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-   -   German U-Boats Compilation (https://www.subsim.com/radioroom/showthread.php?t=214215)

leinar_06 12-02-20 06:53 PM

Quote:

Originally Posted by La vache (Post 2710894)

Thanks la vache:Kaleun_Thumbs_Up::salute:

David I 12-09-20 09:09 AM

German U-Boat Compilation Sensors Fix
 
Where in the mod order should the sensors fix go? Before or after the main two parts of the compilation folders?

David I

Fifi 12-09-20 10:29 AM

Quote:

Originally Posted by David I (Post 2712501)
Where in the mod order should the sensors fix go? Before or after the main two parts of the compilation folders?

David I

After

David I 12-09-20 10:48 AM

Fifi,

Thanks.

Has anyone tried the type IX skins, in particular the ones for turms 1,2 & 3, on the IXD U-boat? The IX skins, in general, seem to work for both the IXB and IXC.

David I

JohnsAviation 12-19-20 01:58 PM

i downloaded every file the second one appears with a check mark stating that it downloaded great but the first one is heavy and and it like stops halfway the download and dosent finish therefore appears with a red X, anyone found a fix for that or is the file corrupt?

Aktungbby 12-19-20 02:00 PM

welcome aboard!
 
JohnsAviation!:Kaleun_Salute:

gothvain 12-20-20 10:29 PM

When I launch the game with the mod enabled, the conning tower skin sits about ten feet forward of where it should be on the Type IX. Any suggestions on how to fix this?
I might just be being dumb, I'm relatively new to modding.

BritTorrent 01-04-21 02:08 PM

Hi all,

Finally got around to learning a bit of modding and I'm working on my own little 'blend' of mods using NYGM as a base.

I've noticed that when enabling this mod, it seems to alter a lot of files other than just the graphical files needed for the new sub models. For example it alters basic.cfg and the sensors files.

What exactly about this mod needs to make changes to those files? I'm wary of replacing NYGM's current setup with the files from this mod, and I'm not really sure how to make them compatible because I don't want to change anything about this mod that's crucial.

Is there any reason why we can't just use the graphical elements of this mod and leave the other bits out?

fitzcarraldo 01-15-21 08:22 PM

Hi, mates:

Please could you tell me if these mods work with CCoM 12?

I would to add it to Rowi mod.

Many thanks in advance!

Fitzcarraldo :Kaleun_Salute:

ivanov.ruslan 01-15-21 09:45 PM

Unfortunately, i don't think it works

I've tried with Lsh3v15 before and it doesn't work

Fifi 01-16-21 02:13 AM

Quote:

Originally Posted by fitzcarraldo (Post 2721746)
Hi, mates:

Please could you tell me if these mods work with CCoM 12?

I would to add it to Rowi mod.

Many thanks in advance!

Fitzcarraldo :Kaleun_Salute:

I think it would be the best idea to run into problems with Ccom...

La vache 01-17-21 01:44 PM

I tried to convert the tower to a late war version. I am not satisfied. Is there a conversion for GUC or can someone do this?

greetings


https://www.designmodproject.de/imag...1335695532.jpg

fitzcarraldo 01-17-21 02:00 PM

Quote:

Originally Posted by Fifi (Post 2721776)
I think it would be the best idea to run into problems with Ccom...

Thanks for the answers!

Fitzcarraldo :salute:

Professor M 01-18-21 09:19 AM

Quote:

Originally Posted by JohnsAviation (Post 2714719)
i downloaded every file the second one appears with a check mark stating that it downloaded great but the first one is heavy and and it like stops halfway the download and dosent finish therefore appears with a red X, anyone found a fix for that or is the file corrupt?

Where did you get the files from? This is a reliable source.

JohnsAviation 01-19-21 09:33 PM

Quote:

Originally Posted by Professor M (Post 2722389)
Where did you get the files from? This is a reliable source.


thank you for this! :Kaleun_Salute:


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