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-   -   [WIP] FX Update (https://www.subsim.com/radioroom/showthread.php?t=174511)

Stevepine 03-15-11 04:58 PM

I wonder if it would be possible to make burning aircraft cancel their attack and fly away due to fire damage ( in real life, if they were seriously damaged, they would stop their attack and try to return to base, right?)

TheBeast 03-15-11 05:00 PM

Quote:

Originally Posted by TheDarkWraith (Post 1620020)
Are you all saying you're still taking damage from the secondary explosions with v0.0.15? :06: I hope not because I tested it for hours and sunk/damaged many ships during that testing and never once took any damage.

No, that damage was from just before I installed v0.0.15

TheDarkWraith 03-15-11 05:41 PM

Quote:

Originally Posted by Stevepine (Post 1620173)
I wonder if it would be possible to make burning aircraft cancel their attack and fly away due to fire damage ( in real life, if they were seriously damaged, they would stop their attack and try to return to base, right?)

I cannot get damage info from the airplanes like I can from the ships. The devs didn't make that available in airplane AI. Would take a patch from them to fix this.

Stevepine 03-15-11 06:28 PM

Quote:

Originally Posted by TheDarkWraith (Post 1620199)
I cannot get damage info from the airplanes like I can from the ships. The devs didn't make that available in airplane AI. Would take a patch from them to fix this.

ahhh ok..... thats a shame

SashaKA001 03-16-11 07:39 AM

My last flight I was injured by 50%, out of order all the batteries, go to the base for repairs.:har: It happened in the English Channel.:har:Three aircraft shot down.
Thanks for the mod:salute::salute::salute:

TheDarkWraith 03-16-11 09:18 AM

Quote:

Originally Posted by SashaKA001 (Post 1620480)
My last flight I was injured by 50%, out of order all the batteries, go to the base for repairs.:har: It happened in the English Channel.:har:Three aircraft shot down.
Thanks for the mod:salute::salute::salute:

Are you trying to tell me that the aircraft were shot down due to fire or :06: I don't understand this post.

SashaKA001 03-16-11 09:53 AM

Quote:

Originally Posted by TheDarkWraith (Post 1620531)
Are you trying to tell me that the aircraft were shot down due to fire or :06: I don't understand this post.

No I have 2 shot down himself, one hit and he flew on, I shot him in the back and then he exploded. May itself and maybe I helped.
1
http://i3.imageban.ru/out/2011/03/16...9f73fe0d97.jpg
2
http://i4.imageban.ru/out/2011/03/16...f1c0f6b815.jpg
3
http://i3.imageban.ru/out/2011/03/16...528954cd0e.jpg
finale
http://i3.imageban.ru/out/2011/03/16...46a49fa03e.jpg

good job:yeah::yeah::yeah:

TheDarkWraith 03-16-11 10:06 AM

Quote:

Originally Posted by SashaKA001 (Post 1620554)
No I have 2 shot down himself, one hit and he flew on, I shot him in the back and then he exploded. May itself and maybe I helped.

ah ok. Yes the mod probably helped you destroy that one that was smoking. Anytime an airplane is smoking and or showing fire it is incurring damage over time. After enough damage is incurred it will usually blow up. Very rarely did I ever see them fall out of the sky and crash into the water :up:

stoianm 03-16-11 10:53 AM

funny thing
 
Hi guys,

i want to share with you a funny thing that has hapened to me when i tested the last FIX by TDW:

i asked Trevally to make me an single mission and to put on it some planes because i wanted to hunt these planes and see if thy take damages by fire

He was nice and made me that single mission... i puted in my game and i loaded the game... but when i was attacked by planes look what i found on my Uboat:

http://i1124.photobucket.com/albums/...oianm/VIIB.jpg

As you can easy observed he sabotate me and he did not put an flank gun on my Uboat:haha: - i suspect that he did that with purpose because the aviators from planes were his budies contrymans - and yes the brits sunk my Uboat:rotfl2:

Trevally. 03-16-11 11:28 AM

@ Stoianm:har:

Its not safe to play with the RAF :O:

http://img853.imageshack.us/img853/3521/u849.jpg

Feuer Frei! 03-16-11 11:29 AM

Quote:

Originally Posted by stoianm (Post 1620605)

http://i1124.photobucket.com/albums/...oianm/VIIB.jpg

As you can easy observed he sabotate me and he did not put an flank gun on my Uboat:haha: - i suspect that he did that with purpose because the aviators from planes were his budies contrymans - and yes the brits sunk my Uboat:rotfl2:

This is an outrage!!!! It's a conspiracy, stoianm :haha:

stoianm 03-16-11 11:41 AM

Quote:

Originally Posted by Trevally. (Post 1620633)
@ Stoianm:har:

Its not safe to play with the RAF :O:

:timeout:

Dignan 03-16-11 06:27 PM

Are the FX_Update_0_0_15_BARF_1_3_Full_Fix' and the 'FX_Update_0_0_15_UHS_Fix' mods necessary if we are also using BARF and UHS?

TheDarkWraith 03-16-11 06:44 PM

Quote:

Originally Posted by Dignan (Post 1620871)
Are the FX_Update_0_0_15_BARF_1_3_Full_Fix' and the 'FX_Update_0_0_15_UHS_Fix' mods necessary if we are also using BARF and UHS?

Yes because I made changes to the submarine .sim files.

TheDarkWraith 03-16-11 06:47 PM

Here's something I think you all will like. How would you like the DCs to make sound as they are falling down through the water? I just made this for SH3 and I can do it for SH5. You can hear sound from them in external cam and also from the hydrophone station (you can then locate the DCs position using the hydrophone station).

What I need is a proper sound file for them. What sound should they make as they are falling through the water?

I can also add sound to the decoys deployed by the sub. I need a sound file for that also.


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