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Just wondering what the process was for getting our tail back on our subs map icon. Below is the process for TMO but I tried this and it did not work with RFB.
Disable TMO, and delete the following two files: \Data\Menu\gui\ContLine.dds \Data\Menu\gui\DashLine.dds EDIT: Just played a quickie single mission and realized that the enemy icon does now have the tail, but still none on the sub icon. |
Half through 5th patrol and sighted only one ship! Darn you RSRDC! :D
Anyway, as for hydrophone testing, the only ship I was able to stumble upon was Small Old Split Merchant, some 2800t. It was doing 9kts and by hydrophone operator heard him at aprox. 4500~5000 yards. I think I have JPC-1 installed on my boat (IRC says max range 10000 yards). Weather was calm, 0-1 m/s winds. I will continue tomorrow, too tired to even think about SH4 atmo. |
Hi there
I just starte a new career in RFB2.0 with the SS Gar (Dec41) and was somewhat astonished about the crewset. Why do the crew of the command room have machinist skills, i'm used to let them have the "command" skill. The command skill is named "quartermaster" in RFB, does it do the same thing? Why do i have the guys with "gunnery" skills in my aft torpedo room, and why do i have the highest ranked officer lost somewhere on the right side of the control room roster? Therefore i don't have an officer in the machine room. Lots of questions... ... maby someone can give me some light into the dark. If the deckgun crew and the anti aircraft crew is made of other crew members already stationed else where, what would i need the hogans alley for. Ok, i can hire some additional crewmen for that purpose, which is what i'm going to do. http://i625.photobucket.com/albums/t...00/RFBCrew.jpg thanks morph |
I have a small issue with RFB in it's current form.
Actually it's not so much RFB. Rather it's the uniform textures imported from RUIM. For some reason the hi-res textures cause my system to CTD. I had to remove them while playing OM (though the standard textures work fine.) I'm not sure why this happens aside from the fact that they're compressed with DXT3 rather than DXT5. Anyway is there a set of uniforms I can get to replace the hi-res ones for RFB? I really liked the mod but had to put it aside for awhile since every time I tried to go to the bridge in my Gato, I'd CTD. Didn't have any issues in my Sargo, which was odd. |
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The only personnel on a sub that are truly 'Command' are the Officers and Chief Petty Officers. Most of the Control Room personnel controlling the engines and trim controls are actually in the Machinist (Engineer) ratings because that's who controls engines and trim machinery. The Gunnery Rating among the Torpedo mates is a little due to the game mechanics and helps to reflect that the boat's weapons were under the control of 'ordnance' and both torpedo rooms and surface weapons were primarily manned by them. Consider them to be Torpedo mates with extra deck weapons training. The highest ranking officer is actually YOU the player (Lt. Cmdr or Cmdr) the LT. (who would be the XO)is there because that spot places him at the Navigation map during his watch. XO was commonly the 1st Navigator, and the other Officers would be assigned as either Supply, Deck, Engineer, Communications, Weapons or Radar/Sonar Officers but had SCPOs or CPOs to manage the division. The engine room was usually overseen by a chief or senior PO1 on a constant basis. The Officer's Division assignment were secondary to their GQ duties. They would be in the control room or conning tower during an attack. Commanding Officer Approach Officer TDC Operator Assistant TDC Operator Navigational Plotter Diving Officer Sonar Plotter Hogans Alley is just to overcome the fact that if you do not move deck watch personnel out of their slots when submerged the game will still let depth charges kill them. I even use it on surface gun attacks to minimize casualties to the Deck Watch if the target has a gun I did not detect. I have even moved forward torpedo personnel to it when ramming sampans so they don't take minor injuries. (Which has happened) |
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That highest-ranked officer in the command room is the boat's XO, who was also the boat's chief navigator. The gunnery-rated crewmen would be in one of the torpedo rooms when not manning the guns. Almost all American subs had two gunner's mates among their crew complement. Trust me, I've done a lot of research into how the USN manned their submarines during the war. ;) |
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Hi guys
Thanks for all your great feedback. Let's see if i can digest it and either used it as given, or do some modifications. Changing crew men back and forth (micromanagement) is not so my style, exceptionally ignoring the aspect of the real fleet boats. For such tasks i would appreciate micormanagement shortcuts (change these x men form here to there and back), but that functionality isn't in the game, so i won't do it that way... br morph |
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They only show up when I order battle stations - otherwise my sub is a ghost driver. |
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The new torpedo dud rate has forced me to chase this 10000t tanker on surface after 3 out of 4 torpedoes were duds. The one hit didn't do much to stop her.
Amazingly I managed to hit her while she was zig zaging away from me at ~9 kts true speed: http://img37.imageshack.us/img37/697...6before.th.jpg http://img175.imageshack.us/img175/1...d6after.th.jpg Finishing her off with 3"-er... http://img517.imageshack.us/img517/1...deckgun.th.jpg |
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Thanks to the german aiming system (TDC locked to optics and no position keeper) I have become quite good at gut-shots, and for finishing those pesky zigzagging merchants it is a real help. It's a pity that the US targetting system as represented in SH4 is not that flexible, let alone how it was in real life. :damn: Yet I still have been able to do some nice quick shots with no solution at all, except entering the bearing and claculating by naked eye the lead angle :D |
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Is anyone else here testing the beta patch? I am interested in the changed critical hit rate which is now 5% compared to the 1/1000 in previous versions. |
Torpedos not reloading during refit
On my first RFB 2.0 campaign (had several stock campaigns completed) and I cannot get torpedos to restock on the boat. I came back from my first patrol and docked then left on a new patrol and was surprised as heck the I still only had the two I came into port with. I headed to the closest refit port and tried to restock and nothing is working.
RFB 2.0 RFB 2.0 Patch 06 March RSRDC-RFB V575 RSRDC V5xx Patch1 MaxOptics for RFB Any help would be appreciated! |
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