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-   -   [WIP] The Offical Post of The Surface Warfare Super-Mod (https://www.subsim.com/radioroom/showthread.php?t=144946)

SilentAngel 05-28-09 10:42 AM

Yep, best would be something like a gun modelled like a catapult.
And some ability.
Didnt the uboat expensian come with some luftwaffe ability?

I dont really know as I never really used the abilitys as they are not very realistic.

ivank 05-28-09 09:51 PM

Quote:

Originally Posted by Sledgehammer427 (Post 1108103)
Drool on fellow droolkadett!

Ivan, anything for me?

If you mean work, then yes.

If you mean finished stuff, then no. I have NOTHING on my computer relating to this mod OTHER than my unfinished campagin stuff

Sledgehammer427 05-28-09 11:51 PM

i mean work :D

ivank 05-29-09 09:49 AM

Quote:

Originally Posted by Sledgehammer427 (Post 1108633)
i mean work :D

Oh yes I do:D. When can you get started!?

karljacent 05-29-09 10:52 AM

hi great work
 
hi just came across this website and your mod when is this gonna be realesed just asking thanks good work

ivank 05-29-09 01:40 PM

It will be released when its done. I had hoped for May, but since only about 15% of the work is done, I dont not know when

ivank 05-29-09 01:43 PM

Quote:

Originally Posted by Sledgehammer427 (Post 1108633)
i mean work :D

We need those re-done German warships, bismarck, tirpitz, Scharnhorst, Gn, Admiral Hipper, Prinz Eugen. And then we need to re do the HMS Hood, KGV class, Reown, Repulse, and some of their heavy cruisers, and the HMAS Sydney. All need to be done. then the sh3 merchants need conversion, and a roster file. After all of that I need 3-4 days to finish my work. THEN AND ONLY THEN CAN A BETA BE RELEASED.

Sledgehammer427 05-29-09 01:51 PM

I'll dig up what I have over here, and PM you when i get everything stocked :salute:

ivank 05-29-09 02:04 PM

Thank you and good luck.
P.s. Do you want two cats?

polyfiller 05-29-09 03:56 PM

Progress update from my side ..... got distracted from finishing German radar by some further work on ship physics ..... and would you believe it ... I think I've cracked it .... now have the big battleships going up & down in a big swell (as they should) and NOT wobbling side to side like poxy rowing boats. Trick is to assign the historical draft in the .sim (many of the stock ships have a draft of 0 for some reason) and then assign a negative centre of gravity in the sim file. Reduce the UD drag a little and bobs your uncles brother. Realist looking ship motion.

Thus far I've done all the playable ships I have, plus the handling on all the AI US surface ships. Going to do the jap AI ships tonight and then start on the merchants. I AM using quite high settings in sim.cfg for the waves - so we'll probably need to tune the sim file for any other ships we add (including those converted from SH3). Doesn't take long to do on a per ship basis.

Has anyone got converted destroyers with working ASW they need to send me for damage modelling (was it Darkfish working on these) ?

ivank 05-29-09 04:07 PM

Good job!

and yes DF was

DarkFish 05-30-09 09:49 AM

Yes, I'm the one working on ASW ships.
I haven't had much time lately, as I'm having my final exams, making up 50% of my grades. Luckily I've got only one more exam to do (maths, tuesday) so I'll have some more time in the near future.

The only ship I finished recently is the Flower CO, have you got that one already polyfiller?
The V&W DD is about 95% finished so you can expect it sometime next week.
If you want any other ships to have ASW capabilities tell me cause it's not too hard to add (only about 30 minutes a ship).

how's the retexturing of the SH3 ships going btw? cause personally I prefer no additional ships to ships with SH3 textures/lighting.

polyfiller 05-31-09 04:37 PM

Darkfish - send me both when the V&W is finished. Am currently having a little "fun" ... not .... with ships getting damaged and sinking in rough sea. I hate this game engine :damn:

Deep Source 05-31-09 09:07 PM

Her have a video preview?

ivank 06-01-09 02:17 PM

there is preview of the death charging, i find it for you


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