SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   Merchant Fleet Mod Progress Thread (https://www.subsim.com/radioroom/showthread.php?t=142285)

Captain Birdseye 05-04-09 06:53 PM

Just to let everyone know, Sander's fix worked for me. So the problem must be this mixed with the problem of some systems not being able to handle the extra power needed.

Also on the topic of people commenting on iambecomelife's apparent b-liner. To be fair to the guy he did say it was a beta, and we all downloaded it as so. Beta's are for ironing out bugs, which is exactly what's taking place :up:

rascal101 05-05-09 01:42 AM

Let me just say I have no coinmplaint re IAMBECOMELIFE, I think he's god just for the effort he's gone to with this mod and yes I know its Beta.

I was asking where he is cos he just seems to have vanished and he might have an idea why so many folks are having problems

SO absolutley no offence intended to Mr IAMBECOMELIFE, come back!

R

McHibbins 05-05-09 05:12 AM

Quote:

Originally Posted by rascal101 (Post 1095895)

SO absolutley no offence intended to Mr IAMBECOMELIFE, come back!

So it is :up:

LordNeuro"Serbia" 05-07-09 03:49 PM

No go for me to
 
I must reort theat nither Sander fix or original file work for me. I m running gwx 3.0 plus sam others mod. And i get the ctd in museum.
I hope theat wile find the solution for thise nice addon.:yeah:

cemtufekci 05-07-09 04:03 PM

I think this is all related to computer power. gwx 3.0 + mfm is a big load for computers. Try adding 10 or 20 ships from mfm. If you get no CTD try some more. It worked for me.

iambecomelife 05-10-09 03:10 AM

Hey guys,

I just finished exams so I'll have a little time to mod. Expect some updated files in the next few days that will (ideally) resolve the CTD issues.

To those who are having problems, for now I recommend the following solutions:

-Install the MFM on a clean copy of SH3 or SH3+GWX or SH3+NYGM. I can't emphasize this enough.
-Make sure your system exceeds the minimum specs (ideally, 2-4 gigs RAM and AMD 64 processor or its equivalent)
-Do not install ships like my ore freighter and the improved T-2 tanker separately - almost all of them are included in the mod.

Lopo 05-10-09 03:18 AM

Yeahh! He's back!
 
Welcome back, Sir, hope you have successfully passed your exams.:up:

nikbear 05-10-09 08:56 AM

Got my fingers crossed for your exams IAMBL :03::yeah:

BulSoldier 05-11-09 01:15 PM

Im interested will this mod be usable at some point with gwx 3.0 and OLC gold ?

rascal101 05-13-09 02:12 AM

Troubles with MFM
 
He's buggered off again - They seek him high, they seek him low, but they just cant find that damed illusive IAMBECOMELIFE

Ludwig van Hursh 05-14-09 09:06 AM

Can i have link where I can download all of this mod and its updates and skins.

LordNeuro"Serbia" 05-14-09 09:51 AM

Here u go
 
http://hosted.filefront.com/iambecomelife

I hope u dont maynd Iambecomelife.

Lugworm 05-16-09 12:16 PM

Hi fellow kaleuns,
Some observations on the MFM and the problems people have been having, firstly thanks IABL if I could only use one mod apart from GWX that is, it would be this one. I have loved the look of old merchants from the days of watching them sail up the Thames in the early 60s with my father at Tilbury Fort opposite the Gravesend river pilot station, and there was still a few relics from the 30s and 40s sailing, also the Thames was still a major highway for traffic up to the docks upriver in those days, but that’s another story.

As soon as the MFM was released I ended my current career upgraded to GWX 3.0 and the latest Commander, I downloaded the MFM and added the mods I had been using before and checked out the museum, it nearly loaded then CTD. Well I did get the JSME telling me about conflicts with some of the mods so I tried loading them up in different orders and still had the same problem of CTD after CTD whatever way I put them in.
I had wanted to add OLCE2, the Waterstream mod by Rubini, Lifeboats and debris V4 by Rubini, the fine Vondos shipyard ships, Anzacmicks damage immersion mod and also the Hi res foam mod.
These had all seemed happy in my last GWX 2.1 set-up and had found it pretty stable with only the odd CTD on a dodgy game save. After days of trying to get them to work together due to the slow museum load time and then CTD with my upgrade to GWX 3.0 and the MFM I was nearly pulling my hair out.
While checking out the new mods that come out I came across the CL Assemblage 2 mod put together by coba_83 and Lekor a couple of Russian modders that packaged a lot of the mods I wanted to use and they had also ironed out some of the conflicts that occur with them. In the package you get: -
Philipp Thompson’s water mod, I like the texture but it does look a bit “shiny” and “glass” like with the sky reflections.
The Waterstream and exhaust combi mod by Rubini
Lifeboats and debris V4 by Rubini
Long wake mod
Anzacmicks damage immersion mod
Racerboys SH4 effects and more for SH3 V7.1
Asanovics free walk bridge and interior camera mod.

Using this mod meant I could not use OLC2 due to the conflicts with Racerboys mod so I added the mods in the order below and tested in the museum after each one was added: -
GWX 16km atmosphere
GWX no medals on crew
MFM beta 4
Ultimate aircraft sound mod
CL Assembage 2
This showed up a few conflicts with the GWX 16km Atmosphere and MFM and greyed them out in the JSME but still no CTD in the museum. I started to add the Vondos ships one at a time and managed to still open the museum, after adding only two the museum would run but the frame rate was very slow, add any more Vondos ships and it would crash.
I always thought if the museum crashed the game would not run but it seems that it just runs out of memory space with all the added new units available to the community now. So if anyone trying the MFM and getting the museum CTD problem fire up the game and you might be pleasantly surprised it runs ok. It seems to for me.
I have just finished my third patrol and have had only one dodgy game save CTD and have been adding a Vondos ship each time I am in port now to seeing how it goes, so far so good. Saying that I will start a new patrol tonight after adding another ship so fingers crossed.
Other observations are that I don’t seem to be seeing the casualty list, cargo type or ship name in Commander but do so for the SH3 ships, also the lifeboats seem very few and far between spawning from the MFM ships but fine in the SH3 ships.
Shame you can’t use Racerboys SH4 effects mod with OLC2, as that mod was a revelation I love it.
Sorry if this was a ramble and for my bad English and grammar even though I am English myself I find it hard when putting pen to paper as it were.

Letum 05-16-09 03:21 PM

What the....this mod has been released?
Whoo!

Jail 05-16-09 04:21 PM

To my big surprise i met a convoy with many of the MFM Beta 4 boats and som original stock ships in a large convoy. Awsome !!! Sorry I was so suprised I forgot to take a screen shot.


All times are GMT -5. The time now is 06:13 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.