SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   [WIP] SH4 effects for SH3 (https://www.subsim.com/radioroom/showthread.php?t=121609)

Steel_Tomb 10-09-07 05:07 AM

Wow those screens look great. Is that stormy water effect part of the mod or is it a seperate install?

rascal101 10-09-07 05:44 AM

Question re scope views and smoke
 
Firstly I have successfully downloaded the new observation scope, it works day and night and I dont get the square shape when something explodes, so I am happy,

But I agree this mod seems to be the wrong way round, the round scope should be the observation scope view and the squarer scope view should be the attack scop view, this woudl tally with the outside views of both where the observation scope is clearly round and the attack scope has the clipped sides.

Now I have installed the new mod how do I swap it round?

Also in the screenies below, there is clearly wind affecting the smoke from the burning ship, I have installed the SH4 effects mod and I am now getting great smoke and explosions, but my smoke does not seem to be affected by wind speed or direction, is there a fix for this

Regards to all
Rascal

Quote:

Originally Posted by java`s revenge
Quote:

Originally Posted by rascal101
Can any one tell me where to hget this perescope view mod, also is it more historically accurate?


Thanks
Rascal

Quote:

Originally Posted by Shepelly
OK...small problem, I've seen it mentioned previously but cant find if it was addressed or upcomming release.:hmm:

White box arond explosion?

eg.http://i153.photobucket.com/albums/s...lly/Image2.jpg

http://i153.photobucket.com/albums/s...lly/Image1.jpg

Thanks , and sorry if already addressed:oops:

Yes swapped attack and Obs scopes to reflect outer view of scopes.


Since several weeks i have also this mod. It`s the greatest pericope view and other details. It was very difficult to find it.


Hitman 10-09-07 06:29 AM

Quote:

But I agree this mod seems to be the wrong way round, the round scope should be the observation scope view and the squarer scope view should be the attack scop view, this woudl tally with the outside views of both where the observation scope is clearly round and the attack scope has the clipped sides.
Sorry but I'm afraid not...

check my comments in this thread:

http://www.subsim.com/radioroom/show...=118829&page=7

Anyway if you like the scope mod done by Church (Which is a great job) I can't see any reason why you shouldn't use it, besides a nearly obsessive historical accurancy.:up:

iambecomelife 10-09-07 08:33 PM

Racerboy, I've been meaning to ask, can the bodies and some of the debris be made to stay on the surface for longer? So far I have noticed little to no lag generated, even when there are over 100 figures around a ship. Having them around for many minutes would greatly improve the ambience.

AtlantikEel 10-09-07 09:03 PM

Quote:

Originally Posted by iambecomelife
Racerboy, I've been meaning to ask, can the bodies and some of the debris be made to stay on the surface for longer? So far I have noticed little to no lag generated, even when there are over 100 figures around a ship. Having them around for many minutes would greatly improve the ambience.

Particularly when they are survivors.
The dead should be allowed to sink, shortly thereafter, unless wearing a lifejacket.

JScones 10-09-07 09:34 PM

Quote:

Originally Posted by Steel_Tomb
Wow those screens look great. Is that stormy water effect part of the mod or is it a seperate install?

Yeah, that's what I want clarified too. If so, then I've been neglecting this thread for too long...

Bewolf 10-10-07 05:10 AM

Ok, big kudos here. This mod is one of the coolest ever. My greatest thanks and respect!

As we are at it...do you indend to add the shaders, too, or just the particles?

TheDarkWraith 10-11-07 09:05 PM

Quote:

Originally Posted by Bewolf
Ok, big kudos here. This mod is one of the coolest ever. My greatest thanks and respect!

As we are at it...do you indend to add the shaders, too, or just the particles?

Shaders....please explain. :hmm:

onelifecrisis 10-11-07 09:08 PM

Quote:

Originally Posted by JScones
Quote:

Originally Posted by Steel_Tomb
Wow those screens look great. Is that stormy water effect part of the mod or is it a seperate install?

Yeah, that's what I want clarified too. If so, then I've been neglecting this thread for too long...

It's both. The stormy water effect is my Improved Wave Textures mod, which is available here (search for a thread called Improved Wave Textures) but it's also included in RB's mod.

:up:

TheDarkWraith 10-11-07 09:08 PM

Quote:

Originally Posted by iambecomelife
Racerboy, I've been meaning to ask, can the bodies and some of the debris be made to stay on the surface for longer? So far I have noticed little to no lag generated, even when there are over 100 figures around a ship. Having them around for many minutes would greatly improve the ambience.

I haven't found a way to increase their time on the surface before sinking to the bottom. I have used a controller that makes them act like debris but the controller is flawed as you can see (SH3 problem). If I go the opposite route and make them instantiable objects then they persist for the game and don't sink at all. As such a compromise was struck and I used the controller that makes them act like flawed debris. I have something to try this weekend though that crossed my mind at the jobsite today which might increase their time on the surface. It's a long shot but so far my longshots have worked out. :know:

TheDarkWraith 10-11-07 09:11 PM

Quote:

Originally Posted by AtlantikEel
Quote:

Originally Posted by iambecomelife
Racerboy, I've been meaning to ask, can the bodies and some of the debris be made to stay on the surface for longer? So far I have noticed little to no lag generated, even when there are over 100 figures around a ship. Having them around for many minutes would greatly improve the ambience.

Particularly when they are survivors.
The dead should be allowed to sink, shortly thereafter, unless wearing a lifejacket.

I've been tossing around an idea to make these survivors wearing lifejackets (if I add them) destructible. Morbid, yes, but the reality of war. Once again another longshot but I see it as doable. :yep:

baggygreen 10-11-07 10:29 PM

Kudos to you RB, i've just downloaded from the link on the first page and wow it looks divine. I'm really looking fwd to my first storm though, so I can see those waves. So far i've done 2 patrols over the northern 39/40 winter and going over the top of britain i havent seen anything more than a light breeze.

Tell you what though, the sea at midday with the low winter sun looks something special.

The other thing im looking fwd to is blowing a ship up. So far no luck! they're just slowly driving themselves underwater...

Bewolf 10-12-07 03:57 AM

Quote:

Originally Posted by Racerboy
Quote:

Originally Posted by Bewolf
Ok, big kudos here. This mod is one of the coolest ever. My greatest thanks and respect!

As we are at it...do you indend to add the shaders, too, or just the particles?

Shaders....please explain. :hmm:

AFAIK Shaders are responsible of how the ocean is shown. The water in SH4 is much improved over the SH3 water, mainly because the shaders got improved. Repsonsible for shadows and lightning, but also wave complexity. Now I have no idea if it is possible to just port the shaders over, but imagine water in SH3 like in SH4. =)

water SH3
http://www.combatplanes.ca/sh3/uboat-vii-camo.jpg

water SH4
http://img411.imageshack.us/img411/9...4630484fs8.jpg

Probably just a dream, but it was worth a try =)

mkubani 10-12-07 05:47 AM

Bewolf,

I wish for that too, but I don't think it's shaders only. I am not an expert, but I recall seeing an official development video of SH4 where it showed that some ocean 3D modelling was involved as well to make the water surface smoother.

Bewolf 10-12-07 06:26 AM

Quote:

Originally Posted by mkubani
Bewolf,

I wish for that too, but I don't think it's shaders only. I am not an expert, but I recall seeing an official development video of SH4 where it showed that some ocean 3D modelling was involved as well to make the water surface smoother.

*nods* very possible. but even if ocean geomatry is not changed, the new reflections alone could be worth it. But I am by far not an expert on this, so what I talk about here is verry possible to be just total rubbish.


All times are GMT -5. The time now is 08:30 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.