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Holy crap, I just noticed one hour ago there's a Save/Load option in the UVW unwrap modifier that saves or loads uvw's from a *.uvw file. Why did nobody tell me!!! :rotfl:
It took me 30 mins to debug the file in a hex editor, change my exporter in another 30 mins and bam, instant multi UV data into Max. Crap... :rotfl: On a side note, this obviously won't help users that work in other 3d studio's, so my question is, are there similar functions in ie. Maya/Blender?? If yes, I prefer going this route instead of multi obj-files. All you need is one obj-file, and one uvw file (regardless of number of channels as far as I can tell now)... I find this very humorous and annoying at the same time... So Maya/Blender users, please look for a similar function and let me know... :dead: |
So ok, I implemented both ways, for Max users, they can do the 'easy' method of importing .uvw files. Then there's also the fallback option to import/export using additional .obj files per uv-channel.
Also the number of provided options should give everyone the flexibility to use any 3D studio of choice. Export works fully, import about 95%. Then the inevitable QA checks, and then release. ETA, probably a couple of days. http://sh4.skwas.net/s3d/objexport.jpg http://sh4.skwas.net/s3d/objimport.jpg |
Congrats on getting it fingered out, Skwas:up: I'm sure that's a load off the old shoulders, eh?:D
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:D :up:
"С чем боролись на то и напоролись" ... OK. About screenshots ... It is better to use standard 3DS Max terminology (for me) ... P.S. and may be ... http://usa.autodesk.com/adsk/servlet...&siteID=123112 http://www.softimage.com/downloads/C...k/default.aspx |
I do not understand Russian :ping:
@everyone The default settings are all finetuned to use with the Max import/export settings that Anvart has posted in another thread. So basically, you don't have to change anything in Max and S3D if you have previously followed those guidelines. I will post a walkthrough soon (when I release this version) explaining every option (and how to load the extra uv's in Max) for anyone that needs to know... I can't do this for other 3D software, but I'm sure others will. |
Oh, and here's a Yamato twice as wide, with AO map. :arrgh!:
http://sh4.skwas.net/s3d/yamato_stretched.jpg |
:huh: :huh: :huh:
SHE'S GONNA BLOW!!! :rotfl: |
way
so am I ! way to go skwasjer !!:up:
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ARE YOU READY FOR IT?
Well, just a bit patience :rotfl: Seriously, I've just about finished testing v0.8, which, next to model import/export features a couple of other cool improvements. I still have to do the documentation/installer/website, but I'm happy this is finally sorted now. I'd like to say one thing regarding this release (and more importantly, model import/export), don't 'expect' it to work. This is not to say I did a sh!tty job because I'm sure it will work in most cases, but there's hundreds and hundreds of lines of new code, that most guaranteed will contain one or more bugs somewhere. It's just to make sure everyone takes this new functionality with care, and tests their projects/customizations carefully before releasing any mods. For that matter, consider v0.8 as a whole 'unstable'. I won't publish it either using my autoupdate feature (yet) to prevent the mass from using it (without reading this). You will be allowed to install it side by side with 0.7.x although you can't run them simulteously... This ensures you can fall back if you run into problems. So, make sure you make backups of your own modded files (which you should do regularly anyway), if you start using this release to avoid drama later. I say this all in advance, so you all are warned... Obviously, I appreciate your feedback if you run into any issues. I'm not sure if I'm gonna make it tonight, but I'll try. If not, no later than tomorrow. Get your models from your backup drives, and prepare to lose some sleep people... :sunny: |
Very cool.:up:
I hope you corrected the little thing I PM'ed you about also. No big deal to me but.......... ;) |
Yes I corrected this, although I haven't tested it to death. The fix worked on the models I did try...
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Cool.
I know Pack3D has the same problem if you try useing certian versions. I just did a name change to get around it. :lol: Just figured I'd save you some 'splaining' time. :rotfl: |
As promised. Can be installed side-by-side with v0.7.
This is a private release, only distributed through this thread. It is NOT available on my own site. Until I have some positive feedback, that is... Now I want to see new ships fully mapped TOMORROW. And fully mapped, new interiors NEXT WEEK! OK??? :ping: [edit] For a walkthrough see this thread: http://www.subsim.com/radioroom/showthread.php?t=135177 [edit2] Please make a backup of your own mods pre v0.8. In case of problems, use that backup with v0.7. [edit3] For obj-files, best use a high float precision, both in S3D and in 3D studio. 8 or higher at least. This ensures both accuracy and S3D can optimize the UV table better. Version v0.8.0 - The download has been removed and replaced by a newer version. Please follow my sig links New
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