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D:\Sh3\SilentHunterIII\data\Menu\Gui\Layout\DialsF db see TGA Kompass.tga |
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Thanks dude :salute::yeah: |
ARB still has the function to ask WE to identify ship but the info is missing as notepad is gone.Is it possible to have this appear somewhere onscreen?
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if you play GwX Enhanced v2.2 you will see Toyotagt86 has its own ARB.. Onealex Ahnenerbe mods corrected by Alex for these needs CapZap1970 Adapted ARB WideGUI 1920x1080 v0.4 for Onealex V2 |
I was thinking that it would be amazing if the area where the officers speak in text could display the ship ID.Example "yes sir,ship identified,medium merchant".
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but I'm afraid it will take a lot of effort:03::03::03: |
is it possible to somehow modify the dll files to get a resolution of 2560x 1440?
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It seems tied to the GUI you use and hence the highest resolution is 1920x1080. |
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The 1080p version works fine on my monitor, but the problem is that for video cards AMD, anti-aliasing only works in a window. For this I need edits dll |
I once found a site on how to run SH3 in borderless window mode but cant find it now.
HA!! Found u!! https://www.subsim.com/radioroom/sho...d.php?t=248987 |
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:up:Good luck and if you ever do work this out posts of your findings.
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Hi,
Thanks for the 1080P UI! I too have square binoculars with the 0.4 version. NOSF SH3, GWX Installed, 4GBPatch and Just This Mod. All installed outside of Program Files. I have a ubisoft download version of the game but couldn't use various patcher's on it so used a downloaded version from elsewhere. Cheers, Neug |
welcome back!
Neugeniko:Kaleun_Salute: resurfaced after a 5-year 'silent run'!:up:
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