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-   -   [REL] Multiple UIs for SH5 with TDC (https://www.subsim.com/radioroom/showthread.php?t=166093)

PL_Andrev 12-12-10 03:06 AM

Quote:

Originally Posted by TheDarkWraith (Post 1552171)
Don't understand about the 5 minutes.
I can check the X map coordinate whenever I want. I can check it every 0.25 seconds, every minute, every 5 minutes, whatever I want. What are you proposing?

How many time do we need to move 500m at max speed EW direction?
50 sec game time at 1x TC. So is no reason to check it much often than 1 minute.
My proposal is 5 minutes because it is rarely situation when player use max speed with EW direction and needs extremal accuracy GMT time.
So, each 5-10 minutes?

But the question:
What kind of time is this "every 0.25 seconds, every minute, every 5 minutes"? It is game time or system time?

So, if we have current time and GMT time let's think about longitude measurement...
:03:

PL_Andrev 12-12-10 05:41 AM

Quote:

Originally Posted by sober (Post 1552064)
Is local time base time ?

Cut your screen:
http://img35.imageshack.us/img35/2173/timesys.png

1) Why do you have three different times?
Clock time: 18.49
GMT: 18.46
Local time: 17.46

2) Navigator speak with error: Long is 17°14' W, not Lattitude (maybe only position is: 17°14' E, 41°33' N)

3) Why do you have 17 minutes and 14 seconds (17' 14") ?

4) The GMT time is a little incorrect, it should be:
1° = 4 min
17° = 68 min = 1h 8 min (at real the 14' = 1 min more, but calculates with degree only)
Local = GMT - 1h8m
GMT = Local + 1h8m
GMT = 17.46 + 1.08 = 18.54

Of course, maybe I'm wrong...

Petr 12-12-10 06:26 AM

I have a little bit problem with ERM since SOAN appeared in TDW UI. Images in ERM are the same size as in SOAN and therefore I have just one half of image of the ship in ERM. It is starnge, that when I use default RM images are OK. Does anyone knows what couses this issue?

antier 12-12-10 10:53 AM

Quote:

Originally Posted by TheDarkWraith (Post 1550097)
got a PM from sober asking if it was possible to choose your starting location for the historical missions. Before I had discovered the breakthrough when working on the real navigation it was not possible. But since discovering that breakthrough I've been able to make this happen (and discover another important breakthrough :rock:). So a new setting has been added to the mission settings dialog box:
http://www.subsim.com/radioroom/pict...pictureid=3357

when you click 'Change' a HUGE world map will become visible. It starts out allowing you to pan it with the mouse. It acts just like all draggable items (left click and hold and drag). When you have the world map in the general vicinity of where you want to start you press the 'Tab' key. This takes the world map out of pan mode and into click mode. Now whereever you click on the map will be your new starting location :rock: If you want to re-enable pan mode then press 'Tab' again. Once you click on the map to set your new location the map will hide. If you want to change your decision then click 'Change' again. If you decide you do not want to set a new location then press the 'Shift' key to exit.

In order for the change to persist you have to click 'Apply changes' as usual.

Start the game and you'll find yourself in a new location :D This is great for testing (especially for W_Clear's environment mod to see the different climate zones)

That sounds very great, and it is indeed ! :up::yeah:

Except that the elements of te current mission are no longer implemented, I mean no enemy vessel(s) in the vicinity as it is with the default starting location. It would be far better ! Too diificult to develop/apply, I guess ?

marleymen 12-12-10 02:17 PM

Quote:

Originally Posted by sober (Post 1552064)

Wich Enviro Mod are u using? That screenshoot is superb :arrgh!:

rascal101 12-12-10 04:54 PM

HI to you

TDW can you comment on the below - I still have the graphics issue I describe and wondering what might be the cause - only seems to have happened since I installed Multiple UI mod

See below

Quote:

Originally Posted by rascal101 (Post 1552040)
Not sure if this is the right forum for this but any way I am assuming the folowing comes from some part of the Multiple UI mod - or at least the author Mr TDW may know what to do

I've noticed that when attacking on the surface close enough for the suface ships to fire at you they set up a barage of machine gun or cannon fire - this in conjunction with the flares seems to slow down my PC to almost run a frame at a time.

Seems to be a real draain on the system and my PC is not a lightweight - is there a remedy for this - when I do eventually get my sub to submerge then the game returns to normal speed - this affect also seems to happen when surfaced but below decks so it may also have something to do with sound as well as graphics

Hope some one knows what this might be and how to deal with it

Best Regards

Rascal


col_Kurtz 12-12-10 05:17 PM

Quote:

Originally Posted by Obelix (Post 1552161)
Yes, very fast. The deck gun has become a heavy machine gun.:D

Ok... In other words. Can someone tell me how fast this reload should be, and next, most important - how to change that to "more" real loading:cool: Right now it looks like the gun crew are throwing not shells... only tomatoes:O:
I`m not sure... but maybe about 5-6 shells per minute? Maybe it should increased with crew`s skills to 7-8 per minute?

TheDarkWraith 12-12-10 10:21 PM

Quote:

Originally Posted by Petr (Post 1552260)
I have a little bit problem with ERM since SOAN appeared in TDW UI. Images in ERM are the same size as in SOAN and therefore I have just one half of image of the ship in ERM. It is starnge, that when I use default RM images are OK. Does anyone knows what couses this issue?

The ERM I have no control over. That is an add-on mod from another author (Reaper7). I would suggest sending PM to him asking him this question. But are you saying that a problem has appeared because of SOAN? I would highly doubt SOAN causes any problems as it's independent from everything. The way I make SOAN work is through file manipulations and a little clever 'magic' of my own.

TheDarkWraith 12-12-10 10:23 PM

Quote:

Originally Posted by antier (Post 1552335)
That sounds very great, and it is indeed ! :up::yeah:

Except that the elements of te current mission are no longer implemented, I mean no enemy vessel(s) in the vicinity as it is with the default starting location. It would be far better ! Too diificult to develop/apply, I guess ?

That is correct. This is mainly used for quickly checking out different parts of the world without having to open up the SH5 Mission editor. There's no point coding in the movement of all the other units when the SH5 mission editor is perfectly capable of doing this (allbeit not ingame).

TheDarkWraith 12-12-10 10:29 PM

Quote:

Originally Posted by Antar (Post 1552232)
How many time do we need to move 500m at max speed EW direction?
50 sec game time at 1x TC. So is no reason to check it much often than 1 minute.
My proposal is 5 minutes because it is rarely situation when player use max speed with EW direction and needs extremal accuracy GMT time.
So, each 5-10 minutes?

But the question:
What kind of time is this "every 0.25 seconds, every minute, every 5 minutes"? It is game time or system time?

So, if we have current time and GMT time let's think about longitude measurement...
:03:

It was tied into the updating of the digital clock (logical place) and that update happened every 0.25 seconds of system time. I have since moved it to my high precision timer with the same update interval so that it's now on game time vice system time.

Since there's really no harm in updating it every 0.25 seconds (with the clock) I'll leave it as I have it now on the HPT :yep:

TheDarkWraith 12-12-10 10:35 PM

Quote:

Originally Posted by rascal101 (Post 1552479)
HI to you

TDW can you comment on the below - I still have the graphics issue I describe and wondering what might be the cause - only seems to have happened since I installed Multiple UI mod

See below

In the game Options-->Graphics settings try setting Particles Density to a lower value. It appears your system can't handle the amount of particles and all being rendered at that time. I have an AMD X4 965BE OC'd to 3.9GHz on an Asus Crosshair Formula III MB with 8GB ram with an EVGA GTX480 and have no problems at all (and I have everything cranked to max with a 1920 X 1200 screen res in windowed mode). I constantly get 60fps (v-sync enabled).

Obelix 12-13-10 05:08 AM

Hi TheDarkWraith
SOAN superb:yeah:
Here is rus translate for v5.6.0

TheDarkWraith 12-13-10 09:51 AM

from some feedback from Antar I've decided how I'll show the countries and dates of service of the unit. If the unit hasn't entered into service at the current game date and time then no country flag or dates of service information will be shown for it. For instace, take below:
http://www.subsim.com/radioroom/pict...pictureid=3391

Notice that it doesn't have any country information or dates of service info because the ship didn't exist at the current game date and time.

Now if the ship entered into service before the current game date and time then the From: property will be populated. If the ship's end of service date is before the curent game's date and time then the To: property will be populated. If not, the To: property will say 'Unknown'.
http://www.subsim.com/radioroom/pict...pictureid=3392

As this is a reference document it should reflect the current intel of the time. These changes will accomplish this. If we wanted to be really accurate I could disable showing of ships that didn't exist at the current game date and time (i.e. in this example the Evarts Destroyer Escort wouldn't show up in SOAN until it entered into service). What do you all think about that? :hmmm:

I've also made the From: and To: dates regional independant and thus the date will show according to your regional settings (i.e. the date will show as month/day/year for US but will show differently for European countries)

SashaKA001 12-13-10 10:37 AM

better not turn off. and write when it comes into operation, so I think it would be better, and all some can be. for example, the papers do not have one and he now he is.:rock:

лучше не надо отключать. а написать когда он выйдет в строй, я думаю так лучше будет, а то все кое может быть. например по бумагам его еще нет а он вот он есть.:rock:

PL_Andrev 12-13-10 11:08 AM

:hmmm:
Hmm... I have another idea:

Is possible to put next filter as 'in service' ?

In service only
: with this filter all ships will be shown if they are still in service (current date is between entry and exit date) with description 'from' only. Or without 'from' comment - only flags (more flags possible at this same area).
For example: the "Town Land-Lease DD" at 9/10/1940 will exists at 'in service' but with British flag only.

All ships: with three sub-filters:
old: 'from-to'
current / in service: 'from'
futured (on project / on build) if the entry data is older than current.

I think that the description like "to: unknown" still looks not good.
The better one is "still in service" or no description...

But this is only proposal, of course...
:03:


Is possible to match the filters background to page color?
Did you use original data\Menu\Gui\RecManual\RecManualXO.dds file?
Which one? (there are 4 symbols for this same filter's buttons)


Quote:

Originally Posted by TheDarkWraith (Post 1552816)
I've also made the From: and To: dates regional independant and thus the date will show according to your regional settings (i.e. the date will show as month/day/year for US but will show differently for European countries)

Thanks, the US system is too much magic for me.
But I'm sure that US citizens cay say these same worlds about EU system...
:rotfl2:


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