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-   -   [REL] Multiple UIs for SH5 with TDC (https://www.subsim.com/radioroom/showthread.php?t=166093)

Illyustrator 12-09-10 08:14 PM

Grid of co-ordinates I will try to put tomorrow (at me already night)...
http://www.subsim.com/radioroom/pict...pictureid=3369

TheDarkWraith 12-09-10 08:20 PM

Quote:

Originally Posted by Illyustrator (Post 1550878)
Grid of co-ordinates I will try to put tomorrow (at me already night)...

Excellent work :rock:

THE_MASK 12-09-10 08:28 PM

This is a dumb question , because i am sure you already would have used it if you could but can you use the actual copy of the navmap instead of that one you use now for the change sub position ?

TheDarkWraith 12-09-10 08:36 PM

Quote:

Originally Posted by sober (Post 1550888)
This is a dumb question , because i am sure you already would have used it if you could but can you use the actual copy of the navmap instead of that one you use now for the change sub position ?

What actual copy? The map I'm using now came from \data\Terrain\Maps\Map1

Admiral Von Gerlach 12-09-10 09:13 PM

This looks to be a remarkable mod..looking forward to trying it..

Is the Sextant fully functional? i saw you hoped for checks on it....still need that?

danke for much working hard.

TheDarkWraith 12-09-10 09:16 PM

Quote:

Originally Posted by Admiral Von Gerlach (Post 1550910)
This looks to be a remarkable mod..looking forward to trying it..

Is the Sextant fully functional? i saw you hoped for checks on it....still need that?

danke for much working hard.

so far yes but the accuracy needs to be improved. Still awaiting more feedback :yep:

TheDarkWraith 12-09-10 09:35 PM

Ok the Ships Of All Nations (SOAN) idea has become reality :rock: How's less than 2 hrs for rapid development? :D I love my library of functions and classes :rock:

This is preliminary just to see if it would work. Here is the cover:
http://www.subsim.com/radioroom/pict...pictureid=3370

You use the arrows to scroll through the different categories of ships. There are like 5 or 6 different categories (they were shown a few posts back). You click the cover to open it:
http://www.subsim.com/radioroom/pict...pictureid=3371

I have more information to add to it but it works :D

Obelix 12-09-10 09:42 PM

Quote:

Originally Posted by TheDarkWraith (Post 1550922)
Ok the Ships Of All Nations (SOAN) idea has become reality :rock: How's less than 2 hrs for rapid development? :D I love my library of functions and classes :rock:

An excellent recmanual:rock::yeah:!

THE_MASK 12-09-10 10:35 PM

Quote:

Originally Posted by TheDarkWraith (Post 1550892)
What actual copy? The map I'm using now came from \data\Terrain\Maps\Map1

Can i use map 2 ?

TheDarkWraith 12-09-10 10:36 PM

Quote:

Originally Posted by sober (Post 1550940)
Can i use map 2 ?

Not that easy to do. I have to adjust the code for the size of that map then.

THE_MASK 12-09-10 10:44 PM

Quote:

Originally Posted by TheDarkWraith (Post 1550941)
Not that easy to do. I have to adjust the code for the size of that map then.

If its not easy dont worry about it . cheers .

TheDarkWraith 12-09-10 11:18 PM

The 'Ships Of All Nations' (SOAN) mod is complete :rock: It is draggable to anywhere on the screen by grabbing the tab sticking out on the right side of it. The game will remember it's position at game end and restore it game start. ALL ships are in the reference manual.
http://www.subsim.com/radioroom/pict...pictureid=3372

http://www.subsim.com/radioroom/pict...pictureid=3373

that does it for v5.5.0. I'll be packaging up and releasing here soon. Two versions in one day - awesome :rock:

TheDarkWraith 12-10-10 12:19 AM

v5.5.0 released. See post #1 for details :|\\

@ Magnum - I can now do the idea you were wanting to do with the ERM you made. I can add more pictures, more text, I can do anything I want with it now :D Our imagination is the only thing holding us back.

Maybe you all don't see the potential in SOAN. We can add critical hit sils (pictures) to denote critical areas of the ships. I can add a text input so you can record notes with each ship. Basically I can do anything with it - just start throwing the ideas and suggestions :yep:

Zedi 12-10-10 02:14 AM

Quote:

Originally Posted by TheDarkWraith (Post 1550963)
v5.5.0 released. See post #1 for details :|\\

@ Magnum - I can now do the idea you were wanting to do with the ERM you made. I can add more pictures, more text, I can do anything I want with it now :D Our imagination is the only thing holding us back.

Maybe you all don't see the potential in SOAN. We can add critical hit sils (pictures) to denote critical areas of the ships. I can add a text input so you can record notes with each ship. Basically I can do anything with it - just start throwing the ideas and suggestions :yep:

Awesome work TDW, if you are not nominated as moder of the year, I would be really pissed off.. the amount of work and passion you put in moding this year is just incredible.

Anyway, is any chance you can release this as standalone mod? And as an extreme.. is possible to even fetch/embed data from uboat.net?

PL_Andrev 12-10-10 04:10 AM

Quote:

Originally Posted by TheDarkWraith (Post 1550922)

I know that stock game is very poor but has few interesting improvement too. One of them is a unit's (hull's) filter to faster shape searching.
Is possible to add this filter to this recognition book?

http://img46.imageshack.us/img46/9320/manrec.jpg

I see that at the huge resolutions my filter's button are too small, but it is no problem.


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