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-   -   [REL] Multiple UIs for SH5 with TDC (https://www.subsim.com/radioroom/showthread.php?t=166093)

PL_Andrev 12-09-10 01:25 PM

Quote:

Originally Posted by TheDarkWraith (Post 1550440)
But I just finished that part of real navigation :D Here are the conditions when the navigator cannot calculate position based on weather:
- clouds overcast
- any type of rain
- heavy fog

I meant situation which you described but at these conditions navigator CAN calculate the current position based at current speed and bearing.
So, "navigator cannot calculate position" is non-real situation - this is not a real navigation...
But at the second side, the current position (claculated with bearing and sub speed) is approximate position only. After that this calculated position should be checked and corrected with chrono and sextant...

The navigator should have option: check the sub position
But if the weather conditions are bad, the nav should ask to calculate approximate position only...

Real navigation with non-real navigate conditions?
:doh:

PL_Andrev 12-09-10 01:28 PM

Quote:

Originally Posted by TheDarkWraith (Post 1550490)

Is this 22 minutes and 36 angle seconds? Where are degrees?
To show degree use combination:
NumLock on: ALT+248 /degrees - °/

TheDarkWraith 12-09-10 01:29 PM

Quote:

Originally Posted by Antar (Post 1550550)
I meant situation which you described but at these conditions navigator CAN calculate the current position based at current speed and bearing.
So, "navigator cannot calculate position" is non-real situation - this is not a real navigation...
But at the second side, the current position (claculated with bearing and sub speed) is approximate position only. After that this calculated position should be checked and corrected with chrono and sextant...

The navigator should have option: check the sub position
But if the weather conditions are bad, the nav should ask to calculate approximate position only...

Real navigation with non-real navigate conditions?
:doh:

When I mean by navigator can't calculate position due to weather I'm talking about when user clicks on Navigator-->Calculate current position. Yes he could do it by dead-reckoning but I haven't included that in the mod yet :DL Dead-reckoning can also be done by the player so I'm not sure that I will code dead-reckoning in :hmmm:

PL_Andrev 12-09-10 02:13 PM

Quote:

Originally Posted by TheDarkWraith (Post 1550557)
Dead-reckoning can also be done by the player so I'm not sure that I will code dead-reckoning in :hmmm:

It's simple:
1. Order to navigator: put our position on map
2. Select options: (a) now (calculated), or (b) by check the real position.
2. If (b) is selected, he answers that longitude will be checked when sun rises/sets and lattitude at noon (or midnight for the polar star).
3. Two minutes before sun sets/rises or noon/midnight he reminds about your order but unfortunatelly the weather is bad.
4. Nav gives you info that the weather is bad and he cannot check the current position - he ask that he can calculate it. Yes or no?
5. Decision: yes or not.
6. If yes, he put 'calculated' position on map.

How to calculate current position:
Read all bearings each 1 hour (+-2°), and speed at each hour (+-1kt) from last position. After that show the calculated position.
The +- values are mistakes with human errors, wind, sea currents etc.

Jaeger 12-09-10 02:21 PM

Yeah, for number 3, we need an automation script. the nav guy tries to get position by using the sextant each morning and each evening. if he has success, the tc drops to 1 and you can paint in the position on the map. if he doesnt have success, tc also drops to 1 and he reminds you to paint in the dead reckoning position.

TheDarkWraith 12-09-10 02:26 PM

just upped the available realism to another level :D For those hard-core realism junkies I've added 3 more add-on mods:

- 'NewUIs_TDC_5_4_0_No_contact_shapes_or_colors' - removes all references to any contacts. i.e. NO contacts will be displayed on the maps. It is up to you to plot their positions

- 'NewUIs_TDC_5_4_0_No_contact_shapes_or_colors_dash ed_contact_line' - removes all references to any contacts and makes the hydrophone contact line dashed. i.e. NO contacts will be displayed on the maps. It is up to you to plot their positions

- 'NewUIs_TDC_5_4_0_No_contact_shapes_or_colors_no_c ontact_line' - removes all references to any contacts and removes the hydrophone contact line. i.e. NO contacts will be displayed on the maps. It is up to you to plot their positions

When I say NO contacts I mean NOTHING will appear contact wise on the maps (no airplanes, no subs, no ships). The only thing appearing on the map is your sub icon (which can be removed by other add-on mods).

With this addition the user can select any form of realism they want map wise :rock:

v5.4.0 is now complete. I'll be packaging up for release here soon.

@ Obelix - this fixes the problem you posted some posts back about knowing position from contact or from the contact info displayed on the maps

TheDarkWraith 12-09-10 03:30 PM

v5.4.0 released. See post #1 for details :|\\

Note: Sextant was added but hasn't been verified that it's calibrated correctly. I do not know how to use the tool so I'm a poor tester of it :yep:

PL_Andrev 12-09-10 03:46 PM

Reading change log... each next version puts more and more updates to this mod...
:o

You are... a marvellous genius...
Salute to you...
:up:

THE_MASK 12-09-10 05:05 PM

Great work , is the new map that you use to change the subs starting location zoomable ?

TheDarkWraith 12-09-10 05:26 PM

Quote:

Originally Posted by sober (Post 1550769)
Great work , is the new map that you use to change the subs starting location zoomable ?

No. Does it need to be? :06:

THE_MASK 12-09-10 05:35 PM

Quote:

Originally Posted by TheDarkWraith (Post 1550793)
No. Does it need to be? :06:

If its possible thanks , i like to be able to check out my home port etc . Thanks .

Vanilla 12-09-10 06:01 PM

Have had a quick sextant band test - longtitude can be measured with 1-2 degree precision, unfortunately that makes 60-120NM. But the problem is that the band is very difficult to use due to very rough scale and rocking of the boat, probably with better tools we can get it more precise. At least I can say that the sun behaves correctly at noon, at least up to 2 minutes precision (30 minutes of a degree - 30NM).

Latitude measurements by sun-horizont method are way off. I suppose the sun does not reflect lat at all always following the same pattern on the sky. :damn: I will check the polar star :ping: tomorrow. It was really quick check - so it is not yet a conclusions but rather a wild guess. More tomorrow.

TheDarkWraith 12-09-10 06:32 PM

See the great thing about where I have the mod now is that I have my support functions defined and tested. I have basically built my 'support library' of functions and classes so that I basically have a RMD (rapid mod development - just coined that one :D) platform built into the mod. This allows me to make things - and make them fast.

Someone posted they would like to see a type of recognition manual available when a target isn't locked. Great idea! So I turned to my RMD and within 15 minutes already had the database coded for the recognition manual:
http://www.subsim.com/radioroom/pict...pictureid=3366

Now all I have to do is use the menu editor to make a recognition manual and then add a little code to scroll through the images and voila - we will have a recognition manual available at any time.

Now you won't be able to set the mast height of the target from this. This is PURELY reference only. I call it the 'Ships Of All Nations reference manual'. Being that I'm creating this I am free to do with it as I please. So I'm going to include the basics - ship length, mast height, pictures of it, speed, etc. What else do you all want with it?? :06:

As you can see from above there will be categories to pick from to view the ships. You'll click on a category and then scroll through all the ships of that category :rock:

Obelix 12-09-10 06:40 PM

Quote:

Originally Posted by TheDarkWraith (Post 1550490)
@ Obelix - maybe Illyustrator can add lat and long lines to the world map? :D :hmmm: The world map I made for this can be found in \data\Menu\Gui\Layout\WorldMap.dds

OK, I tell him about it. He has already begun work on the map.
Quote:

Originally Posted by TheDarkWraith (Post 1550621)
just upped the available realism to another level :D For those hard-core realism junkies I've added 3 more add-on mods:

How many times is asked to implement.

Obelix 12-09-10 07:13 PM

Quote:

Originally Posted by Vanilla (Post 1550806)
At least I can say that the sun behaves correctly at noon, at least up to 2 minutes precision (30 minutes of a degree - 30NM).

The same can be said about the North Star. Because injection failed to make an accurate measurement but approximate measurements showed an error 3-4 degrees.


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