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Hi guys I’m struggling in Scapa been playing for 10 days and still cannot find a capital ship.
I have done 3 searches x 6,000 meter lines at 500 – 1,000 – 1,500 meters from the shore line at a speed of 1 knot at periscope depth. There is a destroyer close to the channel exit. A tanker is moored 2,400 meters from the shore line and a destroyer stationary a further 800 meters behind it. Daylight visibility is very limited due to fog. Night is pitch black so due to destroyer searchlights I have to keep the periscope down low just above the water line. There are two bays that show on the map down from the channel exit. I thought the tanker might be some sort of defensive block ship but there does not seem to be anything behind it to the shore. Can anyone point me in the right direction as I am at the point now where I have had it with this and am ready to abort this mission and continue with E.B.C.W. |
Quote:
http://www.mediafire.com/convkey/f2e...xxec3elafg.jpg |
Thanks Sjizzle I was concentrating more on the other bay.
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In the final years campaign where aware you suppost to patrol for the North Sea mission? There is no info available my game year is September 10,1944.:/\\!!
Never mind I figured it out. |
Hi Sjizzle
Well I had to give up on this in the end. When the sun burnt of the fog I had clear daylight. I used the external camera and found destroyers, a tanker, two freighters but no capital ships. I had my periscope just above the water line at 0 degrees travelling at 1 knot. This is the important point, should the external camera have found these capital ships in the area that you said, visibility was very good? I have restarted again from Kiel and will give it another go, I hope this time I might be luckier and importantly quicker, a lot of time wasted for nothing. Peter |
Quote:
http://www.subsim.com/radioroom/show...69&postcount=1 |
Be sure to go when that objective is on (dates!) - if you go outside the mission dates - they may have sailed out of the flow:up:
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Thanks Sjizzle that is really helpful.
That's a good point Trevally, unfortunately, I cannot remember the date, and I deleted all the saves when I started again. It would certainly explain why I could not find them! Your replies are much appreciated Peter |
Code:
Accurate German Flags |
Baltic Crash after 1st objective completes
Greetings Trevally .. a belated happy anniversary for this year and for last year, since I haven't been here in quite a while. :D
I recently upgraded to OHII 2.5 and TDW UIs 742. I still can't get No hydrophones on surface to run without CTD :wah:(there has to be a workaround for this somewhere), so I don't run it. My mod soup works fine without it (except having to listen to hydrophone contacts while surfaced :o) .. until ... ... after starting a new campaign, skipping the tutorial, getting my mission orders, saving and reloading to ensure that all the options were available with the equipment guy, setting sail, getting to the Danzig patrol zone, sending in my contact report, and then getting the first objective complete message, the game crashes shortly afterwards. My location is usually 10-15 kms from that lower objective icon. In the initial attempt, I hadn't seen the German destroyers, most likely due to the time of day. In the latter attempts, one or more had been destroyed. In the final attempt, the Polish destroyers were converging on the three Germen destroyers. All these ships and the Polish submarine were 8-15 kms away from me. I did a fresh game reinstall updated to 1.2. I have tested with full mod soup and finally with the core ones listed below to no avail. The problem happened the first time in the late afternoon game time, and then the next attempts were early morning game time. The initial approach was from the north east. The last approaches were from the east south east. Soup of the day: My Configuration files My Map Icons and Gradient DynEnv v2.9 - 1. Main Mod Speech Recognition TDW_FX Update 0022 TDW_NewUI and TDC 742 TDW_IRAI 0039 TDW_IRAI No Starshells TDW_SubFlags 008 Open Horizens II 2.5 Open Horizens II - Grid Request fix (Also had the harbour mod in there at an earlier point). (no files TDW patched with this last attempt) Suggestions? :hmmm: p.s. FYI: I can't run silentotto anymore when starting a new campaign without CTD. It's not important at the moment, but I'm mentioning it anyways. |
Hi 7Infanterie19
This might help? My Configuration files???????????? My Map Icons and Gradient??????????????? DynEnv v2.9 - 1. Main Mod Speech Recognition You also need these to fix bugs and glitches SH5_7A_Conning_Fix http://www.subsim.com/radioroom/downloads.php?do=file&id=3663 Equipment_Upgrades_Fix_v1_4_byTheBeast http://www.subsim.com/radioroom/downloads.php?do=file&id=3126 Equipment_Upgrades_Fix_v1_4_Patch_1 http://www.subsim.com/radioroom/showthread.php?t=182194 #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix http://www.subsim.com/radioroom/showthread.php?t=182194 Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober http://www.subsim.com/radioroom/downloads.php?do=file&id=3683 TDW_FX Update 0022 You need this FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches) Folder 3 is inside a Folder called Mods. Select the Base Folder and only 1 Patch Folder TDW_NewUI and TDC 742 TDW_IRAI 0039 >>>>> replace this with this IRAI_0_0_41_ByTheDarkWraith http://www.subsim.com/radioroom/showthread.php?t=171973&highlight=irai_0_0_41 TDW_IRAI No Starshells >>>>>you do not need this TDW_SubFlags 008 >>>> Possible ctd problem Open Horizens II 2.5 Open Horizens II - Grid Request fix You also need this MQK Gradient_IO In Folder 1 MQK LocationMaps_IO In Folder 2 MQK ShapeTextures_NO In Folder 3 (Also had the harbour mod in there at an earlier point). >>>> Possible ctd cause (no files TDW patched with this last attempt) |
Thanks TheBerbster,
My configs are my adjustments to the Commands, Gameplay Settings, and Main files that I have made over time, and incorporating my key settings. Not many changes, but enough that I didn't want to have to keep editing things every time I reinstalled the game or mods, and I don't think they would be anything that would cause CTD. That mod also includes my adjusted graphics files for the keyboard. My Map and Gradient is my edited graphics that I have culled from mods over time, and edited to my liking, including map icons for ports, etc. Nothing that I can imagine would CTD. This negates the need for those MQK mods, since I already have that stuff. FX_Update_0022 Torpedos: This is optional, isn't it, and is only required if you add the associated patch in TDW's patcher, no? TDW IRAI 0041 causes CTD with TDW Subflags. You can see my post regarding that here: http://www.subsim.com/radioroom/show...&postcount=329. Because I use v0039, I use the starshell fix as well. I can't run 0041 because of it. I want to keep my flags. :up: I also left a post for TDW in his NewUIs thread regarding sensor file compatibility and such, and am waiting for response to that that can hopefully help me get all his updated mods working together. Regarding Beast's fixes, are they also necessary for OHII 2.5 to run? I haven't used his Equipment mod, because I could never get it working over the last couple of years and gave up on it. If it isn't, then I'd prefer not to mess with it, since I'd have to modify my own conning tower emblem info again as well. Now, if it can fix the no hydrophone on surface thing AND not CTD like it has in the past, then I'll definitely have to take a look at it. I was going to add the 7A conning fix the other day in fact, but forgot. It's only a graphic texture issue, so I'm guessing that wouldn't create CTD, since it never caused me grief not having it up until now with any previous versions of OHII that I had running. Trevally doesn't specify anything in the OP that any of those things like Beast's mod and the torpedo mod are musts, or that particular versions of IRAI or FX are required, so I'm curious to know from him where that stands. :hmmm: Cheers! |
Hi 7Infanterie19
If you read the document for FX_Update_0_0_22 you must select one of the patch files. If you were to use FX_Update_0_0_21 then there are no patch files. The fixes and glitch mods should be used whether or not you are using OH II Check out the readme’s that come with these and you will see what they are both fixing. Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 It’s a natural progression to update mods as they become available as they are either making enhancements or are fixing problems that have cropped up in the previous version. Sub Flags is a contentious issue as Raven did some tweaking with this mod as it was causing ctd’s. I notice that on his last mod list although he has IRAI 0_0_39 Sub Flags is missing. I also had to remove mine because of ctd's. So if you do get any ctd’s you know where to look first. Peter |
NDB,NDH OM#1 - No Dialog Indicator
Included in this mod SteelViking's Interior Mod V1.2 I do not think you need this? Fuel Gauge WoGaDi_SteelViking's Interior WoGaDi Mod Version 7 included in SteelViking's Interior Mod V1.2 DynEnv v2.9 - 9. Sobers Best Ever Tweaks only 2 of the mods in this are current the others have all been updated since this release. 7-5-0 is on version 17 You must be a large amount of mods overwriting each other as there seems to be mods that are doing the same sort of things in a different way if you know what I mean. I am really surprised that you are not having ctd problems as Stormy’s mods do not get on with OH II and TDW NewUI. |
instal in this order this one ......
IO_StrategicMap_7_5_0_for_TDWv750 MQK LocationMaps_IO MQK ShapeTextures_NO if u use DynEnv v2.9 - Wave Mechanics - Gale (Improved) remove sober wave mods if u use sobers Lights Cfg V10 SH5 remove sobers DOF V6 SH5 remove this mods AilDeckwave 1.0 AilMoon 1.5 AilRain 1.0 AilWhiteInterior 1.0 WTF is SJizzles Charts - Perfect Combined Mod ?????? i didn't made something like that !!!!!!!!!!! from where u downloaded that one ? and your mod list not in the right order....there other mods witch one overwrite other mods |
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