![]() |
nice
Quote:
mod modern warship hmm good idea but has one drawback today ships mostly shoot from a distance of from 200 to 2500 km may, and even more, and main artillery is usually 1 gun of 105 mm or 127 mm no unless she is a relic of WW2 such as USS IOWA |
Hey, ivank,
Did you see that? http://www.subsim.com/radioroom/showthread.php?t=141541 Maybe it is new person to your team... |
maybe, but he is working on the Japanese Camp.
|
Quote:
i'am thin is good web site http://dhost.info/pancerniki/baterie.htm |
link does not work
|
Quote:
http://www.dhost.info/pancerniki/baterie.htm ? But this is polish language... maybe you don' know, but many people doesn't usderstand polish... :down: Unfortunatelly I didn't find english version... blah! |
Thank you for the updated link
|
Quote:
http://translate.google.pl/translate...hl=pl&ie=UTF-8 |
news?
|
In hiatus
|
:cry:
|
Yes it is sad
|
not enaugh free time?
not enaugh helps? |
Save this mod
It is a mix of both:cry:
I have tons of free time! :D I am afraid that the current members of the team, have no free time. I have not check our private forum in a week, but the last I have check no one has been on in a while.:cry: And with only 1 3D modeler work is slow. At the moment, we need these 3D models done before anything else it done. I can not do my campaign/convoy work with out a completed roster file. So all work is depending on them. So as we have posted many times; this mod will cease production if we do not get more 3D modelers. I am re-learning the art of 3D modeling too help, but that is not enough. If there are any 3D modeling skilled people out their that can just help out a little, that would be amazing. When one model is done, it gets its damage model, made playable, put into campaign, and helps bring this mod to a close. |
i'm so sorry that i cant help you because i understand nothing about 3d modelling..
for now the only realistic IIwar naval simulation (its a big word) is "fighting steel"... after that.. only **** cant play with battlestation midway or pacific storm.. BB's shot only at close range.. :down: i've played with "Mare Nostrum" mod for Destroyer command.. good work.. but the the strategic AI is every time a suicide.. i dont know if you tried it? do you think they are "easier" graphic motors for this mod? |
is this mod released yet?
|
Quote:
So once again, anyone with a bit of spare time and a bit of 3d modeling or modding experience, please help! |
The fish of Darkness speaks!
And yea, it will take awhile. |
I just recently sent a rather large supply of WW1 ships parts and ships to iambecomelife for use in the WW1 mod he's doing.... i don't do WW2 ships or i'd be happy to add to your work but perhapse some of the stuff i provided to him could be usefull... who knows...:)
|
You guys wouldn't by chance have figured out how to make sounds for these surface ships, would you? I'm so tired of listening to submarine sounds and no environmental sounds (GQ, Ship's Bell, Boatswain's Whistle) I could just die. I love the Cleveland but damnit if the sounds don't work.
|
All times are GMT -5. The time now is 02:47 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.