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-   -   [REL] OLC GUI v1.2.7 (https://www.subsim.com/radioroom/showthread.php?t=124639)

joegrundman 01-23-08 07:00 PM

Looking fantastic OLC!

I'd like to draw your attention to the new U-jagd chrono. The background obviously doesn't interest you, but I redrew the speed scales to be more accurate, mathematically speaking.

Also the attack disk has a new arm which may or may not interest you, but as it now looks like the real thing, you may prefer it.

You know with the whole red filter/depth scale debate. I have one small idea which you may discard as you please. You could simply include a depth scale for the red-filter settings to the present depth scale, and label it night/Nacht.

Joe

Storabrun 01-23-08 07:03 PM

Everything looks great, yes even the moon:up: Looking forward to the release.

Maybe you should mention (in the troubleshooting part) that the TDC-out-of-sync-problem can be solved quickly and easily in the game without setkeys or editing of config files. There were actually 3 buttons for toggling manual/auto in stock and GWX, and your mod only replaced one of them. The other two are still there and can be used to fix that problem if it ever occurs, they are in conning tower and weapon officer station (right click him).

ejhawk56 01-23-08 09:03 PM

OLC, love this mod and it will be a permanent part of my installation.

As far as the moon goes,it reminds me of some kind of tool I should be grabbing . Now if it was smaller AND displayed the correct phases of the moon then you would really be on to something. (nothing wrong with dreaming!)

I hope some type of red mask will at some point be available for this mod...at least on the nav map.(Don't tell me to make it... I'm lucky if I can install a mod never mind make one :88))

Following this thread with great interest.

Eric

onelifecrisis 01-24-08 01:14 AM

Quote:

Originally Posted by Pisces
BTW, I just looked at Dial13. There's the line "Logarithmic=30" in it. Ubisoft surprises me with that. Looks like that dial is defined as a logarithmic curve with a parameter. I presumed the TDC Range dial graphics was fitted to hardcoding. The question is now, can this be used somehow? (thinks Range/AOB finder)

I had the same thought, when this mod was WIP :)

It led to an interesting idea: have both the inner and outer rings of the AOB finder automatically rotate and align!

At that time I was still using the old stadimeter+notepad to find the range, and the "Range/AOB Finder" was just an "AOB Finder"

So I tied one ring to the a range dial, so that when the user enters the range (by whatever method) into the TDC, the AOB Finder turns so that the range "at the top". My idea was to then attach pre-rotated outer-disc images to every single page of the recognition manual, so that as you flick through the pages the outer ring automatically rotates so that the ship length is also "at the top" (and therefore alighned with the range) and presto: the AOB Finder is ready to do its job with no effort at all.

And the one thing that stopped this plan from working?

You can't attach transparent images to the recognition manual. :shifty: :damn:

So much for that plan.

onelifecrisis 01-24-08 01:17 AM

Quote:

Originally Posted by joegrundman
Looking fantastic OLC!

I'd like to draw your attention to the new U-jagd chrono. The background obviously doesn't interest you, but I redrew the speed scales to be more accurate, mathematically speaking.

Also the attack disk has a new arm which may or may not interest you, but as it now looks like the real thing, you may prefer it.

You know with the whole red filter/depth scale debate. I have one small idea which you may discard as you please. You could simply include a depth scale for the red-filter settings to the present depth scale, and label it night/Nacht.

Joe

Great! Thanks for the heads up! Yeah I'll grab that new chrono and include it too :D

onelifecrisis 01-24-08 01:18 AM

Quote:

Originally Posted by Storabrun
Everything looks great, yes even the moon:up: Looking forward to the release.

Maybe you should mention (in the troubleshooting part) that the TDC-out-of-sync-problem can be solved quickly and easily in the game without setkeys or editing of config files. There were actually 3 buttons for toggling manual/auto in stock and GWX, and your mod only replaced one of them. The other two are still there and can be used to fix that problem if it ever occurs, they are in conning tower and weapon officer station (right click him).

Yes, someone else recently pointed this out in another thread (was it you?) and until then it hadn't even occurred to me.:doh:

But you're absolutely right and I'll update post #1 in a minute.

Ivan Putski 01-24-08 02:22 AM

Really looking good OLC, the moon does`nt bother me, I can live with that. I`ve watched the vid, very nice, thank you for all the hard work, and hours you`ve put into this. Puts:up:

bruschi sauro 01-24-08 02:43 AM

Quote:

Originally Posted by bruschi sauro
Many thanks Mates, when I finish my work and go to home I try ....:up:

IT WORK VERY WELL.......WONDERFULL MOD.:rock: :rock: :rock:
The problem was, strange to tell, a bad download :damn:

Tobus 01-24-08 02:48 AM

Quote:

Originally Posted by onelifecrisis
Quote:

Originally Posted by Tobus
onelifecrisis,

not sure if you already know this, maybe it is something someone also has.

Once in a while, the dials in my tdc will not move an inch. They seem part of the background, not manageable with the mouse. I can only correct this by exiting the game and starting over. Just saving and reloading doesn't cut it.

Anyway, thought you should know. I run GWX2 + OLC115 + OLC wavetextures + skin.

Read the troubleshooting section of Post #1 :up:

GOD I feel stupid right now...:damn: :nope:
Thanx mate!

joegrundman 01-24-08 07:37 AM

Quote:

Originally Posted by onelifecrisis
Quote:

Originally Posted by joegrundman
Looking fantastic OLC!

I'd like to draw your attention to the new U-jagd chrono. The background obviously doesn't interest you, but I redrew the speed scales to be more accurate, mathematically speaking.

Also the attack disk has a new arm which may or may not interest you, but as it now looks like the real thing, you may prefer it.

You know with the whole red filter/depth scale debate. I have one small idea which you may discard as you please. You could simply include a depth scale for the red-filter settings to the present depth scale, and label it night/Nacht.

Joe

Great! Thanks for the heads up! Yeah I'll grab that new chrono and include it too :D

If you are interested in the improved attack disk, you also have to use the new bearing indicator because the pictures of the boat on it have been moved to make it function with the Vorhalt disk correctly.:)

Joe

onelifecrisis 01-24-08 11:41 AM

1.2 Progress
 
I've been going through the entire GUI bringing everything in line with the new "dark" standard. The crew management screen, weapon loading screen, radio messages screen and mission orders screen have all been darkened by the same amount as the rest of the GUI. In conjunction with the maps which were already done (see previous update) this means there are now no "bright" screens to fubar your eyes. I've fixed small things I missed last time, like the "fired torpedo" icons (which were still bright) and even the mouse cursor is now darker! In testing I'm finding this all makes the dark version much more agreeable at any time of day - everything is a constant level of brightness so your pupils won't pulsate while you play :)

A nice touch (IMO) which I hope you'll like is the green glowing lines at night. They were always a bit too bright but in the dark GUI they looked even worse, so I fixed 'em, like so:

http://farm3.static.flickr.com/2261/...0433ee41_o.jpg

snwcrsh 01-24-08 11:44 AM

Hm, in this case I like the brighter version better. At least for the bearing numbers, they seem to be harder to read in the darker version. But I guess the numbers and the horiz/vert rulers have to be the same color.

Only minor, it would not stop me from getting the new version.

onelifecrisis 01-24-08 11:47 AM

Quote:

Originally Posted by snwcrsh
Hm, in this case I like the brighter version better. At least for the bearing numbers, they seem to be harder to read in the darker version. But I guess the numbers and the horiz/vert rulers have to be the same color.

Only minor, it would not stop me from getting the new version.

You need to bear two things in mind.

1) you are not viewing the screenshot full-screen.
2) it's been JPEGGED to death.

I can read it very easily in-game.

snwcrsh 01-24-08 11:48 AM

well, it's at least full resolution... I think you can also save as PNG, should be displayed in the forum. no compression loss and same size.

onelifecrisis 01-24-08 11:57 AM

Quote:

Originally Posted by snwcrsh
well, it's at least full resolution... I think you can also save as PNG, should be displayed in the forum. no compression loss and same size.

PNG? Thanks for the tip. It won't help me with the above screeny (I just saved it as JPG, there's no "original" to go back to) but I'll try it next time I want to post a pic.

snwcrsh 01-24-08 12:07 PM

Would look like this:

http://geheimgemein.de/video/test.png

onelifecrisis 01-24-08 12:10 PM

Uh... yeah, but that's 10 times the size of the JPG I just posted.

snwcrsh 01-24-08 12:12 PM

Hrm, looks like you compress them even more. Well, doesn't matter. Usually jpg is fine enough. Might be worth once in a while when you want to show something where sharpness is important. At least it's much better than BMP (and btw, also supports transparency)

Pisces 01-24-08 12:39 PM

Quote:

Originally Posted by onelifecrisis
Quote:

Originally Posted by snwcrsh
Hm, in this case I like the brighter version better. At least for the bearing numbers, they seem to be harder to read in the darker version. But I guess the numbers and the horiz/vert rulers have to be the same color.

Only minor, it would not stop me from getting the new version.

You need to bear two things in mind.

1) you are not viewing the screenshot full-screen.
2) it's been JPEGGED to death.

I can read it very easily in-game.

I copied it over to a graphic editor via clipboard to look at it fullscreen. But I too am not too sure about those dimmed scope lines. They needed to be toned down, because they really looked like glowing radium at critical mass or whatever (ehm, ofcourse I never did actually fried my brain with radium rays :ping:, or I wouldn't be able to write this i'm sure.) But maybe a middle way of the two intensities you showed. I can hardly see the 0, let alone the marks above it. [Edit: I checked the green intensity level of those pixels. The dark section seems 50% of the bright section. 54 vs. 111]

But before we get you to reach critical mass aswell because of our never ending spectrum of opinions, what's involved in changing the level or color of those lines. Bitmap editing, or just a color code in some ini-file. If we want to change the overall darkness of the Gui we could allways mess around with our videocard/ monitor settings. But individual elements are tricky that way. Probably not every one can adjust the RGB channels seperately, like I could to fix this to my liking.

Abd_von_Mumit 01-24-08 01:13 PM

Quote:

Originally Posted by onelifecrisis
Quote:

Originally Posted by snwcrsh
well, it's at least full resolution... I think you can also save as PNG, should be displayed in the forum. no compression loss and same size.

PNG? Thanks for the tip. It won't help me with the above screeny (I just saved it as JPG, there's no "original" to go back to) but I'll try it next time I want to post a pic.

PNG format is suitable for screenshots (and graphics in general) containing LARGE areas filled with 1 colour, as then PNG files are MUCH smaller than corresponding JPG, GIF etc. files. So it would be suitable possibly for flags, charts, comics, but not for SH3 screenshots, that contain many colours. PNG also tends to make colours look "false" compared to low-compression JPG or GIF files.


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