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Looking fantastic OLC!
I'd like to draw your attention to the new U-jagd chrono. The background obviously doesn't interest you, but I redrew the speed scales to be more accurate, mathematically speaking. Also the attack disk has a new arm which may or may not interest you, but as it now looks like the real thing, you may prefer it. You know with the whole red filter/depth scale debate. I have one small idea which you may discard as you please. You could simply include a depth scale for the red-filter settings to the present depth scale, and label it night/Nacht. Joe |
Everything looks great, yes even the moon:up: Looking forward to the release.
Maybe you should mention (in the troubleshooting part) that the TDC-out-of-sync-problem can be solved quickly and easily in the game without setkeys or editing of config files. There were actually 3 buttons for toggling manual/auto in stock and GWX, and your mod only replaced one of them. The other two are still there and can be used to fix that problem if it ever occurs, they are in conning tower and weapon officer station (right click him). |
OLC, love this mod and it will be a permanent part of my installation.
As far as the moon goes,it reminds me of some kind of tool I should be grabbing . Now if it was smaller AND displayed the correct phases of the moon then you would really be on to something. (nothing wrong with dreaming!) I hope some type of red mask will at some point be available for this mod...at least on the nav map.(Don't tell me to make it... I'm lucky if I can install a mod never mind make one :88)) Following this thread with great interest. Eric |
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It led to an interesting idea: have both the inner and outer rings of the AOB finder automatically rotate and align! At that time I was still using the old stadimeter+notepad to find the range, and the "Range/AOB Finder" was just an "AOB Finder" So I tied one ring to the a range dial, so that when the user enters the range (by whatever method) into the TDC, the AOB Finder turns so that the range "at the top". My idea was to then attach pre-rotated outer-disc images to every single page of the recognition manual, so that as you flick through the pages the outer ring automatically rotates so that the ship length is also "at the top" (and therefore alighned with the range) and presto: the AOB Finder is ready to do its job with no effort at all. And the one thing that stopped this plan from working? You can't attach transparent images to the recognition manual. :shifty: :damn: So much for that plan. |
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But you're absolutely right and I'll update post #1 in a minute. |
Really looking good OLC, the moon does`nt bother me, I can live with that. I`ve watched the vid, very nice, thank you for all the hard work, and hours you`ve put into this. Puts:up:
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The problem was, strange to tell, a bad download :damn: |
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Thanx mate! |
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Joe |
1.2 Progress
I've been going through the entire GUI bringing everything in line with the new "dark" standard. The crew management screen, weapon loading screen, radio messages screen and mission orders screen have all been darkened by the same amount as the rest of the GUI. In conjunction with the maps which were already done (see previous update) this means there are now no "bright" screens to fubar your eyes. I've fixed small things I missed last time, like the "fired torpedo" icons (which were still bright) and even the mouse cursor is now darker! In testing I'm finding this all makes the dark version much more agreeable at any time of day - everything is a constant level of brightness so your pupils won't pulsate while you play :)
A nice touch (IMO) which I hope you'll like is the green glowing lines at night. They were always a bit too bright but in the dark GUI they looked even worse, so I fixed 'em, like so: http://farm3.static.flickr.com/2261/...0433ee41_o.jpg |
Hm, in this case I like the brighter version better. At least for the bearing numbers, they seem to be harder to read in the darker version. But I guess the numbers and the horiz/vert rulers have to be the same color.
Only minor, it would not stop me from getting the new version. |
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1) you are not viewing the screenshot full-screen. 2) it's been JPEGGED to death. I can read it very easily in-game. |
well, it's at least full resolution... I think you can also save as PNG, should be displayed in the forum. no compression loss and same size.
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Uh... yeah, but that's 10 times the size of the JPG I just posted.
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Hrm, looks like you compress them even more. Well, doesn't matter. Usually jpg is fine enough. Might be worth once in a while when you want to show something where sharpness is important. At least it's much better than BMP (and btw, also supports transparency)
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But before we get you to reach critical mass aswell because of our never ending spectrum of opinions, what's involved in changing the level or color of those lines. Bitmap editing, or just a color code in some ini-file. If we want to change the overall darkness of the Gui we could allways mess around with our videocard/ monitor settings. But individual elements are tricky that way. Probably not every one can adjust the RGB channels seperately, like I could to fix this to my liking. |
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