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yeah ive been away for a few weeks as well. was this mod ever completed?
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They're still working on it... I heard a new release is coming in a few days???
Or maybe I am just hopeful... :roll: p.s. don't forget to use the new scene file by Seeadler, the one that fixes the wormhole thingy... |
wormhole thingy??
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shouldnt the topic be closed? isnt the 16_km_visibility_mod_RWR_Moon_fix_Clear_water mod good enough
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Forgive me if I can't locate the download link in this thread...
but it IS friggin' 22 pages long, and it's about to be 23! :dead: And the wormhole thingy that I am referring to?? On a cloudy day/night, look straight up into the sky... Clearly the textures are messed up... So now someone should release a new version of the visability mod with Seeadler's new scene.dat |
It is still being tested by people, it is in play mode right now. I been busy with a new damage model.
The super long night spotting is never solved, but this latst release may be the best until further study. Needs more serious playing -and I spend most of my time modding and testing over and over.. :shifty: |
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I agree that 22 pages is heavy to read :rotfl: Maybe it's time for a short summing up on this mod :yep: Well this mod is about a visibility mod that changes the stockgame visual range from 8 km to far more. The latest version is set for 16000m maximum visual range. I think that's the maximum range the game can draw texture from a ship. Now it's possible to first spot the smoke pillar from the ship and then also see the ship where the smoke came from. The tweaking now is to get a realistic spotting range at night. There are sevral inputs that affects spottingrange. First of all game-engine seem to be quite randomize itself so testing takes time and effort to do. The size of the spotted ship, the angle of bow and actual weather also affects the spotting range. So testing must be done with same factors so testing will be accurate. This takes time! A clean install was also a very good medicine to have not so randomized values! As Jungman mensioned in post above, maybe this is as good as we can get it. But this is far better and more realistic than stock game if you ask what I think. As a guidline I prefer a nightspotting at maximum 6000m in a clear night 90 degrees AOB, C3. I think all other spottings due to reducing factors can be randomized. So the question if the mod is good enough is up to the user. I will play around a while more before next tuning, so playtests are welcome. For you who can't find the latest version, here is the link:http://rapidshare.de/files/6207495/1...water.rar.html Ohh, credit for this mod goes to Manuel Ortega, Jungman, Beery, Gammel and oRGy. If I have forget someone, please add him/her here. Thank's also to all that have contributed with testresults and have had the patience with all these 22 pages :rotfl: , please keep on :up: Edit: About compability with RUb 1.44, just install this mod OVER RUb and all is fine :yep: |
To Rulle and all the courageous people who contributed to this visibility mod.
Thanks a lot for all your efforts, I think that it was the best way to correct one of the ugliest flaw of SH3. I tried to follow the discussion but got lost somewhere so I m really indebted to Rulle for his "situation update" post. Now I will test this. No conflict with Rub1.44 ? (probably not as I see Berry is involved....). Thanks again, even if it will never be perfect. :up: |
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I think that the mod is a great improvement of the game
i will play more for testing , but the first impression is very good. clear visibility at day and reduced with night and bad weather. :up: thanks for yours efforts |
Not to be a thread killer or anything, but this thread is just TOO big. 22 pages is just too much for people to read...
So.... I respectfully ask for this to be the final post of this thread... PLEASE DO NOT POST HERE. Quote:
;) ;) ;) LOL... don't worry 'mates... The thread has been re-born over here: http://www.subsim.com/phpBB/viewtopic.php?t=44617 |
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http://www.subsim.com/phpBB/viewtopic.php?t=44617 Imagine... The above 16 km visibility mod + Seeadler's Cloud fix + Marhkimov's corrected sun/water reflection fix... and KAPOWWW!!! You have an awesome ATMOSPHERIC MOD!!!! :rock: :rock: :rock: :rock: :rock: :rock: :rock: Thanks visibility modders for all your hard work. As far as I know there has been no other element of SH3 that has been worked on so hard and so long. |
Kpt. Lehmann, rulle34
Thanks for the info. I tried this mod (the whole mod), and did notice a slowdown in frame-rate, nothing too serious though. There's always the 8km mod to try. Just wondering mostly about the new fog/range settings; if the enemy A/I could then spot me more easliy too. Since not, I'm not too worried then :) |
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