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-   -   Can This Be A Work Around For The 8 KM Visibility? (https://www.subsim.com/radioroom/showthread.php?t=81936)

Laffertytig 10-20-05 04:55 PM

yeah ive been away for a few weeks as well. was this mod ever completed?

Marhkimov 10-20-05 05:01 PM

They're still working on it... I heard a new release is coming in a few days???


Or maybe I am just hopeful... :roll:



p.s. don't forget to use the new scene file by Seeadler, the one that fixes the wormhole thingy...

gdogghenrikson 10-20-05 05:08 PM

wormhole thingy??

gdogghenrikson 10-20-05 05:10 PM

shouldnt the topic be closed? isnt the 16_km_visibility_mod_RWR_Moon_fix_Clear_water mod good enough

Marhkimov 10-20-05 05:36 PM

Forgive me if I can't locate the download link in this thread...

but it IS friggin' 22 pages long, and it's about to be 23! :dead:



And the wormhole thingy that I am referring to?? On a cloudy day/night, look straight up into the sky... Clearly the textures are messed up... So now someone should release a new version of the visability mod with Seeadler's new scene.dat

Jungman 10-21-05 07:42 PM

It is still being tested by people, it is in play mode right now. I been busy with a new damage model.

The super long night spotting is never solved, but this latst release may be the best until further study.

Needs more serious playing -and I spend most of my time modding and testing over and over.. :shifty:

rulle34 10-22-05 04:11 PM

Quote:

Originally Posted by marhkimov
Back in the day, this was but a wee-little-baby-thread... But now it is a MONSTROUS BEAST! OMG! :huh:

There's soooo many pages; I haven't been able to keep up with it. I tried reading it, but now I'm lost... I sorta know that you guys are trying to tweak the visability, but ideally what values are you trying to get? Could Jungman or rulle34 (or anyone else...) fill in these blanks for me??


With an above average crew, what is the ideal range at which we should be able to spot a C2 from 90 degree off bow during a...

a) clear day
b) foggy day
c) stormy day

d) clear night
e) foggy night
f) stormy night


And maybe this will help everyone get on the same page... Considering that no one in their right mind would read all 22 pages of this thread! :lol: :lol: :lol:

Hello!
I agree that 22 pages is heavy to read :rotfl:
Maybe it's time for a short summing up on this mod :yep:

Well this mod is about a visibility mod that changes the stockgame visual range from 8 km to far more.
The latest version is set for 16000m maximum visual range. I think that's the maximum range the game can draw texture from a ship. Now it's possible to first spot the smoke pillar from the ship and then also see the ship where the smoke came from.

The tweaking now is to get a realistic spotting range at night.

There are sevral inputs that affects spottingrange. First of all game-engine seem to be quite randomize itself so testing takes time and effort to do.
The size of the spotted ship, the angle of bow and actual weather also affects the spotting range. So testing must be done with same factors so testing will be accurate. This takes time!
A clean install was also a very good medicine to have not so randomized values!

As Jungman mensioned in post above, maybe this is as good as we can get it. But this is far better and more realistic than stock game if you ask what I think.

As a guidline I prefer a nightspotting at maximum 6000m in a clear night 90 degrees AOB, C3. I think all other spottings due to reducing factors can be randomized. So the question if the mod is good enough is up to the user.
I will play around a while more before next tuning, so playtests are welcome.
For you who can't find the latest version, here is the link:http://rapidshare.de/files/6207495/1...water.rar.html

Ohh, credit for this mod goes to Manuel Ortega, Jungman, Beery, Gammel and oRGy. If I have forget someone, please add him/her here.
Thank's also to all that have contributed with testresults and have had the patience with all these 22 pages :rotfl: , please keep on :up:

Edit: About compability with RUb 1.44, just install this mod OVER RUb and all is fine :yep:

antidotos 10-23-05 04:54 AM

To Rulle and all the courageous people who contributed to this visibility mod.
Thanks a lot for all your efforts, I think that it was the best way to correct one of the ugliest flaw of SH3.
I tried to follow the discussion but got lost somewhere so I m really indebted to Rulle for his "situation update" post.
Now I will test this.
No conflict with Rub1.44 ? (probably not as I see Berry is involved....).

Thanks again, even if it will never be perfect. :up:

Kpt. Lehmann 10-23-05 05:10 AM

Quote:

Originally Posted by antidotos
To Rulle and all the courageous people who contributed to this visibility mod.
Thanks a lot for all your efforts, I think that it was the best way to correct one of the ugliest flaw of SH3.
I tried to follow the discussion but got lost somewhere so I m really indebted to Rulle for his "situation update" post.
Now I will test this.
No conflict with Rub1.44 ? (probably not as I see Berry is involved....).

Thanks again, even if it will never be perfect. :up:

Yes! Thanks many times over! It may never be perfect... but it is certainly better. :rock:

Hartmann 10-23-05 11:38 AM

I think that the mod is a great improvement of the game

i will play more for testing , but the first impression is very good.
clear visibility at day and reduced with night and bad weather. :up:


thanks for yours efforts

Marhkimov 10-25-05 04:56 PM

Not to be a thread killer or anything, but this thread is just TOO big. 22 pages is just too much for people to read...


So.... I respectfully ask for this to be the final post of this thread... PLEASE DO NOT POST HERE.


Quote:

Originally Posted by marhkimov
Dear Visibility Thread,
~You have been a great friend, and I will miss you deeply. You have brought so much joy into my SH3 and subsim experience, that your presense will forever be remembered. May you rest in peace, so that your soul will be carried into the heart of Scapa Flow, where you can sink as many British Merchies as your heart so desires... And say hi to Gunther and Otto for me, will ya?

Sincerely,
Marhkimov and entire SH3 Community




;) ;) ;)
LOL... don't worry 'mates... The thread has been re-born over here:
http://www.subsim.com/phpBB/viewtopic.php?t=44617

Kpt. Lehmann 10-25-05 05:54 PM

Quote:

Originally Posted by marhkimov
Not to be a thread killer or anything, but this thread is just TOO big. 22 pages is just too much for people to read...


So.... I respectfully ask for this to be the final post of this thread... PLEASE DO NOT POST HERE.


Quote:

Originally Posted by marhkimov
Dear Visibility Thread,
~You have been a great friend, and I will miss you deeply. You have brought so much joy into my SH3 and subsim experience, that your presense will forever be remembered. May you rest in peace, so that your soul will be carried into the heart of Scapa Flow, where you can sink as many British Merchies as your heart so desires... And say hi to Gunther and Otto for me, will ya?

Sincerely,
Marhkimov and entire SH3 Community




;) ;) ;)
LOL... don't worry 'mates... The thread has been re-born over here:
http://www.subsim.com/phpBB/viewtopic.php?t=44617

Yes lets move on and make this mod part of the new ATMOSPHERIC MOD!!! Things can be blended very easily at the new thread if the Modders will just get together on the same page... for just alittle while.. here:
http://www.subsim.com/phpBB/viewtopic.php?t=44617

Imagine... The above 16 km visibility mod + Seeadler's Cloud fix + Marhkimov's corrected sun/water reflection fix... and KAPOWWW!!!
You have an awesome ATMOSPHERIC MOD!!!!
:rock: :rock: :rock: :rock: :rock: :rock: :rock:

Thanks visibility modders for all your hard work. As far as I know there has been no other element of SH3 that has been worked on so hard and so long.

Average Joe 10-30-05 12:36 AM

Kpt. Lehmann, rulle34


Thanks for the info.

I tried this mod (the whole mod), and did notice a slowdown in frame-rate, nothing too serious though. There's always the 8km mod to try.

Just wondering mostly about the new fog/range settings; if the enemy A/I could then spot me more easliy too. Since not, I'm not too worried then :)

rulle34 10-31-05 03:03 PM

Quote:

Originally Posted by Average Joe
Kpt. Lehmann, rulle34


Thanks for the info.

I tried this mod (the whole mod), and did notice a slowdown in frame-rate, nothing too serious though. There's always the 8km mod to try.

Just wondering mostly about the new fog/range settings; if the enemy A/I could then spot me more easliy too. Since not, I'm not too worried then :)

No they can't. It's only your visibility that have improved :up:


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