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kyle9154.
I believe that the real UZO only had a center vertical line, no cross hair. If he truly is going historical, then it is correct.:salute: Good hunting, FUBAR295 |
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Hello Kyle :D:D
for your gratitude problem FUBAR has reasons.. go see the TGA maybe... D:\Sh3\SilentHunterIIIOnealex_A\data\Menu\Gui I suspected it, that's why I was waiting for your feedback.. :yep::yep: the interface is beautiful pretty works really shame ..:up: Since the beginning any modification will cause problems I have already told you a little about it with interiors... in the past I have tried your fleets I have experienced problems the Onealex mod does not support exterior mods it's not for nothing that is built with the base games only the designer knows or makes things possible... I already told you with your merchant ship mods be careful.. I took it.. but haven't tried it yet.. :hmmm: does anyone here have it working fine? :ping: |
Thanks for the feedback here...
I was overwhelmed...:haha::har: the mod "Merchant Ship" garbage I save time.. I don't break my install with bull****.. so it's all benefit.. go to more on the bus..!!:D:D I can't wait for Alex to come back to me, I'm telling you.. :wah::wah: |
Re
Sorry Kal, I actually responded but deleted it because I didn't think it was quite on the topic of your post. I misunderstoud. If your asking about the Community Units mod for oneAlex, then no, I haven't had any issues with it.
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the Community Units mod for oneAlex..
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because the designer has trouble answering..:06: |
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V 0.4
Hello dear skipper,
I wanted to ask if this version of the mod (0.4) will recieve a hotfix like the previous version (which was 0.3.1 hotfix). Some of the functions don't work like they did in the previous, for instance the ordinary binoculars on the bridge have some sort of glitchy look to them when being used, you cannot zoom in with them anymore (i dont know whether that is intentional or not), also the 3rd person camera for the submarine can no longer zoom all the way inside the sub like in version 0.3. Thanks in advance! :Kaleun_Salute: |
Thanks a lot for the new version, the bigger optics fixed the only thing that bugged me with this GUI.:salute:
A few notes/bugs: 1. The Salvo selector doesn't have the labels which tubes are selected. Previously it had II,III for example for selecting 2nd and 3rd tube. This is also visible in author's screenshots. This is true for a both periscopes and the UZO. 2. Binocular view seems broken, the visual part is rectangular instead of "binocular" shaped. 3. In the Hydrophone Operator's post (key H) it is no longer possible to move the camera, only pan it. I prefer to raise the view a bit up, so I could look at the gauge directly instead of the default lower position. 4. On the attack disk - the direction at which you are looking is coupled with the "shot" arrow. Previously it was coupled with the smaller pointer and the shot arrow was rotated manually. If I understand correctly they used it for setting up manual shots in real life and the long arrow was used to note the torpedo track for manual shots. So the previous implementation allowed for setting up manual (no TDC) shots, but the current one doesn't. 5. I installed it on top of the OneAlex mod and GWX (I believe) changes the stealth indicator into visibility indicator. The graphic for it is returned to the small boat in different colors instead of the "Excellent visibility", "Zero Visibility", etc. texts. The indicator works correctly showing the visibility condition, just the graphic changed. |
Square Binoculars?
My binoculars is square when I use it and couldn't zoom. Followed the 3 steps, and everything works except the binoculars. :k_confused:
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Square in binoculars
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I have the same problem, when running arb 4 with gwx I have a square blocking the binoculars
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Are you two (Jhanz and duck0872) using a Steam version of the game? Do you have the game installed in a "Program Files" folder?
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Welcome aboard!
duck0872!:Kaleun_Salute:
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Can someone help me with this.I register as 20/20 vision but I am experiencing the need for reading glasses everyone usually gets as they get older.Like I cant read my phone well but other than that I see perfect.I lost my reading glasses a year ago and have been winging it but now that I am back to SH3 I just ordered a new set.
But that said I still have some issues with vision in the GUI.Does anyone know if its possible to revert both compasses to what you see in this video at 8:55? https://www.youtube.com/watch?v=-fT3...k4HJhp_uGX0qOP First is the default vanilla SH3 bottom right compass.For days I have tried to figure out what textures to remove or add to revert this one dial back to vanilla. Second is that large compass when scrolling to side of screen which is easily readable for me.Anyone have a clue as to what mod that is from and name of said textures? :o |
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