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sidmo001 02-02-12 01:47 AM

Quote:

Originally Posted by Trevally. (Post 1831193)
Hi sidmo001:salute:

Sorry, but this is a known bug and I do not know how to fix it.
I have talked to uekel about this (he is a dat ship expert:DL) and he can see nothing wrong with the way dat ships were added to OHII.

Privateer wrote a post about the AO mapping and how the devs did it for SH5. see here http://www.subsim.com/radioroom/show...=190674http://

Im not sure if the way it was done for the ships in OHII followed this or not. Perhaps someone who knows about graphics can look at this.

Anyway - could you try adjusting the settings in the main menu for the graphics and check results in the museum.
If you find a setting that works - please let me know as I can not duplicate the error:salute:

Hi there, thank you for the reply.

Unfortunately I have not been able to fix the problem via any of the in-game graphic options.

I am going to try the options in Catalyst Control and see what happens.

Question though, do you think it's something to do with my video card and how the in-game texture files are being read by my vc?

Silent Steel 02-02-12 02:00 AM

Quote:

Originally Posted by Trevally. (Post 1831193)
Hi sidmo001:salute:

Sorry, but this is a known bug and I do not know how to fix it.
I have talked to uekel about this (he is a dat ship expert:DL) and he can see nothing wrong with the way dat ships were added to OHII.

Hi,

I've seen this only once and I got rid of it. I can't say exactly what of the following solved the issue but this is what I did.

1a. Uninstalled my GPU driver with CCleaner
1b. Did a complete scan of the register with CCleaner for leftovers of files related to my GPU
1c. Updated my GPU driver (Of course I should have checked after this if SH5 ran properly but I didn't) :cry:
1d. Rebooted to check the GPU was running OK

2. Saved my current JSGME mod profile
3. Deactivated all mods
4. Made a copy of my C:\Ubisoft\Silent Hunter 5\MODS folder
5. Uninstalled JSGME with CCleaner as well as a complete scan of the register for leftovers with CCleaner
6. Downloaded and installed a new JSGME plusran it to let it create a new MODS folder
7. Pasted my copy of C:\Ubisoft\Silent Hunter 5\MODS folder back to where it was
7. Rebooted
8. Launched SH5 :D

IF it was this that sorted it I can't say but it was what I did. :hmmm:

Even before this I've had a few other issues that were solved by uninstalling JSGME > downloading a new JSGME > reinstalling this new downloaded JSGME.

But, what I can say is that I'm pretty sure JSGME can be a sly bugger that I don't trust 100% anymore. :nope:
I've even found SH5 more stable without the Catalyst - my advice is - switch it off or even uninstall it.

Maybe worth trying?

Cheers

sidmo001 02-02-12 02:50 AM

Quote:

Originally Posted by Silent Steel (Post 1831511)
Hi,

I've seen this only once and I got rid of it. I can't say exactly what of the following solved the issue but this is what I did.

1a. Uninstalled my GPU driver with CCleaner
1b. Did a complete scan of the register with CCleaner for leftovers of files related to my GPU
1c. Updated my GPU driver (Of course I should have checked after this if SH5 ran properly but I didn't) :cry:
1d. Rebooted to check the GPU was running OK

2. Saved my current JSGME mod profile
3. Deactivated all mods
4. Made a copy of my C:\Ubisoft\Silent Hunter 5\MODS folder
5. Uninstalled JSGME with CCleaner as well as a complete scan of the register for leftovers with CCleaner
6. Downloaded and installed a new JSGME plusran it to let it create a new MODS folder
7. Pasted my copy of C:\Ubisoft\Silent Hunter 5\MODS folder back to where it was
7. Rebooted
8. Launched SH5 :D

IF it was this that sorted it I can't say but it was what I did. :hmmm:

Even before this I've had a few other issues that were solved by uninstalling JSGME > downloading a new JSGME > reinstalling this new downloaded JSGME.

But, what I can say is that I'm pretty sure JSGME can be a sly bugger that I don't trust 100% anymore. :nope:
I've even found SH5 more stable without the Catalyst - my advice is - switch it off or even uninstall it.

Maybe worth trying?

Cheers

Hi there, mate.

While I'm sure your method worked, I don't think I'm willing to tinker around with my display drivers atm. I had a lot of problems recently in getting my new MB and Processor planted in my computer and working properly, and I don't think I can take the stress of something potentially breaking on me (Software wise) atm, if something goes wrong.

I did however end up unistalling and re-installing GME, and even wiping it's remnants from my registry, but to no avail.

gambla 02-02-12 04:38 AM

Quote:

Originally Posted by Trevally. (Post 1831282)
From this thread http://www.subsim.com/radioroom/showthread.php?t=192062

This is the objective instructions:-



Objective 1 (Norway 1 + 2 Circle):-


Objective 2 (Defend Norway Circle):-


Here is a SShot from the objective in ME2

If you also look at the ship type - you will see that most ships will count as a kill.

Can you remember what ships you sank that did not count:06:


I've sunk two ships, one large tanker and one smaller modern cargo, nothing unusual so. Does the date play any role ?

Thanks for your efforts !



EDIT:

I went on with testing and was at the western entrance of the Narvik Fjord, not in the Narvik AO - circle :

"Kleines Passagierschiff" > counts

"Großes Dampfschiff (Kriegsnachschub)" > counts



"Flottentanker Dale" > zero points

"Kleiner alter Frachter" > zero points

Jerry85 02-02-12 12:48 PM

Great job :DL

Trevally. 02-02-12 01:30 PM

Quote:

Originally Posted by gambla (Post 1831537)
EDIT:

I went on with testing and was at the western entrance of the Narvik Fjord, not in the Narvik AO - circle :

"Kleines Passagierschiff" > counts
"Großes Dampfschiff (Kriegsnachschub)" > counts

"Flottentanker Dale" > zero points
"Kleiner alter Frachter" > zero points

Thanks Gambla - I now need to check these ship types and see if the fit in the target type allowed.

Kleines Passagierschiff=Small passenger ship:up:
Großes Dampfschiff=Large steamship:up:
Flottentanker Dale=Raft Tanker Dale:up:
Kleiner alter Frachter=Little old freighter - ?? I do not know this ship:hmmm:

Trevally. 02-02-12 01:30 PM

Quote:

Originally Posted by Jerry85 (Post 1831747)
Great job :DL

thanks Jerry85 and welcome to subsim:salute:

gambla 02-02-12 02:53 PM

Quote:

Originally Posted by Trevally. (Post 1831769)
Thanks Gambla - I now need to check these ship types and see if the fit in the target type allowed.

Kleines Passagierschiff=Small passenger ship:up:
Großes Dampfschiff=Large steamship:up:
Flottentanker Dale=Raft Tanker Dale:up:
Kleiner alter Frachter=Little old freighter - ?? I do not know this ship:hmmm:

Hi Trevally,

i'm pretty sure that the two objectives / bars are messed up. I've sunk exactly 5 ships in the Norway 1 + 2 circles and these were counted for the second objective. What i've read is that you only need to sink one, two ? Right now i've sunk different type of ships in the Narvik AO-circle but none of them counted. I recon that there's something wrong with area i'm in, or there are only a few type of ships counting ?

See the picture regarding the "little old freighter" and second, i just sank a "medium troop transport" that again wasn't accepted for the 1st objectiv:




http://img195.imageshack.us/img195/2...5oh2little.jpg

Uploaded with ImageShack.us

vlad29 02-02-12 03:15 PM

Good afternoon Trevally!

Could you please clearify if it is possible to get rid of Polish ships in the Kiel channel while the first campaign is carrying on? Last time after returning to base on September 10th' 39 I've met FOUR of them (in various places) successfully passing german destroyers in the Kiel Mouth, and in several miles from Kiel - the heart of Faterland:o This item is not very good for game immersion, and getting easy points while sinking them with cannon is not fare for career promotion.

Glad to report that after determining target (one of polish ship) with UZO I sent contact report to BdU and in 10 min the freighter was bommed by german plane and start burning - that means the reaction on our messages from BdU is existing in this game at last:D

Trevally. 02-02-12 03:38 PM

Quote:

Originally Posted by gambla (Post 1831829)
Hi Trevally,

i'm pretty sure that the two objectives / bars are messed up. I've sunk exactly 5 ships in the Norway 1 + 2 circles and these were counted for the second objective. What i've read is that you only need to sink one, two ? Right now i've sunk different type of ships in the Narvik AO-circle but none of them counted. I recon that there's something wrong with area i'm in, or there are only a few type of ships counting ?

See the picture regarding the "little old freighter" and second, i just sank a "medium troop transport" that again wasn't accepted for the 1st objectiv:
Uploaded with ImageShack.us

I have just checked the cfg file for this and everything is ok.
Sink 5 ships in circle defend norway
sink 1 ship in either circle norway 1 or 2

The unit types list are also correct.


What I need to do next is check what changes the german mod is making.
Also - I need to look up the ship types for the ship name you have listed. I can then check that those types are ok.

I have not yet found an easy to test these campaigns other than playing them through - I am about to test the tutorial for a fix and I will then try and fast forward to this mission so I can test it too
:up:

ema737 02-03-12 12:41 AM

yeah! great mod! :yeah:

gambla 02-03-12 12:59 AM

Hi Trevally,

i've just checked the campaign-files in the SH5-folder and in my Savegame-folder. I wonder if this is correct: my first personal objective is: "Name=Sink_any_battleship_entering_Norway_teritori al_waters"

Sorry for so much text, the cfg-file of the savegame:



[Campaign.CampObj.MacroObj 2]
ObjectiveID=TG_Norway_Invasion
Name=Campaign.CampObj.MacroObj 2.Name
MapZone=NorwayInvasion
ValuePointsProvided=3
FurtherInfo=Campaign.CampObj.MacroObj 2.FurtherInfo
StartDate=19400301
EndDate=19400409
IsCompleted=false
IsFailed=false
IsUnlocked=true
AssocMissionsActive=
AssocMissionsCompleted=4049915150452606804
ObjActivationAchievements=

[Campaign.CampObj.MacroObj 2.PersObj 1]
PersObjType=0
Name=Sink_any_battleship_entering_Norway_teritoria l_waters
Description=Campaign.CampObj.MacroObj 2.PersObj 1.Description
RelatedMapLocations=Area_Narvik,Line_Norway_Invasi on2
IsCompleted=false

[Campaign.CampObj.MacroObj 2.PersObj 1.Amount]
IsTonnage=false
Tonnage=0
NumOfShips=1

[Campaign.CampObj.MacroObj 2.PersObj 1.CrtAmount]
IsTonnage=false
Tonnage=0
NumOfShips=0

[Campaign.CampObj.MacroObj 2.PersObj 1.TargetType 1]
Type=11
TargetType=1

[Campaign.CampObj.MacroObj 2.PersObj 1.TargetType 2]
Type=20
TargetType=1

[Campaign.CampObj.MacroObj 2.PersObj 1.TargetIdentif 1]
TargetIdType=4
FromNode=Scapa Flow


:::::::::::::::::::::::::


[Campaign.CampObj.MacroObj 2.PersObj 2]
PersObjType=0
Name=Sink_5_British_ships_in_Narvik_teritorial_wat ers
Description=Campaign.CampObj.MacroObj 2.PersObj 2.Description
RelatedMapLocations=Line_Norway_Invasion
IsCompleted=false

[Campaign.CampObj.MacroObj 2.PersObj 2.Amount]
IsTonnage=false
Tonnage=0
NumOfShips=5

[Campaign.CampObj.MacroObj 2.PersObj 2.CrtAmount]
IsTonnage=false
Tonnage=0
NumOfShips=3

[Campaign.CampObj.MacroObj 2.PersObj 2.TargetIdentif 1]
TargetIdType=2
MapZone=DefendNorway

Adriatico 02-03-12 05:09 AM

Hey Trevally,

How many new ships are added to the new OHII ?

Are they present in early war 1939-40 ?

:o

Trevally. 02-03-12 05:43 AM

Quote:

Originally Posted by gambla (Post 1832097)
Hi Trevally,

i've just checked the campaign-files in the SH5-folder and in my Savegame-folder. I wonder if this is correct: my first personal objective is: "Name=Sink_any_battleship_entering_Norway_teritori al_waters"

Sorry for so much text, the cfg-file of the savegame:

[Campaign.CampObj.MacroObj 2.PersObj 1]
PersObjType=0
Name=Sink_any_battleship_entering_Norway_teritoria l_waters
Description=Campaign.CampObj.MacroObj 2.PersObj 1.Description
RelatedMapLocations=Area_Narvik,Line_Norway_Invasi on2
IsCompleted=false

[Campaign.CampObj.MacroObj 2.PersObj 1.Amount]
IsTonnage=false
Tonnage=0
NumOfShips=1

[Campaign.CampObj.MacroObj 2.PersObj 1.CrtAmount]
IsTonnage=false
Tonnage=0
NumOfShips=0

[Campaign.CampObj.MacroObj 2.PersObj 1.TargetType 1]
Type=11
TargetType=1

[Campaign.CampObj.MacroObj 2.PersObj 1.TargetType 2]
Type=20
TargetType=1

[Campaign.CampObj.MacroObj 2.PersObj 1.TargetIdentif 1]
TargetIdType=4
FromNode=Scapa Flow

:o:o:o:o:o:o
OMG!

This looks to me like the stock campaign:har::rotfl2::haha:

This will explain why you are having problems.
With this - you are required to sink a BB in the approach to Norway.

This is most likely caused by the way you started your career.
If you skipped the tutorial and then loaded OHII, the campaign files will not load.

What you needed to do was skip the tutorial with OHII loaded.

So to fix your problem you can either sink a BB and continue your career using the stock campaign and when you progress to Happy Times - OHII will take over from them and every thing will be ok.

Or - and this is the best solution - start a new career.:up:

Trevally. 02-03-12 05:48 AM

Quote:

Originally Posted by Adriatico (Post 1832158)
Hey Trevally,

How many new ships are added to the new OHII ?

Are they present in early war 1939-40 ?

:o

See here for a list of added ships http://www.subsim.com/radioroom/show...94&postcount=7

2 more have been added since then - but I cant remember what they are (I am at work and can't check).

The are added by the start date within each ship folders cfg if you want to check:up:


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