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I need a test-version... :03: Best regards Ruby |
Here is a wee snapshot of a new feature TDW is helping to add to the campaign, "campaign messages". Messages can be triggered by player location or time/date.:up:
This pic is from the new "mare nostrum" campaign where the player will start in Lorient and have to sail to their new base (La Spezia) in the Med http://img146.imageshack.us/img146/2152/messagetn.jpg Again this is just a demo. |
Is not possible the default change from U021 to U-21?
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There will be a version of campaign radio messages for those who do not use my UIs mod. That version will only give you campaign radio messages though. It will not use my radio messages box but instead the stock radio message display. |
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@Trevally, Zedi In which file these reports will stand? Greetings Ruby |
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This is where the sept 1939 messages are stored. As you can see it is the same as the other radio messages but in different txt files. This example is for TDW UI and may change for the stock version. |
Hi Trevally,
Wonderfull! :DL I know, I have for the DeutschMod German radiomessages. C:\Ubisoft\Silent Hunter 5\data\RadioMessages\German\1939\09. Have the files (campaign_radiomessages.txt ) the same structures as the radio messages? Greetings Ruby |
here is a test txt file I am working on:-
; each field of the entry has a tab space between them ; start_date and end_date have the form YYYYMMDD. end_date has to be >= start_date. ; start_date_time and end_date_time are in military (24hr) time. end_date_time has to be >= start_date_time. ; trasmission_type is either: 0 = transmit once or 1 = transmit until received ; retransmission_interval is the time (in minutes) the game waits until trying to transmit the radio message again if not received prior ; long is the X distance from game origin in meters ; lat is the Y distance from game origin in meters ; radius is the radius around lat and long (in kms) the player has to be in for message to be considered for spawning (specify -1 for disabled - meaning lat and long not considered) ; to can only be player or all. If invalid entry is made here then it will default to all. ; message_body is the message to display to the player. Use | to indicate next line (carriage return + line feed) ; start_date start_date_time end_date end_date_time trasmission_type retransmission_interval long lat radius to (either player or all) message_body ; 19410315 1600 19410316 1800 1 20 0 0 -1 player Campaign radio message test 1 | This is time 19410315 1615 19410316 1815 1 20 0 0 -1 all Campaign radio message test 2|This should show on next line | this is also time 19410315 1615 19410316 1815 1 20 -404220 5725450 1 player Campaign radio message test 2|This should show on next line | this is radius 19410315 1615 19410316 1815 1 20 -399830 5716260 5 player Campaign radio message test 2|This should show on next line | this is radius 19410316 1615 19410317 1815 1 20 -399830 5716260 5 player Campaign radio message test 2|This should show on next line | this is radius different day 16th as you can see there is a new section for radius set triggers. For translation - you would change the text I have coloured green:up: |
Hi Trevally,
OK, a new structure with more options. :up: Do you have the messages in a table? I have all my German messages (and tdw´s english messages) in a table and a converter to create the text-files. Greetings Ruby |
I will be able to use your radio messages (It would be best if they were in German!) in Das Campaign-mod with other UI (reaper´s7, DrJones CSP) than TDW´s please?
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I want this mod to be stand alone so everybody can play it. If there is not other way, we better drop the message system. Ruby will work out the messages and the localisation, so you will have a german version too.
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Gr8 news
Theat is gr8 stuff. I cann weit too see thise nice mod-camping redy and relised. And camping messeges is a wery nice touch.:yeah: All u need is a good man. Keep up the fantastic work and i hope u will manage too komplet it soon. I m just wery sorry for leking the knowlig too give u any help on thise amezing project. Thx for all involved in thise.:up:
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