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What a ... So you are saying that this brazilian ship spawned with an iceberg on top of it? O.o
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Date for mission was 1938 - so I did not think anything of it. Can someone with the new "sea" and "roster" folders check this. I had used a mod a few days ago for testing ship sizes. It adds an environmental (iceberg03) as a ruler ontop of ships. This could be some crazy kickback from that. I had uninstalled it - but with so many changes to campaign etc lately, I may have a badly messed up SH5:88) |
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In my opinion, these ships must be stabilized editing the sim-file. There are many options to do this. Let's leave the stock tonnage cfg where it is. Quote:
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Ok Rongel, I will set back their original values in the cfg.. if I will find an older copy of these ships. I may redownload my test mod for MN as is the only copy I know with the old ships :DL
Trevally.. I think.. and hope that is only a single mission bug. Something similar to the double spawned ships in single missions. Going to test this in the campaign after I finish adding the algerian, turkish and some other arab nations in MN. I really hope this is only an isolated case or we are screwed... |
@Zedi and SteelViking,
I think you must rework flotation or to low the tonage from new ships... here they are to deep in the water: http://i1124.photobucket.com/albums/...nm/testesv.jpg |
Maybe is because:
Displacement=6500 DisplacementVariation=150 I will rework the cfg asap and do some test in the campaign. |
Hey guys!
About your zombie ships that should not spawn in convoys... what type do the zombie ships have? Normal merchants types? You could define them as environmental unit 110.. so they should not be spawned in convoys. regards Han |
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http://i1138.photobucket.com/albums/...-29_220333.jpg So we should ask him, if we can use part of his mod in Zedi's campaign! Otherwise we don't have flags for all new nations. |
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Actually they should have a flag, I think. And.. if adding a new unit type does not work... what about swapping it to another unit type? In Sh3 most of the unit types were not used in the camapign.. but I do not know if this is the same in Sh5. |
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...would be nice if you could review them also :06: |
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Type105=Life Raft Type106=Survivor Rongel, which one is you use in your mod.. 105 or 106? This is the Terrain_harbour_flags_Mod_v1_2_1 by thfeu58 you talked about? Stormly, I saw once a destroyer half sunk but still sailing in one of the tests using the stock game and he has the blue flotation bar at half. I think those guys suffered a collision which is not something uncommon in SH5. But these new cargo ships maybe cant keep the depth when loaded with cargo. A lot of stuff to deal with, but not enough time. |
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Btw guys changing displacements in the cfg files makes no difference to flotation. The game reads the sim files for flotation. To get flags copy the flg node name from one of my ships using the proper name. Also, I have never seen these flotation problems even with the ships loaded.
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