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-   -   [TEC] Adding/Importing new units / SH5 Damage/collision models (https://www.subsim.com/radioroom/showthread.php?t=182667)

Zedi 05-29-11 06:45 AM

What a ... So you are saying that this brazilian ship spawned with an iceberg on top of it? O.o

Trevally. 05-29-11 07:08 AM

Quote:

Originally Posted by Zedi (Post 1672799)
What a ... So you are saying that this brazilian ship spawned with an iceberg on top of it? O.o

Yes, when places on map using ME - they were green as per neutral.
Date for mission was 1938 - so I did not think anything of it.
Can someone with the new "sea" and "roster" folders check this.

I had used a mod a few days ago for testing ship sizes.
It adds an environmental (iceberg03) as a ruler ontop of ships.

This could be some crazy kickback from that.
I had uninstalled it - but with so many changes to campaign etc lately, I may have a badly messed up SH5:88)

Rongel 05-29-11 07:16 AM

Quote:

Originally Posted by Zedi (Post 1672777)
So if I will set back ONLY in the cfg the old displacement values will cause any problem with the new ships?

I have an important question to you guys. Now that I created many new nation entries in the roster, will these ships use these nations flag or it needs more adjustments? For example, Algeria will use an algerian flag or it will sail without any flag?

I'm 99 % sure that using stock SH 4 cfg tonnage value isn't causing any problems. Here is little evidence: Stock SH 5 ship HogIsland's displacement is 4037 according to the cfg-file. But in it's sim file there reads Mass: 11000. And nobody's complaining!

In my opinion, these ships must be stabilized editing the sim-file. There are many options to do this. Let's leave the stock tonnage cfg where it is.

Quote:

Just ran a test for this in single mission.
Here you can see a ship from Brasil:doh:
Trevally, that is just crazy... Can't say what is wrong. Looks like everything! Never seen that myself. ... Don't know about the flag stuff...

Zedi 05-29-11 07:32 AM

Ok Rongel, I will set back their original values in the cfg.. if I will find an older copy of these ships. I may redownload my test mod for MN as is the only copy I know with the old ships :DL

Trevally.. I think.. and hope that is only a single mission bug. Something similar to the double spawned ships in single missions. Going to test this in the campaign after I finish adding the algerian, turkish and some other arab nations in MN. I really hope this is only an isolated case or we are screwed...

stoianm 05-29-11 08:13 AM

@Zedi and SteelViking,

I think you must rework flotation or to low the tonage from new ships... here they are to deep in the water:

http://i1124.photobucket.com/albums/...nm/testesv.jpg

Zedi 05-29-11 09:17 AM

Maybe is because:
Displacement=6500
DisplacementVariation=150

I will rework the cfg asap and do some test in the campaign.

HanSolo78 05-29-11 02:10 PM

Hey guys!

About your zombie ships that should not spawn in convoys... what type do the zombie ships have? Normal merchants types? You could define them as environmental unit 110.. so they should not be spawned in convoys.

regards
Han

Rongel 05-29-11 02:14 PM

Quote:

Originally Posted by Zedi (Post 1672777)
I have an important question to you guys. Now that I created many new nation entries in the roster, will these ships use these nations flag or it needs more adjustments? For example, Algeria will use an algerian flag or it will sail without any flag?

The stock game is missing many flags (like Finland for example) so the game won't use any flag in finnish ships. I tested these new ships with Terrain_harbour_flags_Mod_v1_2_1 by thfeu58. It adds a lot of new flags and this was the result :D:

http://i1138.photobucket.com/albums/...-29_220333.jpg

So we should ask him, if we can use part of his mod in Zedi's campaign! Otherwise we don't have flags for all new nations.

Zedi 05-29-11 02:54 PM

Quote:

Originally Posted by HanSolo78 (Post 1673117)
Hey guys!

About your zombie ships that should not spawn in convoys... what type do the zombie ships have? Normal merchants types? You could define them as environmental unit 110.. so they should not be spawned in convoys.

regards
Han

Its not a solution because they will have no flags. One solution would be to create a new type of unit and is what Ive tried today.. the type 111 Z unit, but even if I had set up everything in the roster and Sea as 111, I was unable to open the campaign in ME. maybe there is a limit to how many unit type we can have?



Quote:

Originally Posted by Rongel (Post 1673121)
The stock game is missing many flags (like Finland for example) so the game won't use any flag in finnish ships. I tested these new ships with Terrain_harbour_flags_Mod_v1_2_1 by thfeu58. It adds a lot of new flags and this was the result :D:

[IMG]...[/IMG]

So we should ask him, if we can use part of his mod in Zedi's campaign! Otherwise we don't have flags for all new nations.

There should be a way, Uekel had flags on his ships. But Im gonna test the mod you had pointed out, but please give me a link as Im unable to spot that mod. Hope the mod can handle all nations, like Alger, Libia etc. Thanks.

HanSolo78 05-29-11 03:21 PM

Quote:

Originally Posted by Zedi (Post 1673152)
Its not a solution because they will have no flags. One solution would be to create a new type of unit and is what Ive tried today.. the type 111 Z unit, but even if I had set up everything in the roster and Sea as 111, I was unable to open the campaign in ME. maybe there is a limit to how many unit type we can have?

Hm.. did you test this already with type 110 and no flags?
Actually they should have a flag, I think.
And.. if adding a new unit type does not work... what about swapping it to another unit type? In Sh3 most of the unit types were not used in the camapign.. but I do not know if this is the same in Sh5.

Stormfly 05-29-11 03:33 PM

Quote:

Originally Posted by Zedi (Post 1672918)
Maybe is because:
Displacement=6500
DisplacementVariation=150

I will rework the cfg asap and do some test in the campaign.

saw this behavior also in vanilla campaign, but for escorts !

...would be nice if you could review them also :06:

Zedi 05-29-11 04:01 PM

Quote:

Originally Posted by HanSolo78 (Post 1673176)
Hm.. did you test this already with type 110 and no flags?
Actually they should have a flag, I think.
And.. if adding a new unit type does not work... what about swapping it to another unit type? In Sh3 most of the unit types were not used in the camapign.. but I do not know if this is the same in Sh5.

Maybe as life boat, but they also have no flags. But I could change one of these entry:
Type105=Life Raft
Type106=Survivor

Rongel, which one is you use in your mod.. 105 or 106?

This is the Terrain_harbour_flags_Mod_v1_2_1 by thfeu58 you talked about?

Stormly, I saw once a destroyer half sunk but still sailing in one of the tests using the stock game and he has the blue flotation bar at half. I think those guys suffered a collision which is not something uncommon in SH5. But these new cargo ships maybe cant keep the depth when loaded with cargo. A lot of stuff to deal with, but not enough time.

Rongel 05-29-11 04:16 PM

Quote:

Originally Posted by Zedi (Post 1673204)
Maybe as life boat, but they also have no flags. But I could change one of these entry:
Type105=Life Raft
Type106=Survivor

Rongel, which one is you use in your mod.. 105 or 106?

This is the Terrain_harbour_flags_Mod_v1_2_1 by thfeu58 you talked about?


Yep, right mod. My boat uses 105, Life Raft. Survivor means parachuting pilot (but we don't have those in SH 5, TDW uses different system I think).

SteelViking 05-29-11 07:08 PM

Btw guys changing displacements in the cfg files makes no difference to flotation. The game reads the sim files for flotation. To get flags copy the flg node name from one of my ships using the proper name. Also, I have never seen these flotation problems even with the ships loaded.

Stormfly 05-29-11 07:36 PM

Quote:

Originally Posted by Zedi (Post 1673204)
Stormly, I saw once a destroyer half sunk but still sailing in one of the tests using the stock game and he has the blue flotation bar at half. I think those guys suffered a collision which is not something uncommon in SH5. But these new cargo ships maybe cant keep the depth when loaded with cargo. A lot of stuff to deal with, but not enough time. .

Zedi, the units i saw had no visible damage at all, if you cant / wont look into it, someone will :yep:


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