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What would be the standard techniques then that you use or know of? :salute: |
- More sophisticated sonar: more relevance to sound in the sonar station and more means to get a classification.
- Receive contact data from the torpedo. - Make it unmoddable at least for multiplayer, as mods divide the already little community. |
Why would you make a game unmoddable? That just makes it get boring quicker.
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It's like saying that chess gets boring cuz it's the same since ever.
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you guys still believe that there will be a successor? :D
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Perhaps. I remain surprised there hasn't been another modern subsim from another developer by now, though.
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The time is ripe for a new "Dangerous Waters". Every video game that's out now is pretty much either a first person shooter or a variant of "Simon".
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It's done with subsims, get used to it. :shifty: |
How can you be so sure ?
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I've just seen that the moderators of the Sonalysts forum have changed. So, is that now the sign that Sonalysts has made its final decision to abandon commercial versions of their products?
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Never say die. :shucks:
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The ACTUV game definately had some graphically improvement in terms of the models and props that responded to speed.
If only they would let us import the full database and AI into a newest version of the engine it would be a start. SCS has a niche here that already carved. Hope that it doesn't die because no other contender for miles around aside from NWAC. lb |
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