SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH5 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=249)
-   -   [REL] Multiple UIs for SH5 with TDC (https://www.subsim.com/radioroom/showthread.php?t=166093)

TheDarkWraith 04-18-10 12:01 AM

added naights WWII theme skin as an add-on mod. It needs works as he didn't lay out everything correctly and didn't include a seperate 'skin' for the officers. You all can play around with it. Here's what does work from it:

http://www.subsim.com/radioroom/pict...pictureid=1777

TheDarkWraith 04-18-10 12:11 AM

v1.2.0 released. You can find information about it at post #1 of this thread :|\\

kylania 04-18-10 12:49 AM

Quote:

Originally Posted by TheDarkWraith (Post 1363819)
can you send me that mission you made that you speak of?? :yep:

Sure! :DL Congrats on 1.2! :salute:

Nauticalwolf 04-18-10 12:52 AM

Quote:

Originally Posted by reaper7 (Post 1363580)
Just a quick reply in regards to Pattern running Torps. They are working in stock, there is a Fat/lut button on the hidden SH4 style Torpedo Panel.
The button is hidden unless the uboat is carrying a stock of Fat or Lut type torpedoes.
When you click the button the 4 Dials are revealed. I had the same problem about a month ago where the dial in my Mod would do nothing.
Until I was informed about the dials being tied to the Fat/Lut torps.

Once one the right track I created my own Dials and also placed the Stock dials on a test TDC Page and using a Torpedo Reown Mod was able to load up with each of the Fat and Lut type torps.

I can confirm that Stock dials appeared when selected and were usable as were the dials I created.
The only problem with the Fat/Lut Dials is in the Campaign they are not available till near the end.
Still I'm Integrating them into my Own UI as I'm sure the short campaign Issue will be addressed at a later date. :up:

TheDarkWraith or Reaper7, I have been looking for this same "Fat/Lut switch" and can't find it. Could one of most knowledgeable ones please point me in the right direction. Does it need some special code to make it show up/ work. I am at a complete loss with python, scripting or coding. :damn::damn::damn:

This is where I would like it to show up/ work :wah::wah::wah:

http://i947.photobucket.com/albums/a...pth-switch.jpg

On a different topic/proplem, the text "depth" in my Ui keeps "coming back" To get rid of it without deleting I changed its alpha value to 0. In game it just re-appears :wah::wah:. is there some code/script that would remove it and not have it come back.

I prefer not to delete things unless there is no other option. (don't know when you might need it back etc)

I know that you are busy with the UI mod but you also have become the "expert" on the how this works. A little help would again be most appreciated.

I would be happy to help out with any graphic work if needed. :DL I bought a DVD with over 600 full colour photographs of U-995, amazing for reference photos of anything "U-Boat" .

Many congratulations on getting 1.2 up and running. - You Rock :up::up::up:

TheDarkWraith 04-18-10 01:32 AM

Quote:

Originally Posted by kylania (Post 1363839)
Sure! :DL Congrats on 1.2! :salute:

excellent :yeah: But now I see radar has problems in v1.2.0 :x Well at least I can figure out and test radar now :up:

Ragtag 04-18-10 01:59 AM

is it supposed to look like this?

http://www.subsim.com/radioroom/pict...pictureid=1778

McHub532 04-18-10 02:08 AM

Quote:

Originally Posted by TheDarkWraith (Post 1363828)
v1.2.0 released. You can find information about it at post #1 of this thread :|\\

My fingers are shaking and... oh.... good.. very good.... downloading now.

gutted 04-18-10 02:10 AM

Quote:

Originally Posted by kylania (Post 1363839)
Congrats on 1.2! :salute:

Yeah, and good luck on Tuesday with the patch LOL

:rotfl2:

TheDarkWraith 04-18-10 02:23 AM

Quote:

Originally Posted by Ragtag (Post 1363880)

you didn't follow directions.....reread the text file I included. You haven't enabled a TDC mode.

TheDarkWraith 04-18-10 02:53 AM

just so everyone knows, radar is really FUBAR'd in v1.2.0. I'll have to sort it out and release a bug fix version for it (I was never able to test it out because I had no way to get a sub with radar before releasing v1.2.0).

Here are the main problems with radar in v1.2.0:
if you use the radar station and use any of the toggle switches there they are not getting 'sent' out so that I can read them (thus the officer's order categories and order bars are all confused). I have to add some script code to the radar page so that when a switch is flipped I get a record of it so I can act accordingly on it. What's supposed to happen is anytime you move a switch or change the volume or the likes the game issues a 'command' for it....but with the radar station this is not so.

Ragtag 04-18-10 02:59 AM

Quote:

Originally Posted by TheDarkWraith (Post 1363898)
you didn't follow directions.....reread the text file I included. You haven't enabled a TDC mode.

I enbles SH5 enhanced version and TDCAllDials in the options file. I still get the problem in the pic.

TheDarkWraith 04-18-10 03:02 AM

Quote:

Originally Posted by Ragtag (Post 1363916)
I enbles SH5 enhanced version and TDCAllDials in the options file. I still get the problem in the pic.

the options file specifically says not to mess with the TDC options in it (it's not finished). In the mod there were add-on mods in the \MODS folder that dealt with a TDC option. All you have to do is copy that add-on mod over to your \MODS folder and enable it to get that TDC dials version.

Ragtag 04-18-10 03:06 AM

Quote:

Originally Posted by TheDarkWraith (Post 1363919)
the options file specifically says not to mess with the TDC options in it (it's not finished). In the mod there were add-on mods in the \MODS folder that dealt with a TDC option. All you have to do is copy that add-on mod over to your \MODS folder and enable it to get that TDC dials version.

Well, that's what i did the first time lol :)

Update: go it fixed. Think there was some left overs from the old version screwing it up. Had SH5 vanilla backup ready :)
Thanks, great work on the FAT GUI :D

TheDarkWraith 04-18-10 03:19 AM

Quote:

Originally Posted by Ragtag (Post 1363921)
Well, that's what i did the first time lol :)

just to confirm, I downloaded my own mod and followed the directions for enabling all dials. I checked to ensure it was set to SH5Enhanced mode. I fired it up and this is what I got:
http://www.subsim.com/radioroom/pict...pictureid=1780

everything working correctly.

EDIT:
looks like you sorted it out.....

McHub532 04-18-10 03:34 AM

I just installed version 1.2 with SH3Style

My watch officer is right in the middle of where I'm trying to look. And the notebook thing is way high also. What did I do wrong?

I think I followed directions. :)
http://farm5.static.flickr.com/4025/...cd04a8a6_o.jpg


All times are GMT -5. The time now is 01:53 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.