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-   -   Silent Hunter 5 Tactics & Tips - "How do I?" & FAQ! READ IF YOU ARE STUCK (https://www.subsim.com/radioroom/showthread.php?t=162934)

Halface 10-14-11 03:09 PM

ahhhh thank you Trevally for your help again :-)

Elmar 11-02-11 10:49 AM

Hi!

Thanks a lot your tipps help a lot! :)

Best regards,
Elmar

Gerald 11-02-11 10:51 AM

@ Elmar! Welcome to SubSim, :up:

Zs4zet 11-03-11 06:40 PM

Hi!

Sorry my lot of questions, but in this week have a time, from the next week arrive the work, as log as I like the learn the advanced technique (RAOBF, real navigation), if I able...

I read, that TDW UI fixed the stadimeter bug
(http://www.subsim.com/radioroom/showthread.php?t=185598),
but I get different values from the ruler, and from the stadimeter.

Please see this:
https://picasaweb.google.com/Zs4zet/...09548039791458



What is the corrupted?

I nothing use another mods, only TDW UI 6.8 + patch.

Thanks!

kylania 11-03-11 06:54 PM

Zs, I was having the same problems until I applied the proper screen resolution patch to my TDW install. The mod ships with default 1280x768 scopes. Look in this folder:

NewUIs_TDC_6_8_0_TheDarkWraith.7z\NewUIs_TDC_6_8_0 _ByTheDarkWraith\MODS\NewUIs_TDC_6_8_0_Scopes (do not enable - read)\Manos scope mod\

Here's the readme from a folder up:

Quote:

; Edited by TheDarkWraith for NewUIs_TDC_6_6_0
; Edited on 06/22/2011 @ 1600


There are 3 scope mods (well 2 actually one is stock) that can be enabled with this mod.

- emtguf_rework_scopes (a scope mod by emtguf)
- stock (stock is already enabled by default with the mod - it has been included incase you overwrite the original mod's file with one of the others)
- Arclight_MRP (more realistic periscopes mod by Arclight)
- Manos scope mod (default scope mod installed in mod)

To install a scope mod open the folder of the scope mod you want to use and copy the main folder to your \MODS folder (selecting the correct aspect ratio)

NOTE: if installing emtguf_rework_scopes mod then you have to edit the \data\Scripts\Menu\TheDarkWraithUserOptions.py file's entry. Set the value to True else set it to False

##################################### others MODs ###############################################

# emtguf's periscope rework enabled (adds support for his mod)
# change below to either True or False
emtgufPeriscopeReworkEnabled = True
So, since I run mine at 1920x1080 (16:9) and I'm using the default (Manos) scopes I had to copy over the cameras.cam file in the \Manos scope mod\Manos Scopes-patch for 16x9\data\Library\ folder.

Make sense?

Zs4zet 11-03-11 07:38 PM

Thanks!

This looked like a good idea, I forgot the 16:9 patch at the test (In the real environment always use the 16:9 patch)
Now I activated the Manos (original TDW UI package version) 16:9 patch, and not good.
The ruler say 1800m, and the stadimeter say 1400m.


Quote:

Originally Posted by kylania (Post 1780162)
Zs, I was having the same problems until I applied the proper screen resolution patch to my TDW install. The mod ships with default 1280x768 scopes. Look in this folder:

NewUIs_TDC_6_8_0_TheDarkWraith.7z\NewUIs_TDC_6_8_0 _ByTheDarkWraith\MODS\NewUIs_TDC_6_8_0_Scopes (do not enable - read)\Manos scope mod\

Here's the readme from a folder up:



So, since I run mine at 1920x1080 (16:9) and I'm using the default (Manos) scopes I had to copy over the cameras.cam file in the \Manos scope mod\Manos Scopes-patch for 16x9\data\Library\ folder.

Make sense?


kylania 11-03-11 07:44 PM

That's possibly correct, not all ships use the standimeter at the exact top of the flag if I remember correctly.

Zs4zet 11-03-11 08:26 PM

Is really? the height of flag (with pole(?) ) possible 400m? I don't belive, very big flag for me.

TheDarkWraith 11-03-11 08:37 PM

Quote:

Originally Posted by Zs4zet (Post 1780222)
Is really? the height of flag (with pole(?) ) possible 400m? I don't belive, very big flag for me.

The accuracy of the stadimeter depends on the accuracy of the user. Where you put the initial line and the final line determine the mast height. The farther away from a contact the greater the chance of error is. If you misplace the highest point by a small amount on a unit at 1000m the error will be small. Do the same on a unit at 3000+m and the error will be significant. Selecting incorrect ship in the recognition manual will almost guarantee incorrect readings (due to different mast heights). Also not having the correct scope patch installed for your screen resolution will give incorrect readings.
The stadimeter is accurate, the user sometimes is not :yep:

Zs4zet 11-03-11 09:39 PM

Hi TDW!

Very big thanks!
From your post flashed my head, that I forget the identified the ship from the book (with the navigator). Now I do it, and the difference is less as 20m at 1000-1500m range. Is already correct.

I never (rarely) used the stadimeter, I use generally the ruler. Now I learaned the RAOBF using, and was a problem with my favorite emtguf rework scope (not the TDW UI version, http://www.subsim.com/radioroom/showthread.php?t=166329 unfortunately not correct... but not totally accurate the Manos scope http://www.subsim.com/radioroom/showthread.php?t=179068 too. Only the TDW UI package scopes have absolute accurate...)
The RAOBF tutorial of Trevally I measured the scopes and distance. I get fix numeric values from tutorial, I compare to what I see in the scope. I testing what is working good for me, with my mods.

The last question. What have more accurate? the RAOBF, or the stadimeter?
(I don't know how these instruments may have been used on the wavering sea - without pause button... ;-) )



Quote:

Originally Posted by TheDarkWraith (Post 1780229)
The accuracy of the stadimeter depends on the accuracy of the user. Where you put the initial line and the final line determine the mast height. The farther away from a contact the greater the chance of error is. If you misplace the highest point by a small amount on a unit at 1000m the error will be small. Do the same on a unit at 3000+m and the error will be significant. Selecting incorrect ship in the recognition manual will almost guarantee incorrect readings (due to different mast heights). Also not having the correct scope patch installed for your screen resolution will give incorrect readings.
The stadimeter is accurate, the user sometimes is not :yep:


TheDarkWraith 11-03-11 09:47 PM

Quote:

Originally Posted by Zs4zet (Post 1780256)
The last question. What have more accurate? the RAOBF, or the stadimeter?
(I don't know how these instruments may have been used on the wavering sea - without pause button... ;-) )

Both can be quite accurate but IMHO the stadimeter is most accurate. The RAOBF can be quicker to use since you don't have to identify the ship.
I think it all boils down to where you are in your attack scenario. I use the RAOBF from far out (>1500m) to plot ship course and determine speed (even if these are 'rough' or not of the highest accuracy they still give me what I need to plot ship course and position relative to me). Once the target is within 1500m I use the stadimeter and the TDC for my firing solution :up:

Zs4zet 11-04-11 09:04 AM

Thanks TDW! Very helpful... :salute:

Marco1971 11-08-11 05:13 AM

after determining target speed, i try to feed the TDC with it. But i can only do this in steps of 2 knots (2, 4, 6 etc). Is there another way to input speed?

Also i tried to find NewUIs_TDC_6_8_0_Patch 1 but can't find it.. is it necessary?
:)

kylania 11-08-11 05:21 AM

Quote:

Originally Posted by Marco1971 (Post 1783029)
after determining target speed, i try to feed the TDC with it. But i can only do this in steps of 2 knots (2, 4, 6 etc). Is there another way to input speed?

Just type the number in, or use one of the dials to set it.

Quote:

Also i tried to find NewUIs_TDC_6_8_0_Patch 1 but can't find it.. is it necessary?
:)
It's here, but since 6.9.0 is so close to being release you might wanna just wait for that rather than have to upgrade twice quickly.

Marco1971 11-08-11 05:23 AM

Thanks for your quick response.. will wait for 6.9.
About the speed.. will try asap :up:


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