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I concur
a compatibility patch for the existing donation Narwhal is enough, then people who have it can d/l the patch if they wanna play RFB Ducimus is doing the same for the TMO Vickers03 has offered his interior Salmon for the mod as well keltos |
Some testing with sensors and enviroment mod v1.0
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Monitor: Samsung 19" LCD, 971P. In game graphic / gamma settings: http://img42.imageshack.us/img42/396...ettings.th.jpg MISSION no.1, USS Archer-Fish (SS-311) - sink the Shinano: - background movie is from TMO, I got bored of the stock one http://img706.imageshack.us/img706/5...shss311.th.jpg Shinano visible + range on map: http://img266.imageshack.us/img266/5...visible.th.jpg http://img10.imageshack.us/img10/597...lerange.th.jpg Nearest DD spotted by crew + range on the map + binoculars view: http://img229.imageshack.us/img229/8...nearest.th.jpg http://img204.imageshack.us/img204/6...nearest.th.jpg http://img169.imageshack.us/img169/4...nearest.th.jpg MISSION no.2, USS Spadeish (SS-411) - large convoy: - again, background movie is from TMO, I got bored of the stock one http://img710.imageshack.us/img710/5...shss411.th.jpg First contacts visible as little specks (escorts), two of them + range on the map: http://img229.imageshack.us/img229/4...isiblee.th.jpg http://img35.imageshack.us/img35/122...isiblee.th.jpg First contacts spotted by crew + range on map + binoculars view: http://img710.imageshack.us/img710/4...pottede.th.jpg http://img691.imageshack.us/img691/2...pottede.th.jpg http://img708.imageshack.us/img708/1...pottede.th.jpg Ok, now readme says: Quote:
Right now I am not seeing what my crew sees. I've tried toning down my gamma settings but the night is just too dark, and it is too big strain for my eyes. From these single missions, it seems that crew spots ships at ranges
MODS used during testing: RFB 2.0 RFB Patch 27thMarch2010 (beta, with included sensors and enviroment mod v1.0) WDM 17Jan09 RSRDC v575 RSRDC v5xx Patch1 RSRDC AircraftSoundFix |
All,
The link to the main RFB file will be down for a little while. We're uploading a new file to the server that replaces the RAR file with a smaller 7z file. Nothing has changed with the mod. |
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Many thanks. |
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The response of visual sensor is also dependant on the rating of the crew. The tests I did were based on an elite one, so as to be sure that a higher rating would not distort them. |
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It would be cool if the difference was down to 1000-1500m, but 4000-5000m? It feels like having one-eyed watch crew from SH5. :D In any case, I highly recommend that you add this to the read me, if it is not already in (not at home co I can't check). "Tested on elite crew" |
No, no that huge. A sighting at 7000+ metres at dark nights is something quite rare, even with elite crew. Normally they will be around 5-6000 at most.
Besides, the game seems to work differently in campaign mode. Probably the result of crewrating influencing in their abilities, and also the size of the spotted ships seems to matter (Surface factor) but may be something else, don't know. In general, single missions purpose built for testing do -strangely- not always provide the results you would expect. I tried to make crew be more blind than eagle eyed at night, because I myself like to play with a dark monitor, and in general LCD ones are dark. |
Hmm, well I would advise that you specify what should be the average ranges on which crew spots ships in the readme. After reading it, I expected sightings at around 8000m.
I like to play on medium dark gamma settings as my eyes get tired quickly. Especially if I am in the middle of night engagement and its day time / I have an open window in my room. Often I have to increase my gamma settings to be able to see anything. Conclusion, yes, my LCD monitor is dark. And thus requires me to tune up gamma settings. My personal choice would be something in the middle - between blind and eagle eyed crew. First two betas worked great for me. I will continue testing this in campaign mode and report back. 5th patrol awaits. |
How is the job going with the 'curing of' sonarman? Cheers.
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Been testing it in the beta patch, but very little. After I test some more I will report back. So far from the quick peek it seems to be an impovement but for a definite reply I will need to test in in campaign mode. |
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Thanks for this mate. :up: I will save it for later use if I can't see things at night. So far I will stick with your settings.
Luke forgot to add hydrophone settings to the latest beta, and now that I have applied the fix (totally new set of values in sensors.cfg), my crew spotted ships at 6800 yards in USS Spadefish (SS-411) mission that I posted screens from above. I don't know if these things are related, but it just happens it turned out this way, my crew spotting things 1000-1500 yards further away. With these new settings hydrophone works as advertised, at least in single missions. In the same single mission, crew started hearing the nearest warships at ~6000 yards. This is late '44. I am off to test these sensors in campaign mode, finally - haven't had the time to fire up SH4 for 2 days. |
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