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-   -   Pacific environment 4 RELEASED (https://www.subsim.com/radioroom/showthread.php?t=138663)

Kruger 09-15-08 12:37 PM

Quote:

Originally Posted by billko
Would you like an easy 10fps increase without really diminishing the eye candy that is PE4? It's quite simple: uncheck the "Detailed Waves" video option! While this may sound like a drastic measure, the crew here did such an excellent job with the waves that even "undetailed" waves are still incredible to look at! Actually I like them better because the detailed waves were a bit busy for my personal taste. I'd like some feedback on this if you would. I'm curious to see if others think this is an acceptable price/performance ratio hit.

Bill

I tried this. Dunno exactly what to say, since the single mission that I played testing had a very nice flat sea. I noticed however the increase in FPS, and the sea anyway looks great.

Task Force 09-15-08 02:11 PM

Shouldnt the sun have a halo and flare instead of being a big ball.:hmm:

swdw 09-15-08 03:50 PM

Quote:

Originally Posted by Task Force
Shouldnt the sun have a halo and flare instead of being a big ball.:hmm:

Take a look the next time the sun is shining through clouds like the pics on this page and tell me what you see.

Thicker clouds =Ball
Thin clouds = large glow

If by flare you are talking about the infamous "spots" you see in a picture, those are caused by a lens, usually a multilayer lens.

Arclight 09-15-08 04:07 PM

Quote:

Originally Posted by Task Force
Shouldnt the sun have a halo and flare instead of being a big ball.:hmm:

Should still be a halo, but I lost it there for a second as well; I started nHancer and "toggled" my AA, AF and AA-compatibility mode settings and it reappeared. Could try changing settings and setting them back again, then start the game and see if it resolved. Seems something went wrong with AA setting or how it is stored in registry (for me anyway).

==========

Uh, I seem to be having some issues with the new shader. :hmm:
camera high above the water, looking at sub; http://i268.photobucket.com/albums/j...tHome/high.jpg
camera little lower above the water, looking at sub; http://i268.photobucket.com/albums/j...ome/middle.jpg
camera just above water, looking at sub; http://i268.photobucket.com/albums/jj2/EZatHome/low.jpg

Basically, the water is not transparant untill the camera is fairly close to the water, and even then it's dodgy. :-?

1.5 using NSM classic + PE 4 on 8800GTS 512 (G92 core) with ForceWare 177.79


Rolled everything back and tried NSM + PE 4 + RFB + RSRD first (what I had installed, except I replaced PE 3.3 with PE 4). Then rolled back and only enabled NSM + PE 4, issues remained.

Used JSGME to compare fully rolled back version to earlier (clean) snapshot, it reported 1 difference;
"E:\Games\Ubisoft\Silent Hunter 4 Wolves of the Pacific\SI.bin is new!"

Doolittle81 09-15-08 04:35 PM

Beautiful so far...Well done.

I disabled then re-enabled all my MODs to ensure a clean install of PE4 MODs.... I note that I still have no eyes in the surfaced crewmembers....Eyes do show for control/command room crewmembers..

Any ideas? I'm NOT blaming PE4, whatsoever! I first noticed the problem a LONG time ago. I'm just curious if everyone has this problem and if it is a 'permanent' problem with the core code of SH4 1.5?

Arclight 09-15-08 04:44 PM

:hmm: If you're using Nvidia and nHancer (and AA enabled) I suggest using "AA Compatibility 20000000: EA Strategy Games"; http://www.subsim.com/radioroom/showthread.php?t=128517
Just a quick thought. Had those issues myself before enabling that.

jlmurc 09-15-08 05:39 PM

Amazing work once again
 
Hi Kriller :|\\

Once again you have pushed the boundries and added so much more to the experience. I might even be tempted to leave SHIII for a few weeks as you manage to make the Pacific, like I imagine it to be never having been there.

So thanks very much and may one ask what amazing feat you might be thinking of next to add to our enjoyment?

Aye,

John:arrgh!:

billko 09-15-08 08:35 PM

Quote:

Originally Posted by Gunfighter
Quote:

Originally Posted by billko
Quote:

Originally Posted by Anvart
Quote:

Originally Posted by billko
Would you like an easy 10fps increase without really diminishing the eye candy that is PE4? It's quite simple: uncheck the "Detailed Waves" video option! While this may sound like a drastic measure, the crew here did such an excellent job with the waves that even "undetailed" waves are still incredible to look at! Actually I like them better because the detailed waves were a bit busy for my personal taste. I'd like some feedback on this if you would. I'm curious to see if others think this is an acceptable price/performance ratio hit.

Bill

Yes ...
But look #501 pic ... it's no RL waves ...

Sorry, but I'm not quite sure what you're referencing in that picture. It doesn't appear to have anything to do with what I was talking about(?)

Bill

detailed Wave ripples ON
(pic deleted)
detailed wave ripples OFF
(pic deleted)
I see what you mean billko not a great difference thanks to kriller2 and Team
Gunfighter
Edit 18:40 have tried this with ripples off and you do lose a lot of eye candy reflections behind waves of fires,Sun,but if you need to gain a few FPS then it helps back to ripples ON for me

Hey, thanks for experimenting for me. I appreciate the input. I actually had not noticed that reflection thing you mentioned. I'll give it a closer look and re-evaluate.

Bill

DrBeast 09-16-08 03:36 AM

More input on Detailed Wave Ripples on/off:

I only tried this for a little while, on some test missions I've set up, but what I immediately noticed was the more defined reflection of ships in the water when you toggle it OFF. I like that! I gain about 2-4 FPS when OFF, not staggering, but enough to push me through the 24FPS threshold sometimes, and that's always a plus. Fire reflections etc do seem to be hit or miss, but I can live with that. All in all, kudos to billko for this find! :up:

On another performance-related note, here's a reminder: if you, like me, suffer major FPS hits near torpedoed/otherwise damaged ships, try disabling Ship 3D Damage. Slide the ruler all the way to the left, and you'll have your FPS back. Of course, you'll see no damage on ships now, but trust me, you'd rather miss a few gaping holes than having your PC sputter and crawl.

Oh and billko, nevermind Anvart, he's the Prince Grumpy of the forum :rotfl: Nothing satisfies that guy! :D

BooBooLovesAll 09-16-08 05:01 AM

What should us RFB users do? Wait for something from the RFB modders?

Nisgeis 09-16-08 07:11 AM

Quote:

Originally Posted by BooBooLovesAll
What should us RFB users do? Wait for something from the RFB modders?

The RFB thread has install instructions on the first page of the RFB thread about PE4 and RFB.

swdw 09-16-08 08:59 AM

Quote:

Originally Posted by Nisgeis
Quote:

Originally Posted by BooBooLovesAll
What should us RFB users do? Wait for something from the RFB modders?

The RFB thread has install instructions on the first page of the RFB thread about PE4 and RFB.

Guess I should put this here as this question comes up in both threads.

By installing the current release (1.51) of RFB after PE4, all of the changes not submarine related are left intact. We removed ALL environment files a while back. However, because of some of the changes to RFB boats for operational reasons, you will lose a few graphical changes to the boats, mainly the caustics and bubbles.

The pitch and roll of the RFB and PE4 boats is fairly similar. The draft is a little different on the US boats, but the RFB boats already have the draft lowered. (The draft on the German boats is not changed in the current release of RFB, but has been altered for the next release). How low the boat sits is more personal preference as various skippers trimmed their boats differently. However, whenever you change the draft, it also changes the dive times which were reworked in RFB for the draft changes.

There's very little you give up at this time by installing RFB last. The next version has already had a number of changes in the sub files shared by the 2 mods incorprated into RFB. Installing RFB last still leaves you with all the weather, water, wave, transparency, cloud and other environmental changes totally intact.

Arclight 09-16-08 09:07 AM

About my earlier post (#518);

Issue resolved! Rolled back ForceWare to 175.19, works fine. Currently running 177.92 which also works fine. Issue seems to be specific to ForceWare 177.79, and maybe limited to 8800 (g92) or newer cards.

IIRC starting with the 177.xx drivers, issues with some games being unplayable due to heavy stuttering (despite good FPS) were fixed by changing the way XP handles shaders. I guess that's what was causing issues for me with the new shader. Anyway, all good now.

Looking great. :up:

swdw 09-16-08 10:29 AM

Actually, I have no transparency also.

With the final release, I can't see any outline of the underwater hull, which as clear as the pacific is (when not in a dirty water port), I should be able to see something.

ATi HD 3870 with 8.8 drivers.

I tried the experimental shader no 9 to see if it's a driver issue, and it's not. I have very transparent water with the no 9 shader and none with the current release.

Sorry didn't get back to you on this before the final release, but i didn't have a chance to check out the last beta before you'd released the final version:oops:

billko 09-16-08 11:47 AM

Quote:

Originally Posted by DrBeast
More input on Detailed Wave Ripples on/off:

I only tried this for a little while, on some test missions I've set up, but what I immediately noticed was the more defined reflection of ships in the water when you toggle it OFF. I like that! I gain about 2-4 FPS when OFF, not staggering, but enough to push me through the 24FPS threshold sometimes, and that's always a plus. Fire reflections etc do seem to be hit or miss, but I can live with that. All in all, kudos to billko for this find! :up:

On another performance-related note, here's a reminder: if you, like me, suffer major FPS hits near torpedoed/otherwise damaged ships, try disabling Ship 3D Damage. Slide the ruler all the way to the left, and you'll have your FPS back. Of course, you'll see no damage on ships now, but trust me, you'd rather miss a few gaping holes than having your PC sputter and crawl.

Oh and billko, nevermind Anvart, he's the Prince Grumpy of the forum :rotfl: Nothing satisfies that guy! :D

I just try not to stare at the mayhem I've created for too long. FPS issue solved! ;)

LOL re: Anvart. Actually, I'd rather have someone like that try to tear my hypothesis apart becasue either it stands up to the test... or it doesn't! I've noticed that my detailed waves workaround does cause the sea to appear too dark sometimes, and I think it's due to sky reflections not happening the way PE4 wants them to. In the end, it's up to you whether or not you want to live with the anomalies or not. :)

Bill


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