![]() |
Quote:
|
Shouldnt the sun have a halo and flare instead of being a big ball.:hmm:
|
Quote:
Thicker clouds =Ball Thin clouds = large glow If by flare you are talking about the infamous "spots" you see in a picture, those are caused by a lens, usually a multilayer lens. |
Quote:
========== Uh, I seem to be having some issues with the new shader. :hmm: camera high above the water, looking at sub; http://i268.photobucket.com/albums/j...tHome/high.jpg camera little lower above the water, looking at sub; http://i268.photobucket.com/albums/j...ome/middle.jpg camera just above water, looking at sub; http://i268.photobucket.com/albums/jj2/EZatHome/low.jpg Basically, the water is not transparant untill the camera is fairly close to the water, and even then it's dodgy. :-? 1.5 using NSM classic + PE 4 on 8800GTS 512 (G92 core) with ForceWare 177.79 Rolled everything back and tried NSM + PE 4 + RFB + RSRD first (what I had installed, except I replaced PE 3.3 with PE 4). Then rolled back and only enabled NSM + PE 4, issues remained. Used JSGME to compare fully rolled back version to earlier (clean) snapshot, it reported 1 difference; "E:\Games\Ubisoft\Silent Hunter 4 Wolves of the Pacific\SI.bin is new!" |
Beautiful so far...Well done.
I disabled then re-enabled all my MODs to ensure a clean install of PE4 MODs.... I note that I still have no eyes in the surfaced crewmembers....Eyes do show for control/command room crewmembers.. Any ideas? I'm NOT blaming PE4, whatsoever! I first noticed the problem a LONG time ago. I'm just curious if everyone has this problem and if it is a 'permanent' problem with the core code of SH4 1.5? |
:hmm: If you're using Nvidia and nHancer (and AA enabled) I suggest using "AA Compatibility 20000000: EA Strategy Games"; http://www.subsim.com/radioroom/showthread.php?t=128517
Just a quick thought. Had those issues myself before enabling that. |
Amazing work once again
Hi Kriller :|\\
Once again you have pushed the boundries and added so much more to the experience. I might even be tempted to leave SHIII for a few weeks as you manage to make the Pacific, like I imagine it to be never having been there. So thanks very much and may one ask what amazing feat you might be thinking of next to add to our enjoyment? Aye, John:arrgh!: |
Quote:
Bill |
More input on Detailed Wave Ripples on/off:
I only tried this for a little while, on some test missions I've set up, but what I immediately noticed was the more defined reflection of ships in the water when you toggle it OFF. I like that! I gain about 2-4 FPS when OFF, not staggering, but enough to push me through the 24FPS threshold sometimes, and that's always a plus. Fire reflections etc do seem to be hit or miss, but I can live with that. All in all, kudos to billko for this find! :up: On another performance-related note, here's a reminder: if you, like me, suffer major FPS hits near torpedoed/otherwise damaged ships, try disabling Ship 3D Damage. Slide the ruler all the way to the left, and you'll have your FPS back. Of course, you'll see no damage on ships now, but trust me, you'd rather miss a few gaping holes than having your PC sputter and crawl. Oh and billko, nevermind Anvart, he's the Prince Grumpy of the forum :rotfl: Nothing satisfies that guy! :D |
What should us RFB users do? Wait for something from the RFB modders?
|
Quote:
|
Quote:
By installing the current release (1.51) of RFB after PE4, all of the changes not submarine related are left intact. We removed ALL environment files a while back. However, because of some of the changes to RFB boats for operational reasons, you will lose a few graphical changes to the boats, mainly the caustics and bubbles. The pitch and roll of the RFB and PE4 boats is fairly similar. The draft is a little different on the US boats, but the RFB boats already have the draft lowered. (The draft on the German boats is not changed in the current release of RFB, but has been altered for the next release). How low the boat sits is more personal preference as various skippers trimmed their boats differently. However, whenever you change the draft, it also changes the dive times which were reworked in RFB for the draft changes. There's very little you give up at this time by installing RFB last. The next version has already had a number of changes in the sub files shared by the 2 mods incorprated into RFB. Installing RFB last still leaves you with all the weather, water, wave, transparency, cloud and other environmental changes totally intact. |
About my earlier post (#518);
Issue resolved! Rolled back ForceWare to 175.19, works fine. Currently running 177.92 which also works fine. Issue seems to be specific to ForceWare 177.79, and maybe limited to 8800 (g92) or newer cards. IIRC starting with the 177.xx drivers, issues with some games being unplayable due to heavy stuttering (despite good FPS) were fixed by changing the way XP handles shaders. I guess that's what was causing issues for me with the new shader. Anyway, all good now. Looking great. :up: |
Actually, I have no transparency also.
With the final release, I can't see any outline of the underwater hull, which as clear as the pacific is (when not in a dirty water port), I should be able to see something. ATi HD 3870 with 8.8 drivers. I tried the experimental shader no 9 to see if it's a driver issue, and it's not. I have very transparent water with the no 9 shader and none with the current release. Sorry didn't get back to you on this before the final release, but i didn't have a chance to check out the last beta before you'd released the final version:oops: |
Quote:
LOL re: Anvart. Actually, I'd rather have someone like that try to tear my hypothesis apart becasue either it stands up to the test... or it doesn't! I've noticed that my detailed waves workaround does cause the sea to appear too dark sometimes, and I think it's due to sky reflections not happening the way PE4 wants them to. In the end, it's up to you whether or not you want to live with the anomalies or not. :) Bill |
All times are GMT -5. The time now is 08:36 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.