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-   -   [REL] Playable S-Boot ( Final ) (https://www.subsim.com/radioroom/showthread.php?t=130088)

Mush Martin 02-17-08 07:59 PM

Quote:

Originally Posted by Mikhayl
Quote:

Originally Posted by Mush Martin
I got some great polaroids of me a bunch of great
action screenies and one of me doing 39kts upside
down in the water after a bomb hit.:rotfl:

Sounds like premium humorous thread material, gotta post it :D

Worthy enough ive done funnier I think. here they are.

http://www.subsim.com/radioroom/show...postcount=1763
&
http://www.subsim.com/radioroom/show...postcount=1764

:arrgh!:

Boris 02-17-08 08:35 PM

I've posted some screens of an S-Boot patrol in the screenshots thread...

http://www.subsim.com/radioroom/show...postcount=4731

Mush Martin 02-17-08 08:46 PM

I really like your number three pic boris.
for my set it was the second last pic
of the second set that was the best one.

sh3rules 02-17-08 10:02 PM

AFAIK this has not been addressed, but I want to be sure in case I missed it. Is it still not possible to have the 37mm attack the ships? And is it possible to upgrade to a Vierling or a double-cannon 37mm? This mod is being developed so fast that maybe this has already been incorporated in a beta release. Amazing work, guys!

http://silent-movies.com/Ladies/BennettC/Bennett21.jpg

PhantomLord 02-18-08 03:18 AM

Quote:

Originally Posted by PhantomLord
Quote:

Originally Posted by Mikhayl
Quote:

Originally Posted by PhantomLord
Donīt know what i was doing wrong - i canīt man the guns. Screen jumps into position but iīve no guns in front of me and cannot move in any direction. And of course i cannot shoot a single bullet.

Running GWX2 with SH3C, and all this S-Boot-stuff with finland-camo

Mmh, sounds weird :hmm: Can you give some details about the year, single mission or campaign, possibly screenshots ?

Yes Sir! On the way tomorrow.

Fixed this problem. Iīve made a mistake with acticating S-Boot via JSGME. Always roll back SH3 Commander... :damn:

A6Intruder 02-18-08 12:29 PM

I've tryed but had no luck, will try again. for the upgrade, there's a bug with the heavy flak in the upgrade screen, that's why I only let the 37mm option. If I can solve I'll put a slow firing 37 for early war, then the current fast firing 37 and a 20mm vierling for 1945. The twin 37mm wouldn't be that realistic :hmm:
---------------------------------------------------------------------------------------------------
I think there ist no need for a double 3,7cm. But there is a heavy need for a "Vierling" This weapon is the only way to fight against airplanes. My guys did not hit anything with a 3,7cm. So please give it to us , as real, in 42/43.
Kind regards:up:

USS Sea Tiger 02-18-08 05:00 PM

Convoy tactic
 
SHIII no mod tactic for dealing with a convoy.

wait until night, critical!!!!!!! set the torps to fast, and heavy crew up your reload teams,, even if at the expense of your guns.

pick your targets before your run,, best set up is two ships , one in front of the other.

Never pick a target beyond the second collum.

creep in at 25kts, and when at 4000 or dectcted , start the high speed run from 080degrees from the convoy,

at 1200yd from your target,, fire your starboard tube at the lead target,

maneuver left, and at 800yds fire at the other target,

exit the convoy at 90 degrees from convoy, , once the first tube is loaded, which will be rapidly fast and suprise you, man your guns turn about and find a outside colum target, or the target prior hit.. fire when possible,, (usually you will be at 600yds) and fire the last tube when possible,

Run like hell on a course of 135 or so, evade,, shoot out that which is shooting at you.

I find this pattern very successful in SHIII stock.

SPEED is LIFE

CaptainNemo12 02-18-08 07:29 PM

Will there be a S-boot campaign planned for the future?:p

Edit: great.... now my avatar has the navy dude...

Dronston 02-19-08 06:14 AM

I tried the mod for the first time yesterday. What a blast!

I chose the Gibraltar single player mission as my very first experience with the S-Boot. Probably not a good idea, needless to say all I did was run away from everything as fast as I could. :lol: I didn't kill anything.

In the end, very close to the Strait I was rammed by a Destroyer or something that was on my six. At first I could outrun him but my diesels were hit so I dropped to about 23 knots. While his bow was slowly closing I was frantically shooting rounds in his waterline with the aft gun but that didn't stop him. Really exciting to see this bow towering above you when he's at 1 meter from your stern :huh:

The controls and gameplay take some getting used to but that's just practice.

Good job!

A6Intruder 02-19-08 02:08 PM

I like the stuff you make!! It completes the deep feeling. And day after day it souds and taste like a new supermod. I think thats the way this great mod should go.:rock: :rock: :rock: :rock: :rock:
Kind regards:up:

STEED 02-19-08 02:55 PM

Six S-Boot Skins from here.

http://www.subsim.com/radioroom/showpost.php?p=782432&postcount=1

STEED 02-19-08 05:34 PM

Quote:

@Mikhayl


About the JSGME problem it's kinda weird, what happens when you install the S03 finland skin ?
I had once that kind of problem, installed a camera mod and it didn't work ingame, I think it's because I messed my mods files somehow, like deleting a mod when it's still enabled or stuff like that.
Better here I think.

For example after I tested one of the black skins I swap it back to your one without disengaging the mod and the result was the S-Boot still had the black skin also I did a SH3C roll back, strange.

As I said on my S-Boot skin thread if you disengage the mod via JSGME swap the skins over and reengage the mod via JSGME the swap is made with no problem.

Something else for you to look into Mikhayl.

USS Sea Tiger 02-19-08 05:39 PM

found this vid on youtube
 
http://fr.youtube.com/watch?v=1Dkrrk...eature=related

about 1/3 way though,is a 100 klasse with a camo very unique, and I have not seen before.

lots of f-lighter video too, ( a fast barge with 4 or more 88's and quads)

some great video of all classes, including some torpedo crusiers in a camo pattern I have never seen before

STEED 02-19-08 06:02 PM

Quote:

Originally Posted by Mikhayl
Quote:

Originally Posted by STEED
Something else for you to look into Mikhayl.

Mmh not really actually, because the optionnal Finland camo works the same way as your skins do, and when I disable it via JSGME the boat is back to the standard white paint scheme :hmm:
Well maybe it really has to do with the mod but then I really don't know what and how :-?

EDIT

Change of plan I've do it now.

STEED 02-19-08 06:34 PM

All OK now not sure what it was. :up:


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