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Without haveing to read all 500+ posts.
Is this mod compatible with GWX 2.0 ? |
Without quoting all of the above posts, the answer is: sort of.
My advice is to wait for RB to make an official release. |
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Good work Voyd.:up:
Just saved me half an hour of backtracking through the threads to find that post. |
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i saw some of it last night, GWX 2.0 and had a blast. The x.022 version
love the LOTS OF debris in the water -wish they could stay longer though... 10 times longer! the drowning sailors... wellllllll pure satisfaction from my Kaleu side of the game. cruel but "real" Yet have to sink a Tanker.... will the drowning sailors burn in fuel too? good work. ah, the red flares... i dream of them going tree times as high as at the moment is. :yep: :yep: |
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I put in Racerboy's 2.022 SH4 effects for SH3 thru JSGME & I have not seen the sailors in the water or them blowing off a ship or flares ect. What did I do wrong, I am using GWX 2.0 & these mods GWX mods, main movie DAs Boots, Lite harbor traffic, alternative flotillas, alternate screen full circle, english nav map & grid references, & these mods too real battery life, super torpedo, DB sounds, campaign, depth charge shake, elite crew uniforms, torpedo damage final, IXB slint camo, natural sinking mechanics 4.0, type IX open hatch, sound mod for ship breakup, SFX sound mod, IXD2 MK4 also. Can it be put in directly into SH3? Need help pleases. Want to enjoy this mod too.
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how do I move the data folder into the jsgme mods folder, i have never done that before.
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thank you I'll try that & let you know if it works now.
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(Without haveing to read all 500+ posts) ...any screenies that show us how close this is getting to SH4 visuals?
Have we got transparent water yet... or is that a tall order? Or even the underwater graphics would be great ie. colours, plankton and ripples. |
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