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-   -   [WIP] SH4 effects for SH3 (https://www.subsim.com/radioroom/showthread.php?t=121609)

Kpt. Lehmann 10-07-07 08:56 AM

Quote:

Originally Posted by Penelope_Grey
When he registered he put a little trick on his username. I called myself "_Grey" so he called himself "_Wolf"

"Grey_Wolf" get it? We are both GWX diehards see.:up:
Also Wolf comes after Grey in Grey Wolf, and I was here first. :up:


Best wishes from
Penelope and Michael.

Well that's pretty cool. :ping:

As long as you guys don't go naming your first born after the mod LOL. Methinks the other kids would give them a hard time in school.:huh:

Besides, you don't want them to grow up hating U-boats. We'll need them to work on building GWX for SHXII. :lol:

iambecomelife 10-07-07 10:13 AM

Quote:

Originally Posted by Racerboy
Quote:

Originally Posted by iambecomelife
I have to say the latest Beta's a great improvement (although that hardly seemed possible).

Racerboy and Adriatico, you both have PM's

Thanks

Your PM box is full.

There is space now. I got one message from you; did you need to send more than one?

panzer 49th 10-07-07 11:03 AM

Oh oh let me be a BETA tester i love beta testing stuff and i have a low-mid range pc too.

TheDarkWraith 10-07-07 09:06 PM

much progress was made this weekend. I was able to add a bunch of new sounds and add missing sounds to the hydrophone for your listening enjoyment while at this station. The list of new sounds includes (so far):

- AI_Flare_Launch_hyd
- Secondary_bomb_explosion_hyd
- Object01_splash
- Object02_splash
- Object03_splash
- Lightning01
- Lightning02
- Lightning03
- Lightning04
- gun_muzzle_flash
- fire_big
- fire_small
- burning_oil
- burning_oil_small
- ship_impact (objects that break off of ship and collide with it before falling into water)
- mgun_muzzle_flash
- big_muzzle_flash

I've also added a new distress flare to the ships (in addition to the AI flare already included by me). This flare will be fired after a time delay from the event ship_collision. This event is the one that spawns when a piece of your ship gets destroyed and falls into the water (like a mast or funnel). Here is a screenie of the new distress flare (you will also see the new small and large smokes and fires in this screenie):

http://static3.filefront.com/images/...poebbkxafk.jpg

This distress flare will fire into the air anytime one of these pieces of your ship are destroyed and fall into the water. :rock:

Much thanks to Hawk U-375 for providing some of the sounds and for taking existing sounds and giving them an underwater effect. :up:

I'll be sending out a new version of the BETA (2.01) with these new additions/changes to my BETA testers in the near future.

Racerboy :|\\

Spruence M 10-07-07 10:12 PM

I have a semi-low end machine. I would like to beta test.

Steel_Tomb 10-08-07 04:08 PM

Hey Racerboy, have you managed to fix the problem with the white boxes yet? I haven't had the opportunity nor the time to read through the entire thread. What is the latest version? This is great stuff by the way :rock::up:

TheDarkWraith 10-08-07 06:44 PM

Quote:

Originally Posted by Steel_Tomb
Hey Racerboy, have you managed to fix the problem with the white boxes yet? I haven't had the opportunity nor the time to read through the entire thread. What is the latest version? This is great stuff by the way :rock::up:

A full 100% port of the materials.dat and particles.dat from SH4 has been completed. I have 12 BETA testers testing version 2.00 (soon to be 2.01) and no reports of white boxes at all. Just minor bugs introduced by myself with all the new additions I have added on. The Alpha 1.06 is still the only version available to all currently.

TheDarkWraith 10-08-07 09:24 PM

what color would you all make a distress flare? Red? Blue? This new flare I've added that fires when a piece of the ship contacts the water is working really good. I just think it needs a color change from something other than white. Opinions? :hmm:

iambecomelife 10-08-07 09:44 PM

Quote:

Originally Posted by Racerboy
what color would you all make a distress flare? Red? Blue? This new flare I've added that fires when a piece of the ship contacts the water is working really good. I just think it needs a color change from something other than white. Opinions? :hmm:

Try red. Torpedoed ships used that color to request assistance. It's entirely possible that other colors were used but i have found definite historical references to red.

danurve 10-08-07 09:50 PM

That there is one fire resistant flag :cool:

http://mysh3.info/danurve/4to3/21_27.jpg

I can't imagine Not using this mod anymore :up:

I don't know about the flare references, but red is somewhat universal for help/distress. Although the white would be a nice flash back to SH2 :ping:

Hawk U-375 10-08-07 10:07 PM

Race...check your Email....;)

AtlantikEel 10-08-07 10:17 PM

Red for distress flares.
Orange for smoke markers.
:up:

mkubani 10-09-07 02:24 AM

I would say that unless you sink a big passenger liner or troop transport, 5-10 bodies (including dead and alive) floating in the water would be enough. I would rather see other debris in the water than bodies.

Just my constructive feedback. Any more screenies guys? Or better a youtube video? ;)

Myxale 10-09-07 04:04 AM

Quote:

Originally Posted by danurve
That there is one fire resistant flag :cool:

http://mysh3.info/danurve/4to3/21_27.jpg

I can't imagine Not using this mod anymore :up:

I don't know about the flare references, but red is somewhat universal for help/distress. Although the white would be a nice flash back to SH2 :ping:

WOw, man that looks so gooD!:huh:

coronas 10-09-07 04:57 AM

Well, some screens:
http://img402.imageshack.us/img402/4...ture015ow3.jpg
Air attack
http://img123.imageshack.us/img123/3...ture026ma7.jpg
Debris from U-boot
http://img292.imageshack.us/img292/9...ture007jl9.jpg
Shotdown in flames
http://img524.imageshack.us/img524/6...ture029wm1.jpg
Gun fire & secondary explosions
http://img265.imageshack.us/img265/3...ture063qh8.jpg
Boom!
http://img101.imageshack.us/img101/3...ture046jl2.jpg
Creepy harvest
http://img292.imageshack.us/img292/7...ture057di9.jpg
Two impacts
http://img529.imageshack.us/img529/8...ture033pn4.jpg
Fire and smoke

Cheers!


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