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As long as you guys don't go naming your first born after the mod LOL. Methinks the other kids would give them a hard time in school.:huh: Besides, you don't want them to grow up hating U-boats. We'll need them to work on building GWX for SHXII. :lol: |
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Oh oh let me be a BETA tester i love beta testing stuff and i have a low-mid range pc too.
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much progress was made this weekend. I was able to add a bunch of new sounds and add missing sounds to the hydrophone for your listening enjoyment while at this station. The list of new sounds includes (so far):
- AI_Flare_Launch_hyd - Secondary_bomb_explosion_hyd - Object01_splash - Object02_splash - Object03_splash - Lightning01 - Lightning02 - Lightning03 - Lightning04 - gun_muzzle_flash - fire_big - fire_small - burning_oil - burning_oil_small - ship_impact (objects that break off of ship and collide with it before falling into water) - mgun_muzzle_flash - big_muzzle_flash I've also added a new distress flare to the ships (in addition to the AI flare already included by me). This flare will be fired after a time delay from the event ship_collision. This event is the one that spawns when a piece of your ship gets destroyed and falls into the water (like a mast or funnel). Here is a screenie of the new distress flare (you will also see the new small and large smokes and fires in this screenie): http://static3.filefront.com/images/...poebbkxafk.jpg This distress flare will fire into the air anytime one of these pieces of your ship are destroyed and fall into the water. :rock: Much thanks to Hawk U-375 for providing some of the sounds and for taking existing sounds and giving them an underwater effect. :up: I'll be sending out a new version of the BETA (2.01) with these new additions/changes to my BETA testers in the near future. Racerboy :|\\ |
I have a semi-low end machine. I would like to beta test.
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Hey Racerboy, have you managed to fix the problem with the white boxes yet? I haven't had the opportunity nor the time to read through the entire thread. What is the latest version? This is great stuff by the way :rock::up:
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what color would you all make a distress flare? Red? Blue? This new flare I've added that fires when a piece of the ship contacts the water is working really good. I just think it needs a color change from something other than white. Opinions? :hmm:
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That there is one fire resistant flag :cool:
http://mysh3.info/danurve/4to3/21_27.jpg I can't imagine Not using this mod anymore :up: I don't know about the flare references, but red is somewhat universal for help/distress. Although the white would be a nice flash back to SH2 :ping: |
Race...check your Email....;)
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Red for distress flares.
Orange for smoke markers. :up: |
I would say that unless you sink a big passenger liner or troop transport, 5-10 bodies (including dead and alive) floating in the water would be enough. I would rather see other debris in the water than bodies.
Just my constructive feedback. Any more screenies guys? Or better a youtube video? ;) |
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Well, some screens:
http://img402.imageshack.us/img402/4...ture015ow3.jpg Air attack http://img123.imageshack.us/img123/3...ture026ma7.jpg Debris from U-boot http://img292.imageshack.us/img292/9...ture007jl9.jpg Shotdown in flames http://img524.imageshack.us/img524/6...ture029wm1.jpg Gun fire & secondary explosions http://img265.imageshack.us/img265/3...ture063qh8.jpg Boom! http://img101.imageshack.us/img101/3...ture046jl2.jpg Creepy harvest http://img292.imageshack.us/img292/7...ture057di9.jpg Two impacts http://img529.imageshack.us/img529/8...ture033pn4.jpg Fire and smoke Cheers! |
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