![]() |
Tater, one thing I've done is change the Akitsu Maru to a Type 100 (Replenishment) merchant ship and adjusted its appearance dates, since that's more in line with what it actually was (escort carrier? riiiiiiight). Now, how will this affect its appearance in your campaign layers? I can send you the relevant files if you want.
Secondly, is there a better class we can find for the Chitose? It really looks ridiculous seeing it listed as an escort carrier, when the model we have of it shows it as a seaplane tender. How likely is it to show up as it currently is now depicted? |
Not very likely. I used virtually no generic CV calls of any type. They are all named. The only CVE I ever use is Taiyo.
So it's not much of an issue. If I was gonna change something now, I'd more likely "bungo pete-clone" it to type 100. That way the original would still exist just in case something got missed. Also, since I explicitly named all the Akitsus, I'd need to fine each one in the text file and change the type, otherwise the editor would CTD. |
Alright, then, sounds like you have it under control. Back to putting it to Type 8.
|
Well, on the CVs if I didn't I'd see loads of Taihos.
On the CVEs I never wanted to see Akitsu as a real CVE. Making it 100 isn't a bad idea, though... tater |
is this mod compatible with TM or RFB? if not, what other mods are people using with this to enhance the game and increase realism?
|
Quote:
1.5 changlog Quote: // replaced campaign files with taters latest campaign mod (0.75) :up: |
This is compatible with TM - just make sure the layers are isntalled last.
|
I notice this mod appears to affect some of the files modded by the Natural Sinking Mechanics mod. Is it possible to release a version that is compatible?
|
That's news to me, I use NMS, lol.
NSM affects the 2 torpedo files in the Library, and zon files in Sea. It also changes zones.cfg and cargodef i think. My mod touches none of those. tater |
BTW, I'm trying to get 0.77 out the door fairly soon.
Loads of TF changes (contents), and a new patrol objective or 2 to test. One big change (that doesn't SEEM big, but is) is the parameter start dates for the missions. Each mission has a start date for the mission. It doesn't really matter what it is in some ways as long as the groups spawn after the mission start. Many default to 1940-01-01, for example. Doesn't matter, it might load in 1944, and it works fine. What DOES matter is that the cfg dates for the ships in the group are also defaulted. So it might be 1944, and you see a 1940 version of a DD. This is very frequently true in the stock layers! It's funny, late war the stock game has much of the AI set to "elite" when they might do better if they were driving the 1944 version of their DD instead of the 1940 version, lol. I need to mess with the subhunters soon, all I really did so far was to dump the chinese river boats and add some corvettes, now I need to entirely redo them in zones based upon important ports. tater |
Just added 4 new patrols to the Solomons, too. Time to give the Brisbane boats some lovin'.
tater |
Brisbane is certainly boring. heck, compared to the North Atlantic everything in the Pacific is dull.
I have made every escort or AS ship at least 3 crew rated with every 0 or 1 type 4 rated crews without exception. While this makes them deadly gunnery ships they still seem to lack depth charge skills. The bloody Brits in SH3, now those lads can drop a can on a dime and choose left side or right at that. Of course my TDC and hydro were more efficient in the Kriegsmarine as with the crappy Yank gear I might as well scuttle the boat on leaving port if I had to use this against the Tommies. Wouldn't matter for the possible harm it would do to the convoys and it would at least spare the crew from certain death.:yep: :yep: :yep: However, it is beautiful with these new graphics and these lovely Jap ships. I am enjoying SH4, don't get me wrong. But, by comparison to the addictive fanatical can't wait to play sometimes all day into the night SH3 particularly with GWX (My extensive more difficult RND.mis file); SH4 is lucky to get two hours before the yawning overwhelms me and I have to save the game. Wulfmann |
I, on the other hand, never even considered buying SH3, I have no desire to p[lay a u-boat. Doesn't matter how good it is, in fact, the more immersive, the less I'd care to play it.
The primary failing of the ubootwaffe was rating themselves too highly, IMO. No one could ever break the codes of supermen! No one could ever DF our uber communications! Our superhuman engineers had little success with radar, no lesser beings could do better! etc, ad nauseum. Those choices/attitudes cost them more boats than anything else I think. <shrug> |
I've always been a fan of the land campaigns in Europe and Asia, and the naval war in the Pacific. Dunno why. Tanks, probably. Japs didn't really care about 'em that much, but boy everybody else sure did!
|
Well, history aside, personal opinions on the "real" war aside, the simple fact is SH3 starts easy gets harder then gets impossible. With GWX it was super although not accurate enough for my library toten ars so I added double to triple the escorts to really make it fun and like SH4 none were ever less than 3 crew rated in my Rnd.mis file.
You are comparing the nations,, the navies, perhaps the politics or nationalities and since my old man was at Pearl and my uncle on the USS Missouri it is not favoring the Kriegsmarine that gets me to say that stuff. It is pure and simple game play, player experience. I once spent all day into the night on 1x trying to avoid two escorts, a DE and a corvette. I would be at 2knts, listen as they circled, revved up their motors and made their runs, hit flank make my turn and this went on for 12 hours or so in actual time with DC always close and where I would have been not for correct evading action. I did it right all that time then made one mistake and it was all over. What was annoying was I figured they would run out of DCes and they did as new units relieved them. It was amazing like something out of a sub hunter book. Some of my convoy attacks sounded like something out of one of the U-Boat Kaleun accounts. It became so difficult after May of 43 I started my new careers in 43 because I was hooked on the high tension Uber action. In two years of almost daily play I completed one 1943 to end of war career. If UBI made a SH4 NA add on that GreyWolves modded I am sure I would be "Sailing Against England" as fast as I could get it. It is the quality of the play that I like, the flag means nothing in a game. Least not to me! Wulfmann |
All times are GMT -5. The time now is 11:28 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.