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I had planes coming about every hour but they were from 2 different bases. I could tell by projecting their flight path back to the base. That is generating flights about every 2 hours per base using the above settings. A lot better than it was but could use some more taming down. I just might try 20 for atenuation this time because these planes may have been in response to a sinking just before dawn on the day it started. I finished this freighter off with the deck gun. I only saw 1 plane before the sinking all the way from Pearl to between Kyushu and the Ryukyu Islands.
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Maximum Aircraft Range=1200 ;[>0] in kilometers Poor Airbase Modifier=0.2 ;[>0] Modifier for poor airbase (carrier) rating Novice Airbase Modifier=0.3 ;[>0] Modifier for novice airbase (carrier) rating Competent Airbase Modifier=0.45 ;[>0] Modifier for competent airbase (carrier) rating Veteran Airbase Modifier=0.75 ;[>0] Modifier for veteran airbase (carrier) rating Elite Airbase Modifier=1 ;[>0] Modifier for elite airbase (carrier) rating Night Modifier=0.4 ;[>0] Modifier on strike probability at night Default Air Strike Probability=10 ;[>0] Default probability to send an airstrike from a airbase (carrier) Enemy Air Strike Probability Increase on Radio Messages Sent=30 ;[>0] Increase over the default probability on a radio message sent Friendly Air Strike Probability Increase on Contact Report Sent=75 ;[>0] Increase over the default probability on a contact message sent Enemy Air Strike Probability Increase on Player Detection=50 ;[>0] Increase over the default probability on player detection Atenuation Factor=10 ;[>0] decrease from an increased probability to default one on each air session Logic Steps Between Air Sessions=10 ;[>0] steps between air fighting sessions, 10*Logic Interval(90sec) JIM |
Here's what I will be using on the next patrol:
Maximum Aircraft Range=1500 ;[>0] in kilometers Poor Airbase Modifier=0.2 ;[>0] Modifier for poor airbase (carrier) rating Novice Airbase Modifier=0.35 ;[>0] Modifier for novice airbase (carrier) rating Competent Airbase Modifier=0.5 ;[>0] Modifier for competent airbase (carrier) rating Veteran Airbase Modifier=0.7 ;[>0] Modifier for veteran airbase (carrier) rating Elite Airbase Modifier=1 ;[>0] Modifier for elite airbase (carrier) rating Night Modifier=0.2 ;[>0] Modifier on strike probability at night Default Air Strike Probability=10 ;[>0] Default probability to send an airstrike from a airbase (carrier) Enemy Air Strike Probability Increase on Radio Messages Sent=30 ;[>0] Increase over the default probability on a radio message sent Friendly Air Strike Probability Increase on Contact Report Sent=70 ;[>0] Increase over the default probability on a contact message sent Enemy Air Strike Probability Increase on Player Detection=40 ;[>0] Increase over the default probability on player detection Atenuation Factor=20 ;[>0] decrease from an increased probability to default one on each air session Logic Steps Between Air Sessions=20 ;[>0] steps between air fighting sessions, 10*Logic Interval(90sec) I'll try these and see if it helps. |
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So far not much planes encounters :up: |
That's odd, I never have an issue with the airplanes. I mean I can pass Wake island very closely and still I won't see many airplanes.
Granted, once in a while my radar picks up a jap plane, but they don't pester me the way you describe it. BTW: I'm using TM 1.5 and some other mods that were recommended. But there's on think that bothers me: There's a Jap airbase on the Fidji island. Maybe I'm wrong but I always thought the Fidjis were British posession and were not taken by the Japanese.:hmm: |
Trying to find answers all over the place with all the major good mods for sh4 im istalling. Questions is..
TM 1.5 is that installed before or after LBO ? Or is it not compatible.. Im assuming its the last thing u do because even krillers has a scene.dat from an old LBO version u have to overwrite... Info appreciated.. Moose. |
TM 1.5 comes with an older version of LBO. In any event, install TM first, and then the other mod on top. Although if anything breaks in functionality, not my fault :P
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Sorry Ducimus
Didn't want to make problems for ya buddy!
I mean the new LBO rework vs the last release of T.M. that is all. |
Leo--
Didn't want to make problems for ya buddy! ^^ sounds ominous lol, what do u mean by that ? :) |
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A version of Leo's newest LBO will be in TM 1.6, which i might be wrapping that up in the next day or two.
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what airbase are you talking about?
Show me in a pic of the NAV map!
Wait okay You mean Suva Island Airbase okay got ya! In the original game files that airbase was there and actualy from the begining of the war just no one even knew about it until I made it visable on the map so now you take notice LOL!!! So what I did is added it in so that it comes after the Solomons is taken by the Jap's and it isn't there for a very long time as we and the Brits start to take back teritory all of those airbases reced and become US airbases. I know some of you go nut's with the planes but for me travling from place to place for missions and not having 1 reason to dive other than when I see a damm ship is nuts. Our sub's in WWII were plauged by plane's just like the German's were from the Brit's. The only problem is this game send's them right at you because the game world revolves around you. Other wise you would have to add 50 planes to every airbase just to see 1 in a day or 2 if they actualy did proper search pattern's. |
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Suva Island Airbase in the Fiji's got it
In the original game files that airbase was there and actualy from the begining of the war just no one even knew about it until I made it visable on the map so now you take notice LOL!!!
So what I did is added it in so that it comes after the Solomons is taken by the Jap's and it isn't there for a very long time as we and the Brits start to take back teritory all of those airbases reced and become US airbases. I know some of you go nut's with the planes but for me travling from place to place for missions and not having 1 reason to dive other than when I see a damm ship is nuts. Our sub's in WWII were plauged by plane's just like the German's were from the Brit's. The only problem is this game send's them right at you because the game world revolves around you. Other wise you would have to add 50 planes to every airbase just to see 1 in a day or 2 if they actualy did proper search pattern's. |
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