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-   -   [REL] Open Horizons II (https://www.subsim.com/radioroom/showthread.php?t=189818)

THE_MASK 04-27-14 07:42 PM

Quote:

Originally Posted by THEBERBSTER (Post 2201698)
I was spotted inside Scapa.

Does this mean that the Capital ship is moved to a different position?

I can see what looks like a blocking ship at an angle and a lot of DD’s using searchlights but no Capital ship.

I ran a course line between this ship and the shore line at 1 knot but found nothing.

All the DD’s seem to be static although I have heard a few pings so I came down to 1 knot.

Any idea’s?

http://i62.tinypic.com/izmbyw.jpg

THEBERBSTER 04-28-14 09:47 AM

Thanks Sober

I guessed this was so and I was more or less in the right place. I might be looking to close to the shore and need to come out a bit.

There is a merchant that is suspiciously placed possibly as a torpedo screen. I think this where I need to look at first.

I had fog that lasted from dawn to dusk and then it rained and also reduced visibility. The sun came out but could not break the fog down.

I had nearly 5 hours of game play all for nothing.

markdenny 05-02-14 06:35 AM

Ive been updating my game with all the latest addons as my game was well out of date downloaded OH2 2.5 loaded it into JGSM go into the game and my missions now only read from 1939 - 1943 have I done something wrong ? Help please

Trevally. 05-02-14 06:46 AM

Quote:

Originally Posted by markdenny (Post 2203000)
Ive been updating my game with all the latest addons as my game was well out of date downloaded OH2 2.5 loaded it into JGSM go into the game and my missions now only read from 1939 - 1943 have I done something wrong ? Help please

does you selection screen look like this?
http://img829.imageshack.us/img829/2...0520213108.png

markdenny 05-02-14 06:53 AM

No unfortunately it only goes to black may 1943

Trevally. 05-02-14 07:12 AM

Quote:

Originally Posted by markdenny (Post 2203009)
No unfortunately it only goes to black may 1943

Try starting a new career and then it should look like the above picture.
If not - you will need to try re-installing it again:up:

Trevally. 05-03-14 03:55 AM

Added Sobers fix for patrol messages to post 1 as Patch1
thanks Sober:up:

vdr1981 05-03-14 08:20 AM

Quote:

Originally Posted by gap (Post 2200870)
Good question. I am not 100% sure, but IIRC this topic has already been discussed in the past, and there was a good reason for Trevally using docked ships in ports instead of stationary but still 'active' units. I wish I could remember what this reason was though :hmmm:

I think I know the reason now... It's probable because of the game "feature" when unit reach final way point it will just disappear from the SH world ...:nope:

Trevally. 05-03-14 08:28 AM

Quote:

Originally Posted by vdr1981 (Post 2203334)
I think I know the reason now... It's probable because of the game "feature" when unit reach final way point it will just disappear from the SH world ...:nope:

Options are to delete at final waypoint or not.

Docked ships will stay where they are put - non docked, will wander off
So all ships at piers or one that are only there for visual effect are set as docked/zombie

markdenny 05-03-14 08:34 AM

Trevally thank you for the replies re OH2 problem all sorted now it was my fault wasn't putting the subfolder into JSGM up and running again.

:D

Bad_Wolf 05-05-14 12:05 PM

First of all i want to thank you all for being such an awesome community and the modders who made this possible.

Alas..i am at a loss. I've decided do try out sh5 again after a few years and after a few days of forum stalking i mostly figured out what mods to use to make the game playable.
But here's my problem whatever i try i can't seem to get the Baltic Operation mission to complete, it looks like this(also the bar doesn't fill up when i sink ships.

http://i.imgur.com/IbFNSail.jpg

Original Size

as you can see completed, completed, but the bar doesn't fill, and the ship sunk date in the log is messed up, happens every time i start a new campaign...i'm sure i'm missing something but i can't figure it out

My mod list
Quote:

DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 5.c Ambient Settings - Darker Nights-No Murky Waters
DynEnv v2.9 - 3.b Enhanced Visibility (high)
DynEnv v2.9 - 2. Main Mod Low Resolution Patch
DynEnv v2.9 - No Underwater Impurity Patch
sobers base sky mechanics V1
sobers waves mod V30 SH5
sobers smoke screen V1 SH5 (DynEnv compatible)
sobers storm Clouds v2 SH5
SH5_7A_Conning_Fix
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
EUF_UBoat_FX_v0_0_3_ byTheBeast
MightyFine Crew Mod 1.2.1 Stock faces
MCCD_1.04_MFCM_1.2.1_compatible
Reworked Morale and Abilities v.1.1
Speech fixes and additions (english version)
FX_Update_0_0_22_ByTheDarkWraith
FXU_0_0_22_Ship zon Files
NewUIs_TDC_7_5_0_ByTheDarkWraith
NewUIs_TDC_7_5_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_7_5_0_RadCapTools_0_2_alpha
IRAI_0_0_41_ByTheDarkWraith
Sjizzle's - Charts for NewUIs part1_07.06.2013
Sjizzle's - Charts for NewUIs part 3_24.06.2013
Sjizzle's - Charts for NewUIs part 2_07.06.2013
Sjizzle's - Charts for NewUIs part 4_20.07.2013
Equip_Upgrade_Dates_Chart
R.E.M_by_Xrundel_TheBeast_1.2
OPEN HORIZONS II v2.5
OH II v2.5 Grid Request fix Patch SH5

+tdw generic patcher

Sjizzle 05-05-14 12:41 PM

Quote:

Originally Posted by Bad_Wolf (Post 2203994)
First of all i want to thank you all for being such an awesome community and the modders who made this possible.

Alas..i am at a loss. I've decided do try out sh5 again after a few years and after a few days of forum stalking i mostly figured out what mods to use to make the game playable.
But here's my problem whatever i try i can't seem to get the Baltic Operation mission to complete, it looks like this(also the bar doesn't fill up when i sink ships.

http://i.imgur.com/IbFNSail.jpg

Original Size

as you can see completed, completed, but the bar doesn't fill, and the ship sunk date in the log is messed up, happens every time i start a new campaign...i'm sure i'm missing something but i can't figure it out

My mod list

+tdw generic patcher


u have some patches enabled from advanced user in TDW's generic patcher

If u have the latest version of TDW's Genericpatcher do not enable patches from Advanced User.
If u don't have the lates version of TDW's GenericPatcher then do not enable the fallowing patches:
- Disable Orbit Listener checks in main game loops
- Disable Orbit Listener account sharing check
- Render Patch ( from rande patch u can enable the fallowing patches 1, 2, 3, 10, 11, 13,14 )

for more details here

THEBERBSTER 05-05-14 06:21 PM

Hi Bad_Wolf

When you selected the 'Base Mod in Folder 1' you also need the 'Torpedo Patch' that is in 'Folder 3'

FX_Update_0_0_22_ByTheDarkWraith (Folder 1)

FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches) (Folder 3)

Folder 1 and Folder 3 are inside a 'Folder called Mods.'


Bad_Wolf 05-06-14 12:26 AM

worked like a charm, thank you so much for your quick responses! Time to sink some hard working decent merchants :arrgh!:

Sjizzle 05-06-14 02:27 AM

Quote:

Originally Posted by Bad_Wolf (Post 2204159)
worked like a charm, thank you so much for your quick responses! Time to sink some hard working decent merchants :arrgh!:


heya

u also will need this mods
MQK Gradient_IO
MQK LocationMaps_IO
MQK ShapeTextures_NO
Sjizzle's - MarineQuadrat Charts for NewUIs v. 0.00.2

cos with OH II 2.5 will tell the u witch grid to patrol there will be no mark on the map for patrol area ...


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