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propbeanie 12-22-22 07:47 PM

The Cachalot in FotRSU, like the Tench, does not have a conning tower upgrade, and the towers they are issued with is "welded" to the hull, aka: integral = jldjs has a Tench that is not active until January 1945, and he is in October 1944...

jldjs 12-23-22 12:04 PM

Quote:

Originally Posted by propbeanie (Post 2843637)
The Cachalot in FotRSU, like the Tench, does not have a conning tower upgrade, and the towers they are issued with is "welded" to the hull, aka: integral = jldjs has a Tench that is not active until January 1945, and he is in October 1944...

Thank Propbeanie, I "did it again", meaning I took a Balao upgrade to early a few weeks ago.

KaleunMarco 12-23-22 04:30 PM

Quote:

Originally Posted by propbeanie (Post 2843637)
The Cachalot in FotRSU, like the Tench, does not have a conning tower upgrade, and the towers they are issued with is "welded" to the hull, aka: integral = jldjs has a Tench that is not active until January 1945, and he is in October 1944...

when i went back and checked the Cachalot.UPC file and....the upgrade section was commented out, you sneaky devil, you.:har:

propbeanie 12-24-22 11:52 AM

Not really sneaky, but bound by the restrictions of the game's code. You can only have UnitPart#1 through UnitParts#9 in the game, which kind of ties your hands when you want a dozen subs... The commented out areas were left for the interim period in the mod's development so that we could find identifiable sections in the file for the conning tower, its associated equipment and crewing. Expect all those "crutches" to be gone for the next release, and ~then~ you can call us "sneaky"... :har:

propbeanie 12-24-22 11:53 AM

https://media.tenor.com/EgmbY07_x1YA...-christmas.gif


... but no updated FotRSU unfortunately... :wah:

KaleunMarco 12-24-22 05:07 PM

Carlson One Mission
 
just pulled the Carlson One Mission, July 1942.

Looks like it might be a bit more complex than the usual Sink/Patrol mission, eh?

:yep:

p.s. after starting the mission and performing the drop-offs and one rescue, i got bored.
exited and looked at the mission profile.
why is the mission laid out for mid-August and some of the objectives do not happen until November and December?
was that purposeful or a typo or a series of refinements that got hosed up during implementation?

propbeanie 12-25-22 10:48 PM

Purposeful. Those dates are like that for the "calls" to spawn when a certain trigger is tripped.

KaleunMarco 12-26-22 11:38 AM

Quote:

Originally Posted by propbeanie (Post 2844103)
Purposeful. Those dates are like that for the "calls" to spawn when a certain trigger is tripped.

ok, then.

so, the mission expects the player to drop off raiders mid-August and then hang around until November to pick them back up? because that is how the CarlsonOne mission plays out.

KaleunMarco 12-26-22 02:01 PM

PB,

what is wrong in this screen shot?:hmmm:
https://i.ibb.co/m56KZH2/SH4-Img-202...-57-36-400.png

propbeanie 12-26-22 02:24 PM

Other than Brisbane is a tilted fouled anchor and you don't have an option to end patrol? Maybe that you didn't supply the sub, date sailed, from port, mission assignment, circumstances encountered while sailing, date there at Brisbane (image too small to read the text with my eyes) and mod list?... lol

KaleunMarco 12-26-22 03:26 PM

Quote:

Originally Posted by propbeanie (Post 2844179)
Other than Brisbane is a tilted fouled anchor and you don't have an option to end patrol? Maybe that you didn't supply the sub, date sailed, from port, mission assignment, circumstances encountered while sailing, date there at Brisbane (image too small to read the text with my eyes) and mod list?... lol

yes, you saw enough. :haha:
is this large enough? :o
https://i.ibb.co/QvrVS6T/SH4-Img-202...-57-36-400.png



Brisbane is our new home port but we cannot dock.
Our current mission was up in the polar circuit.
by the time we sailed back to Pearl, home had been moved to Brisbane (no warning either).
we then followed the Fouled Anchor from Pearl to Brisbane where we were unceremoniously prevented from completing a long mission. WTF?!?!?!? the men are thirsty!

Driving the Argo originally out of Pearl, now, attempting to end the mission on November 27, 1942 in Brisbane.
not using any unauthorized mods and jimi's new mods have nothing to do with Flotilla.UPC.
No other upgrades or transfers have been executed.
this is our fourth or maybe fifth mission.

according to Flotillas, Argo was transferred effective on/about November 15, 1942. that's 12 days ago.
Under Pearl
AvailabilityInterval= NULL, 1942-11-15

ah, here's the most likely answer. under Brisbane,

[Flotilla 3.UserPlayerUnitType 10]
ID= F3Argonaut
NameDisplayable= Argonaut class
AvailabilityInterval= 1942-12-01, 1943-08-27

so we got transferred out of Pearl on the 15th but will not be welcomed in Brisbane until 12/1.

ok, i guess we will cool our heels outside the barrier at Brisbane for 4 more days.

i'll be writing a letter to my congressman while we are cooling our heels.

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\FOTRSU\MODS]

100_FalloftheRisingSun_Ultimate_v1.8
101_FotRSUv18_FixPak
200 Nihon Kaigun v1.3_FotRSU
300 Nippon_Maru_v1.9b_FotRSU
310 Combined Roster
399_NoScrollNavMap
410_Strategic_Map_Symbols
500 Jimimadrid Sailors for FotRSU
999 Jimimadrid SubManagement

KaleunMarco 12-26-22 03:58 PM

Quote:

Originally Posted by propbeanie (Post 2844179)
Other than Brisbane is a tilted fouled anchor and you don't have an option to end patrol? Maybe that you didn't supply the sub, date sailed, from port, mission assignment, circumstances encountered while sailing, date there at Brisbane (image too small to read the text with my eyes) and mod list?... lol

ok, so i reloaded the mission and we are sitting just inside of the red circle and the fouled anchor straightened itself out on November 29 and home base is back at Pearl.:har:

going to wait it out right here.:yep:

p.s. it is Noon December 18 and Pearl is still home base.

p.p.s.

ok, well, we never were accepted in Brisbane regardless of the date in December.

so, i modded Flotillas.upc and set the start date at Brisbane to the day after the end date in Pearl (16th and 15th, respectively).

re-started the mission from Pearl on November whatever. patrolled for 5 days. sank some ships. headed for base on the 11th. no way we would make Pearl by the 15th (end date at Pearl for the Argo) so we headed straight south for Brisbane.
along the way the fouled anchor moved from Pearl to Brisbane.
we arrived at Brisbane on the 21st and the anchor was stilled fouled however we could NOT end the mission.

man, is this program messed up or what?

propbeanie 12-26-22 07:47 PM

I missed this one:
Quote:

Originally Posted by KaleunMarco (Post 2844167)
ok, then.

so, the mission expects the player to drop off raiders mid-August and then hang around until November to pick them back up? because that is how the CarlsonOne mission plays out.

Look at the Triggers. When they are tripped, they "spawn" the late-dated assets. You don't want the assets to show prior to when the player hits the trips, else they might drift off, or be irrelevant to the mission otherwise.

As for the Home Port, I do not understand what you have run into there. I have turn through the Argonaut, Narwhal and Nautilus countless times. Here is the Argonauts "active" bases:
Pearl start
-----------
[Flotilla 1.UserPlayerUnitType 14]
ID= F1Argonaut
NameDisplayable= Argonaut class
AvailabilityInterval= NULL, 1942-11-15
IDLinkUserPlayerUnitType= Argonaut
UnitTypeCommonality= 1
IDFlotillaLinkTransferTo= BrisbaneCommand
---------------------------
Various Pearl Assignments - Only the Carson mission being specific
until just before transfer time, there is an assignment to the south

[Flotilla 3.UserPlayerUnitType 10]
ID= F3Argonaut
NameDisplayable= Argonaut class
AvailabilityInterval= 1942-12-01, 1943-08-27
IDLinkUserPlayerUnitType= Argonaut
UnitTypeCommonality= 1
IDFlotillaLinkTransferTo= DarwinCommand
---------------------------
ObjectiveCode= SolomonSea
ObjectiveCode= Solomon IslandsOPS
ObjectiveCode= Bismark SeaOPS
ObjectiveCode= PhilippineIslands
ObjectiveCode= PhilippinesOPS
ObjectiveCode= Celebes SeaOPS
ObjectiveCode= Bismark Sea

[Flotilla 23.UserPlayerUnitType 4]
ID=F23Argonaut
NameDisplayable=Argonaut class
AvailabilityInterval=NULL(1943-08-28), 1945-01-06
IDLinkUserPlayerUnitType=Argonaut
UnitTypeCommonality=1
IDFlotillaLinkTransferTo=Midway
---------------------------
ObjectiveCode= PhilippinesOPSNar
ObjectiveCode= Java SeaOPS
ObjectiveCode= Sulu SeaOPS
ObjectiveCode= Solomon IslandsOPS
ObjectiveCode= Luzon StraitOPS
ObjectiveCode= Java Sea
ObjectiveCode= South China Sea
ObjectiveCode= PhilippinesOPS

Other Argonaut Starts
Mare Island (Does Carlson Assignment)
-----------
[Flotilla 5.UserPlayerUnitType 16]
ID= F5Argonaut
NameDisplayable= Argonaut class
AvailabilityInterval= 1942-06-25, 1942-07-06
IDLinkUserPlayerUnitType= Argonaut
UnitTypeCommonality= 1
IDFlotillaLinkTransferTo= PearlHarborCommand

Midway (End of war)
------
[Flotilla 7.UserPlayerUnitType 9]
ID= F7Argonaut
NameDisplayable= Argonaut class
AvailabilityInterval= 1945-01-02, NULL
IDLinkUserPlayerUnitType= Argonaut
UnitTypeCommonality= 1
IDFlotillaLinkTransferTo= PearlHarborCommand

OffMidway Start (Historical Start)
---------------
[Flotilla 17.UserPlayerUnitType 2]
ID= F17Argonaut
NameDisplayable= Argonaut Class
AvailabilityInterval= NULL, 1941-12-09
IDLinkUserPlayerUnitType= Argonaut
UnitTypeCommonality= 1
IDFlotillaLinkTransferTo= PearlHarborCommand
You should not have Pearl Harbor as a Home Port after 1942-11-15. My guess is that your Save folder is again borked.

KaleunMarco 12-26-22 08:21 PM

Quote:

Originally Posted by propbeanie (Post 2844197)
I missed this one:

Look at the Triggers. When they are tripped, they "spawn" the late-dated assets. You don't want the assets to show prior to when the player hits the trips, else they might drift off, or be irrelevant to the mission otherwise.

As for the Home Port, I do not understand what you have run into there. I have turn through the Argonaut, Narwhal and Nautilus countless times. Here is the Argonauts "active" bases:[INDENT]Pearl start
-----------
[Flotilla 1.UserPlayerUnitType 14]
ID= F1Argonaut
NameDisplayable= Argonaut class
AvailabilityInterval= NULL, 1942-11-15
IDLinkUserPlayerUnitType= Argonaut
UnitTypeCommonality= 1
IDFlotillaLinkTransferTo= BrisbaneCommand
---------------------------
Various Pearl Assignments - Only the Carson mission being specific
until just before transfer time, there is an assignment to the south

[Flotilla 3.UserPlayerUnitType 10]
ID= F3Argonaut
NameDisplayable= Argonaut class
AvailabilityInterval= 1942-12-01, 1943-08-27
IDLinkUserPlayerUnitType= Argonaut
UnitTypeCommonality= 1
IDFlotillaLinkTransferTo= DarwinCommand

You should not have Pearl Harbor as a Home Port after 1942-11-15.

i agree with home port conclusion above. i do not think that is a SaveFolder error.

the dates in orange were the problem, i suspected, until i changed the Brisbane (Flotilla 3) date to 1942-11-16 and arrived there on 1942-11-27 to find a fouled anchor but no prompt to end the mission.

however, i will delete the game folders/files in \data\cfg except for the Richsavegames and savegames and then rerun the mission.
++++
now, back to the CarlsonOne mission.
how is a player supposed to drop off raiders in August and wait until November to pick them up and sink the one enemy ship?
that is one long mission.

propbeanie 12-27-22 11:55 AM

The later dates are like that, so that the asset does not appear. When you hit a proper trigger, it should initiate the spawn. If you do not follow the orders, then you won't hit the trigger. If you don't hit the trigger, you will not spawn the pick-up of the rest of the Raiders. They will eventually show though, as you see in the later GameEntryDate, but notice that the AvailableStartDate is much earlier.


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