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I mean, for example, a sextant, or a table. http://www.subsim.com/radioroom/pict...pictureid=3338 http://www.sudno1.ru/22.jpg |
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Now as far as charts and all, teach me. If you provide me the documentation and the know how I can (probably) implement it in game. The chart above, what is it? How is it used? |
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By tomorrow I will prepare more detailed information on this issue. |
I fixed the errors in Otto's integrated chalkboard mod so that should help with real navigation. The lattitude and longitude are no longer swapped :DL
Just noticed that if I set the navigator's error to 0.0 that the shown position 'was all over the map'. Found a bug in my code and fixed it. Now the shown position is where it should be. I sent out revised Real Navigation to Sober, Trevally, and Obelix for further testing. Anyone else want to test? |
TDW
Can I run this past you, Scope has target (tanker) locked. Operation|mov|<<tas>>|9.0f|0|0|0 ; ; Operation|mov|None|You have targeted a "|0|0|0 GetContactName|<<g_TR2>>|0|0|0|0|0 Operation|+|None|<g_TR2>|0|0|0 Operation|+|None|". Its heading is "|0|0|0 GetContactHeading|<<g_TR3>>|0|0|0|0|0 Operation|+|<g_TR2>|<g_TR3>|0|0|0 Operation|+|None|".|0|0|0 DisplayText|<g_TR2>|0|0|0|0|10 Operation|mov|None|Its AOB is "|0|0|0 GetAngle|1|<<g_TR2>>|0|0|0|0|0 Operation|+|None|<g_TR2>|0|0|0 Operation|+|None|". Range to target is "|0|0|0 GetContactDistance|<<g_TR3>>|0|0|0|0|0 Operation|+|<g_TR2>|<g_TR3>|0|0|0 Operation|+|None|" and is making "|0|0|0 Operation|+|None|<tas>|0|0|0 Operation|+|None|" Knots|0|0|0 AddDisplayText|<g_TR2>|0|0|0|0|10 This would say:- You have targeted a "Tanker". Its heading is "**". (10 sec later add) Its AOB is "**". Range to target is"**" and is making "9"knots ** = actual values. |
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I add comments so I can 'see' what's going on.... Operation|mov|None|You have targeted a "|0|0|0 GetContactName|<<g_TR2>>|0|0|0|0|0 Operation|+|None|<g_TR2>|0|0|0 Operation|+|None|". Its heading is "|0|0|0 ; ;(g_TR1) You have targeted a "x". Its heading is " ; GetContactHeading|<<g_TR2>>|0|0|0|0|0 ; have to convert numerical value into string value Operation|str|<<g_TR2>>|<g_TR2>|0|0|0 Operation|+|None|<g_TR2>|0|0|0 Operation|+|None|".|0|0|0 ; ;(g_TR1) You have targeted a "x". Its heading is "y". ; DisplayText|None|0|0|0|0|10 ; Operation|mov|None|Its AOB is "|0|0|0 GetAngle|1|<<g_TR2>>|0|0|0|0|0 ; have to convert numerical value into string value Operation|str|<<g_TR2>>|<g_TR2>|0|0|0 Operation|+|None|<g_TR2>|0|0|0 Operation|+|None|". Range to target is "|0|0|0 ; ;(g_TR1) Its AOB is "x". Range to target is " ; GetContactDistance|<<g_TR3>>|0|0|0|0|0 ; have to convert numerical value into string value Operation|str|<<g_TR3>>|<g_TR3>|0|0|0 Operation|+|None|<g_TR3>|0|0|0 Operation|+|None|" and is making "|0|0|0 ; ;(g_TR1) Its AOB is "x". Range to target is "y" and is making " ; ; have to convert numerical TAS into string Operation|str|<<g_TR4>>|<tas>|0|0|0 Operation|+|None|<g_TR4>|0|0|0 Operation|+|None|" Knots|0|0|0 ; ;(g_TR1) Its AOB is "x". Range to target is "y" and is making "z" Knots ; AddDisplayText|None|0|0|0|0|10 That should do it :up: |
Can I follow g_TR2 through this.
Operation|mov|None|You have targeted a "|0|0|0( Builds string by moving "youhave targeted a"" into g_TR1 in operand 1) GetContactName|<<g_TR2>>|0|0|0|0|0(this save name in g_TR2) Operation|+|None|<g_TR2>|0|0|0(This add name(g_TR2) to text in g_TR1, so g_TR2 is free again)?? Operation|+|None|". Its heading is "|0|0|0(this add more text to g_TR1) ; ;(g_TR1) You have targeted a "x". Its heading is " ; GetContactHeading|<<g_TR2>>|0|0|0|0|0(this gets heading (value)) ; have to convert numerical value into string value Operation|str|<<g_TR2>>|<g_TR2>|0|0|0(<<g_TR2>> (heading value) has been added to operand 2 as g_TR2) Operation|+|None|<g_TR2>|0|0|0(this add g_TR2 to g_TR1) Operation|+|None|".|0|0|0(this adds ." to g_TR1) ; ;(g_TR1) You have targeted a "x". Its heading is "y". ; DisplayText|None|0|0|0|0|10(this displays g_TR1) :06: |
don't understand what you're asking. Variables can be assigned anything at anytime. You can overwrite them, add to them, basically do whatever you want.
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Thanks TDW
I can follow your example now. I will re-read the tutorial notes and write some test scripts until I get the hang of this. Also looking ahead to some map options - would a command for GetTrueBearing be possible? |
Hmm... Why oh why won't this mod install for me.. I'm confused. I put the folder in the MODS folder and enabled it via jsgme.
However it does nothing. No new interface, no added mission. NOTHING. For some reason its not activating. I can't figure out what I've done wrong. I extracted it, and put the thing right into MODS. |
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I way to check you have put the correct folder in your MODS folder is to right click on it and explore:-
http://img836.imageshack.us/img836/6301/explorev.png If it is correct, you will always see a "Data" folder. http://img340.imageshack.us/img340/8213/datapc.png This is the same for any mod and is now ready to install. |
har, har. I'm stupid. Ok I got it working now. I just dragged it out of the MODS folder it came in and put it in my sh5 MODS folder... then it worked. Question is what am I leaving behind in the actual folder the mod came in? There is still folders sitting on my desktop now labeled Dials, Documentation, MODS, and text.
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Hi TheDarkWraith!
As I understand it, real navigation will remain separate from NewUIs_TDC_5_4_0_ByTheDarkWraith? If so, what files Page navigation map.py and Page navigation map.ini must be deployed in real navigation. In NewUIs_TDC should return the files to 5.3.0 (if no other changes, except for real navigation). It is necessary to NewUIs_TDC runnable without real navigation. When I tried to deactivate the real navogation game generated an error script. Here is archive with rus translation for NewUIs_TDC_5_4_0 and for real navigation mod. (Placed in separate archives) http://www.subsim.com/radioroom/down...o=file&id=2897 When I installed the latest nightly build I got a lot of script errors. Screenshots can be seen in my photo album. http://www.subsim.com/radioroom/album.php?albumid=417 I suspect that the cause of the installation. I just copied the file from the previous mod files new mods. Perhaps it was necessary to remove the old version and then install on their new place. |
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Cannot view your screenshots. Says album is invalid. |
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