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-   -   (RELEASED) Official GWX - Knight's Cross Edition v1.0 (https://www.subsim.com/radioroom/showthread.php?t=252967)

3catcircus 03-03-25 06:35 PM

Quote:

Originally Posted by 3catcircus (Post 2946385)
No dice. I guess this is my excuse to buy a new Nvidia card...

In the interim, I'll try with the integrated video on the motherboard, and I'd also like to test with a non-Hsie version of the mod to try and eliminate that as a variable. Any idea how I go about putting in a clean SH3.exe file and associated clean data files without breaking things? What I'm getting at is, which files were modified for Hsie - same ones as would be changed if one were installing Hsie from scratch and adding in the additional mods using JSGME? Could I take ones from a non-Hsie GWX 3.0 install and use them in this edition for test purposes?

Doolar 03-03-25 09:12 PM

quick question
 
I've been playing KC for almost a week now and I have experenced only one issue. This issue has only happened 3 times out of the many save game restarts. When I reload a save and have waypoints on the Nav Map, my sub won't turn to the next waypoint. I haf to get my Navigator to "return to coarse". After that all is good, even for a couple of days.

Lost At Sea 03-03-25 10:40 PM

Same here.
Happens to my boat very often, maybe every time. Got bitten a few times, not anymore😝 “Return to course” always solves that tiny bug.

Cheers,
Lost

Kpt. Lehmann 03-03-25 10:58 PM

Quote:

Originally Posted by Doolar (Post 2946598)
I've been playing KC for almost a week now and I have experenced only one issue. This issue has only happened 3 times out of the many save game restarts. When I reload a save and have waypoints on the Nav Map, my sub won't turn to the next waypoint. I haf to get my Navigator to "return to coarse". After that all is good, even for a couple of days.

Hi Doolar.

As you and Lost at Sea have noticed, the workaround is easy.

The matter you describe has been present since Stock SH3 and was not introduced by the GWX and/or GWX-KC modwork.

Another way to deal with it sometimes is to just select one of your reverse gears, and then an the ahead speed step you wish to use. Momentarily clicking on a reverse gear will wake up the engines.

Kpt. Lehmann 03-03-25 11:25 PM

GWX - KC Accurized cables for all Type IXD2 Conning Towers.
 
The "GWX - KC Accurized Cables for all IXD2 Conning Towers" Optional included mod and you."

The above mod is found in the optional included "MODS" folder which you can access via JSGME.

In a nut shell explanation, the conning towers for the Type IX U-boats in stock SH3 were badly scaled to allow for a sort of 'one-size-fits-all' situation with those conning towers that we had to rectify.

After ensuring that the various conning towers were properly scaled the "jumping wires" what we have more commonly referred to as "cables" needed to be different lengths.

This problem specifically affects Type IXD2 U-boat captains.

If you will be driving a Type IXD2, you should enable the "GWX - KC Accurized Cables for all IXD2 Conning Towers" via JSGME that you will find that we have already included for you as an optional mod.

What does that included optional mod do?: It makes your jumping wires fit the longer Type IXD2 hull.

What happens if I forget to enable it when I decide to captain a Type IXD2?

Your cables will be too short. Nothing else, except that it might interfere with making nice screenshots.

What happens if I forget to disable the "GWX - KC Accurized Cables for all IXD2 Conning Towers" mod via JSGME and I begin using a Type IXB or Type IXC U-boat with that mod enabled still?

Your cables will be too long. That's all. Your U-boat will look a bit silly... but it won't break your game if you forget to disable it.

************************************************** ***

All that the "GWX - KC Accurized Cables for all IXD2 Conning Towers" mod does, is make your U-boat look more correct.

************************************************** ***

dex 03-04-25 02:20 AM

about bright nights and Co2 dials
 
greetings captains...short question... I can t see nothing at the night atack with my periscope....nights is very dark.when there is no fog and when there is good visibility .... Dials with compresed air at left side when I click ,,I ,,button don t working...
Only fuel indicator show corect value...and I almost forgot how to restore U mark of my sub on water surface

Anvar1061 03-04-25 03:19 AM

Quote:

Originally Posted by dex;
I almost forgot how to restore U mark of my sub on water surface

https://www.subsim.com/radioroom/ima...aleun_Wink.gif
data\Misc\UMark.tga

VikingGrandad 03-04-25 03:51 AM

Quote:

Originally Posted by dex (Post 2946621)
greetings captains...short question... I can t see nothing at the night atack with my periscope....nights is very dark.when there is no fog and when there is good visibility


The attack scope lets in much less light. This is realistic because, on real U-boats, that scope had a much smaller head and external lens.

Try using the night/observation scope in low light conditions. It has a larger head, which lets in much more light.

Attack scope:
https://i.ibb.co/hJWjj0zG/attack-scope.jpg


Night / Observation scope at the same time of day:
https://i.ibb.co/R4sY11Pb/night-scope.jpg

Also remember that, for the Type VIIB or VIIC, the attack scope and night scope have different default depth settings (because the night scope is shorter than the attack scope). Check the F1 help screen in-game to see the different default scope depths and keyboard shortcuts for them.


Quote:

Originally Posted by dex (Post 2946621)
Dials with compresed air at left side when I click ,,I ,,button don t working...
Only fuel indicator show corect value

This sounds like you haven't enabled "Limited compressed air" on the Difficulty Settings screen. Also remember to enable "Limited Oxygen" for that gauge to show the amount of non-renewable oxygen.

https://i.ibb.co/LhNx34Hr/difficulty-settings.jpg

Quote:

Originally Posted by dex (Post 2946621)
...and I almost forgot how to restore U mark of my sub on water surface

GWX KC does not have an option to restore the U-mark.

Igor_EJ 03-04-25 06:43 AM

I`m asking two simple questions around a week ago, no one response. Is it okay to ignore here?

Raf1394 03-04-25 07:08 AM

Quote:

Originally Posted by Igor_EJ (Post 2946647)
I`m asking two simple questions around a week ago, no one response. Is it okay to ignore here?

I rechecked your questions. Maybe your GWX version is bugged?

The owner and developers can help you i guess.
Do you have other mods that are mixed with GWX?

Igor_EJ 03-04-25 07:23 AM

Hello! Thanks for answer! No, I have clean version of GW KC. All was done by instruction, step by step.

dex 03-04-25 07:38 AM

Quote:

Originally Posted by Anvar1061 (Post 2946623)

thank you man

Raf1394 03-04-25 07:41 AM

Quote:

Originally Posted by Igor_EJ (Post 2945925)
Hello! First of all I would like to thank everyone involved in the creation of this wonderful mod. In my opinion, Knight Cross is the best thing that was created in the world of submarine simulators!
Question: during the second patrol (August 30 - September 10) I managed to sink 47 thousand tons, plus shot down 3 planes. For such achievements I should have at least been given the Iron Cross. However, I only received a badge. However, the crew awards included 23 badges and 2 2nd class Iron Crosses.
Is this a bug in the game or is it designed that way? I ask because I want to play a historically accurate game, full immersion so to speak, full simulation. In the same Onealex Edition uses a system of awards as in life, ie by the number of sunk tonnage. Is it the same system in Knight Cross or a different one? Thanks!


Also, there is a question regarding the radiograms received during patrols. During the second patrol described above, a radiogram was received about reassigning boats to ports. Mine, U-52, was reassigned to Kiel from Wilhelmshaven. But the mission assignment (F8) listed Wilhelmshaven as the port of destination. I arrived, according to the radiogram, at Kiel and found that I could not get into the boat settings, etc. I had to reload the last save and sail to my native Wilhelmshaven. Question: during patrols to follow the instructions of radiograms or only tasks through F8?



The messages above are from Igor_EJ. Can someone help him?:salute:

Igor_EJ 03-04-25 07:45 AM

Raf1394, do you know how the reward system works in GW:KC? If it's not working correctly for me, maybe then it would be easier for me to delete everything and reinstall everything from scratch? That's probably what I'll do.

dex 03-04-25 07:46 AM

Quote:

Originally Posted by VikingGrandad (Post 2946624)
The attack scope lets in much less light. This is realistic because, on real U-boats, that scope had a much smaller head and external lens.

Try using the night/observation scope in low light conditions. It has a larger head, which lets in much more light.

Attack scope:
https://i.ibb.co/hJWjj0zG/attack-scope.jpg


Night / Observation scope at the same time of day:
https://i.ibb.co/R4sY11Pb/night-scope.jpg

Also remember that, for the Type VIIB or VIIC, the attack scope and night scope have different default depth settings (because the night scope is shorter than the attack scope). Check the F1 help screen in-game to see the different default scope depths and keyboard shortcuts for them.




This sounds like you haven't enabled "Limited compressed air" on the Difficulty Settings screen. Also remember to enable "Limited Oxygen" for that gauge to show the amount of non-renewable oxygen.

https://i.ibb.co/LhNx34Hr/difficulty-settings.jpg


GWX KC does not have an option to restore the U-mark.

Thank you... Very detailing described...I cheked the realisam 54% is mine... Co2,Batteries,Oxygen ....I only use automatic targeting other options is checked


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