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-   -   [WIP] Historical Guns Specs (https://www.subsim.com/radioroom/showthread.php?t=198510)

gap 02-20-13 05:12 PM

Quote:

Originally Posted by volodya61 (Post 2013112)
modified specs? what kind of modification?

real or at least relistic specs + the duplicated C/30 and twin C/38 converted to represent respectively a single C/38 and a twin C/30 + (experimental) added gun drag coefficients (the heavier the guns, the more they will affect boat's handling) :03:

Quote:

Originally Posted by volodya61 (Post 2013217)
solved

:sunny:

you rock!

volodya61 02-20-13 05:14 PM

Is Hurricane the fastest aircraft in the game or..?

volodya61 02-20-13 05:20 PM

Quote:

Originally Posted by gap (Post 2013249)
real or at least relistic specs + the duplicated C/30 and twin C/38 converted to represent respectively a single C/38 and a twin C/30 + (experimental) added gun drag coefficients (the heavier the guns, the more they will affect boat's handling) :03:

Okay.. send them to me and I'll look at.. :cool:

:O: :rotfl2:

gap 02-20-13 05:24 PM

Quote:

Originally Posted by volodya61 (Post 2013250)
Is Hurricane the fastest aircraft in the game or..?

standing to its cfg file, the Mosquito is the fastest allied plane among the ones featured in stock game: 280 km/h over the 330 km/h of the Hurricane.

As for German/Italian aircraft, the record is detained by the Messerchmitt BF109 with 357 km/h.

volodya61 02-20-13 05:30 PM

Quote:

Originally Posted by gap (Post 2013258)
..330 km/h of the Hurricane..

The rest will burn like a match with reworked Flaks :rock:

gap 02-20-13 05:33 PM

Quote:

Originally Posted by volodya61 (Post 2013254)
Okay.. send them to me and I'll look at.. :cool:

:O: :rotfl2:

Tomorrow I will prepare my files and I will send them to you. :salute:

Now I am going to watch a good old school Russiam movie: Броненосец «Потёмкин»

Obviously in original language :O:

gap 02-20-13 05:39 PM

Quote:

Originally Posted by volodya61 (Post 2013263)
The rest will burn like a match with reworked Flaks :rock:

I am afraid tha your "super" Flaks are going to change the course of history. :hmmm:
By chance, your ancestors were on the other side of the front :haha: :D

volodya61 02-20-13 05:44 PM

Quote:

Originally Posted by gap (Post 2013267)
I am afraid tha your "super" Flaks are going to change the course of history. :hmmm:
By chance, your ancestors were on the other side of the front :haha: :D

It's beta-version.. next step is to make them worse.. :haha:
at least according to the weather and sea conditions.. :hmmm:

EDIT: I think I will look at the Sober's method more closely..

gap 02-20-13 06:17 PM

Quote:

Originally Posted by volodya61 (Post 2013273)
It's beta-version.. next step is to make them worse.. :haha:
at least according to the weather and sea conditions.. :hmmm:

EDIT: I think I will look at the Sober's method more closely..

The trick is making their train/elevation speed lower, though I am still convinced that tolerance factors may play a role. :)

volodya61 02-20-13 09:35 PM

Another request :)
Please make a mission with multiple of aircrafts.. maybe 7-8, maybe 10 :o.. different.. and VIIC/41..
Want to try to change the course of history.. :D

EDIT: although my ancestors may be offended.. they are at rest near Berlin and Prague.. :( :hmm2:

V13dweller 02-20-13 11:17 PM

I managed to get the starshells working for the U-boat deck gun, but, because I changed the AA round on the U-boat deck gun to Starshells since SS are not slectable on the deckgun screen, and after that, Al AA guns in the game started shooting starshells...:/\\!!

Is it possible to set the specific ammo type to be used on each AA gun?

TheDarkWraith 02-20-13 11:24 PM

Quote:

Originally Posted by V13dweller (Post 2013495)
I managed to get the starshells working for the U-boat deck gun, but, because I changed the AA round on the U-boat deck gun to Starshells since SS are not slectable on the deckgun screen, and after that, Al AA guns in the game started shooting starshells...:/\\!!

Is it possible to set the specific ammo type to be used on each AA gun?

Yes via it's .sim file. In the controller for the weapon you specify the shells used with it along with how many of each.

volodya61 02-20-13 11:36 PM

@V13dweller

Sorry for asking.. only one question.. for what? why starshells on u-boat?

V13dweller 02-21-13 12:23 AM

It was relating to my U-boat searchlight thread, I just experimenting on just, making light from my U-boat.
Just seeing if it worked.
It did, but it effected other ships, so I reverted settings.
From what I gather from others, people say the U-boat searchlight is impossible, I quote that from TheDarkWraith.

TheDarkWraith 02-21-13 03:01 AM

Quote:

Originally Posted by V13dweller (Post 2013523)
From what I gather from others, people say the U-boat searchlight is impossible, I quote that from TheDarkWraith.

It's not impossible to add, just impossible to human control (if added will be AI controlled)


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