magicstix |
12-12-11 07:06 PM |
Quote:
Originally Posted by Fleet Command CC
(Post 1803902)
Hey magicstix.
I've got some models in the .3ds file format, that I got from this web site.
http://www.3dcadbrowser.com/default.aspx
I would be willing to share them if you let me know what your going to do with them.
PM me your email address. :salute:
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Right now I'm just working on a 3D engine in DX11 and need test models. I can only load 3DS format at the moment, but I'm working on adding FBX and OpenFlight support as well. Ultimately though, I fear I'll have to design my own model format since none of what I've seen out there is particularly good for games.
The ultimate goal from a gaming aspect, however, would be to write a theatre-level sim game that allows players to take command of various assets in the theatre to accomplish goals set by the campaign. For example, a player might choose to fly an SH-60 and do ASW, or fly a fighter from a carrier to bomb targets. Each vehicle would have several positions where appropriate, i.e. you could have a submarine vehicle with sonar operators, a TMA, guy, and a captain, etc, but to get to a position, the player would have to qualify for it on another position (for example you wouldn't be able to just command a sub, you'd have to qualify on sonar, TMA, etc...). Any non-human controlled assets would be controlled by AI (so as to keep the concentration of assets realistic), and there'd be a realistic, set number of assets for the campaign. Once one side accomplishes all of its goals or runs out of enough assets to make war, the campaign would end and a new one would start.
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