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-   -   [REL] SteelViking's Interior Mod (https://www.subsim.com/radioroom/showthread.php?t=171415)

pascal4541 09-21-10 12:39 PM

A BIG mod and a very good job :yeah::yeah::yeah:

Kentrat 09-21-10 01:48 PM

Superb work as always SV, will the mod (with the head changes ) be compatible with the Pascal SH5 uniform mod?

Regards

SteelViking 09-21-10 02:11 PM

@Kentrat,

Thank you.

I am not sure, I have not looked at that mod. If someone would provide me with a link to it, I would be happy to test them for compatibility.

Just running on intuition, I would guess that there might be a JSGME conflict but that there would not be any problems caused by it.

nozaurio 09-21-10 03:41 PM

:salute:Greetings SteelViking.
I can tell you that since I installed it and saw among all the good changes he made, the oil is poured on the floor of the engine room and the fat or oil under the torpedoes.
I see the needle repair missing the clock in the room hydrophone, also the fuel gauge, modify the texture of this watch which is really now, if a clock of fuel.
:-?The only thing is that I stopped working this watch is no way that you run again?.
Now the lamps if they have the shine it deserves.
:up:Again I congratulate you for good work that you and his collaborators made...

Kentrat 09-22-10 12:13 AM

Pascal uniforms are here SV, bottom item

http://www.filefront.com/user/pascal56

Looking forward to 1.3 :salute:

SteelViking 09-22-10 01:58 PM

Quote:

Originally Posted by Kentrat (Post 1499426)
Pascal uniforms are here SV, bottom item

http://www.filefront.com/user/pascal56

Looking forward to 1.3 :salute:

It should be totally compatible. Just make sure to install pascal's uniform mod after mine, and both will work just fine together.:up:

nozaurio 09-24-10 08:44 AM

Greetings ...
:hmmm:I have installed the Mod WoGadi BetaSix and installing SteelViking's Interior Mod V1.2, does not the fuel gauge in the engine room, I can help solve this? ...
Thanks ...

SteelViking 09-24-10 09:00 AM

Quote:

Originally Posted by nozaurio (Post 1501250)
Greetings ...
:hmmm:I have installed the Mod WoGadi BetaSix and installing SteelViking's Interior Mod V1.2, does not the fuel gauge in the engine room, I can help solve this? ...
Thanks ...

No, don't install any of the WoGaDi mod versions along with V1.2. All of BIGREG's work has been incorporated into V1.2, and much of it has been improved upon. You will expirience some pretty nasty conflicts if both are ran at the same time.

The main fuel gauge in the DER cannot be fixed right now. Privateer had fixing it on his list of things to do with his work on the .GR2 files, but then his computer fried. It takes high level hexing to fix it.

The engineer's panel does, however, have working fuel gauges. On the engineer's panel, there are gauges for CO2, speed, and fuel. Just look at the other gauges around the sub so that you can easily tell which gauges do what on the panel.

nozaurio 09-24-10 09:12 AM

:up:OK ...
WoGaDi I had previously installed, installing SteelViking's Mod V1.2, overwrite those WoGaDi?
:damn:I hope I explained well, I'm not very good with my English

SteelViking 09-24-10 02:48 PM

Quote:

Originally Posted by nozaurio (Post 1501262)
:up:OK ...
WoGaDi I had previously installed, installing SteelViking's Mod V1.2, overwrite those WoGaDi?
:damn:I hope I explained well, I'm not very good with my English

In order to cut down on mod soup issues, and since my mod contains all the same files as WoGaDi, you should uninstall WoGaDi.

Does that answer your question?

nozaurio 09-24-10 03:16 PM

:DLSteelViking If that's the answer to my question, JE, JE.
Sorry for my newbie questions, but I have little time with this simulator and now little by little and with your help, I begin to understand the mechanism of these changes or Mod...
:up:Thanks

SteelViking 09-24-10 04:04 PM

Quote:

Originally Posted by nozaurio (Post 1501533)
:DLSteelViking If that's the answer to my question, JE, JE.
Sorry for my newbie questions, but I have little time with this simulator and now little by little and with your help, I begin to understand the mechanism of these changes or Mod...
:up:Thanks

No worries about asking questions. I am happy to help.:salute:

SteelViking 09-24-10 04:28 PM

Hey, what is everyone's opinion on the addition of the heavy grease spills in the DER and TRF?

Adding more stuff to the interior, and fixing the last few major functionality problems from stock are in my plans. Other then that stuff, does anyone have any suggestions for future improvement?

By the way, if anyone noticed that in stock(and in V1.2) there are some gauge needles around the sub that are stark white. Well, I found a way to fix that. V1.3 will have those things black like the rest of the needles.

Oh, and the manual is on it's way, I just have not had the time to take all the screen shots I need for it, that is why I am taking so darn long to get it out.

Abd_von_Mumit 09-24-10 05:03 PM

Quote:

Originally Posted by SteelViking (Post 1501603)
Hey, what is everyone's opinion on the addition of the heavy grease spills in the DER and TRF?

I like them as an idea, but not quite as they were done now. They're pitch black, and when I first entered TRF, I thought the torpedoes are casting strange shaped shadows. It took me a moment to realize these are stains. They don't look very good.

I can't tell you HOW they should be done though. I'd suppose rather to have the floor, with its structure visibly dirty - with footprints, various lines/patterns, but not just black. Also as far as I remember various workshop-like places I visited/worked in, the most dirt gathers in the most frequented places - on the pathwalks, items that people touch. Under the machines you usually have just dust or stains where droplets hit.

Quote:

Originally Posted by SteelViking (Post 1501603)
Adding more stuff to the interior, and fixing the last few major functionality problems from stock are in my plans. Other then that stuff, does anyone have any suggestions for future improvement?

I'll have one request, but I'll need to take a screenshot to show what I mean. Meanwhile - I think quite many parts of my boat are not anti-aliased at all after latest patch (however I can't be sure it's Env that is responsible for that). Especially some shadows under crew folding tables look bad when I walk by, but also some other, like for example parts protruding from Attack Periscope machinery tube that is in the centre of Zentrale (Command Room?).

Quote:

Originally Posted by SteelViking (Post 1501603)
By the way, if anyone noticed that in stock(and in V1.2) there are some gauge needles around the sub that are stark white. Well, I found a way to fix that. V1.3 will have those things black like the rest of the needles.

Not yet, but the clock in EER still lacks the hours needle. :D And I often go there, I like the noise.


Good job. Excellent mod. So enjoyable... Thank you. :yep:

7thSeal 09-24-10 05:21 PM

Quote:

Originally Posted by Abd_von_Mumit (Post 1501626)
I like them as an idea, but not quite as they were done now. They're pitch black, and when I first entered TRF, I thought the torpedoes are casting strange shaped shadows. It took me a moment to realize these are stains. They don't look very good.

I agree, the TRF is slapped with grease from the front of torp to the back with grease on the floor. Perhaps half of what is showing now would be sufficient. About the same area as the men are working would help to improve this area rather than the full length of the torpedo. Even the fins are showing stains of grease which would look better with that removed. Brown stains would do this justice but don't how much control you have over this. :salute:


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