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A BIG mod and a very good job :yeah::yeah::yeah:
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Superb work as always SV, will the mod (with the head changes ) be compatible with the Pascal SH5 uniform mod?
Regards |
@Kentrat,
Thank you. I am not sure, I have not looked at that mod. If someone would provide me with a link to it, I would be happy to test them for compatibility. Just running on intuition, I would guess that there might be a JSGME conflict but that there would not be any problems caused by it. |
:salute:Greetings SteelViking.
I can tell you that since I installed it and saw among all the good changes he made, the oil is poured on the floor of the engine room and the fat or oil under the torpedoes. I see the needle repair missing the clock in the room hydrophone, also the fuel gauge, modify the texture of this watch which is really now, if a clock of fuel. :-?The only thing is that I stopped working this watch is no way that you run again?. Now the lamps if they have the shine it deserves. :up:Again I congratulate you for good work that you and his collaborators made... |
Pascal uniforms are here SV, bottom item
http://www.filefront.com/user/pascal56 Looking forward to 1.3 :salute: |
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Greetings ...
:hmmm:I have installed the Mod WoGadi BetaSix and installing SteelViking's Interior Mod V1.2, does not the fuel gauge in the engine room, I can help solve this? ... Thanks ... |
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The main fuel gauge in the DER cannot be fixed right now. Privateer had fixing it on his list of things to do with his work on the .GR2 files, but then his computer fried. It takes high level hexing to fix it. The engineer's panel does, however, have working fuel gauges. On the engineer's panel, there are gauges for CO2, speed, and fuel. Just look at the other gauges around the sub so that you can easily tell which gauges do what on the panel. |
:up:OK ...
WoGaDi I had previously installed, installing SteelViking's Mod V1.2, overwrite those WoGaDi? :damn:I hope I explained well, I'm not very good with my English |
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Does that answer your question? |
:DLSteelViking If that's the answer to my question, JE, JE.
Sorry for my newbie questions, but I have little time with this simulator and now little by little and with your help, I begin to understand the mechanism of these changes or Mod... :up:Thanks |
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Hey, what is everyone's opinion on the addition of the heavy grease spills in the DER and TRF?
Adding more stuff to the interior, and fixing the last few major functionality problems from stock are in my plans. Other then that stuff, does anyone have any suggestions for future improvement? By the way, if anyone noticed that in stock(and in V1.2) there are some gauge needles around the sub that are stark white. Well, I found a way to fix that. V1.3 will have those things black like the rest of the needles. Oh, and the manual is on it's way, I just have not had the time to take all the screen shots I need for it, that is why I am taking so darn long to get it out. |
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I can't tell you HOW they should be done though. I'd suppose rather to have the floor, with its structure visibly dirty - with footprints, various lines/patterns, but not just black. Also as far as I remember various workshop-like places I visited/worked in, the most dirt gathers in the most frequented places - on the pathwalks, items that people touch. Under the machines you usually have just dust or stains where droplets hit. Quote:
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Good job. Excellent mod. So enjoyable... Thank you. :yep: |
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