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-   -   The MaGui mod - Final version (https://www.subsim.com/radioroom/showthread.php?t=166320)

Fubar2Niner 10-07-11 06:17 AM

Quote:

Originally Posted by ericr4b (Post 1762066)
Am intending to install this GUI for my "search for realism" patrols. Just getting back into SH3 after a few years break ......

Welcome back on board kaleun :salute:

Best regards

Fubar2Niner

Buccaneer 10-15-11 06:05 AM

optics reticles scales?
 
Hi guys,
i've just installed MaGui - looks neat:yeah:
But i have the hard time figuring out reticle scales for different optical devices (UZO, OP, AP). It appears that for OP, AP scale marks are at 1° for x1.5, but scales are not switched with zoom change. In case of UZO i can't relate reticle marks to any angular unit i know :shifty: .
Is there the way to solve OP/AP reticle scale/zoom problem?
Maybe there is a reticle pack or something for MaGui?

Thanks

makman94 10-16-11 05:50 PM

Quote:

Originally Posted by Buccaneer (Post 1767818)
Hi guys,
i've just installed MaGui - looks neat:yeah:
But i have the hard time figuring out reticle scales for different optical devices (UZO, OP, AP). It appears that for OP, AP scale marks are at 1° for x1.5, but scales are not switched with zoom change. In case of UZO i can't relate reticle marks to any angular unit i know :shifty: .
Is there the way to solve OP/AP reticle scale/zoom problem?
Maybe there is a reticle pack or something for MaGui?

Thanks

hello Buccaneer,

yes you are right , at AP and OP the marks are at 1° for x1.5 and yes you are right ...scales are not switched with zoom change .this can't be other way becuase is hardcoded,i mean that sh3's engine doesn't switch the scales with zoom changes.
for how to use the optics ...all that you need to know are written in the readme called ''Manos Optics'' (you will find it in the ''documents for the tools of MaGui F'')

about uzo : you will find in the ''Manos Optics'' instructions of how to use the scales there . each mark at calculations (for the formula that i give you there) is ''1'' . (in degrees...each mark is located at about 0,141 degrees)

reaper7 10-17-11 12:33 PM

I would imagine that scale shouldn't change with zoom level.
In real life wouldn't the scale of being etched into the back of the glass in the optics. :hmmm:
I would imagine that the Captain would have done the conversion between zoom levels the same as we are doing in SH3

zxc23 10-19-11 01:00 AM

How do you access the deeper depth dial? Thanks

makman94 10-19-11 10:42 PM

Quote:

Originally Posted by zxc23 (Post 1770539)
How do you access the deeper depth dial? Thanks

Hi Zxc23 ,

in case that you haven't 'discover' it yet, move your cursor at the left of each dial (when dials are on view) and the secondary dial will pop out.

bye

zxc23 10-20-11 05:50 AM

Ah brilliant! I've been away from SH3 for a long while, and had completely forgotten how that worked. Thanks for that, and also the GUI :DL

lionn77 11-02-11 02:11 PM

Perhaps a trivial question: How to switch scope to 1.5x zoom? I can switch to 6x and 12x but can't move it to 1.5. Thank you

makman94 11-03-11 08:36 AM

Quote:

Originally Posted by lionn77 (Post 1779147)
Perhaps a trivial question: How to switch scope to 1.5x zoom? I can switch to 6x and 12x but can't move it to 1.5. Thank you

hi Lionn77,
use the roll button of your mouse .
if still not possible then check the mods that you have installed after MaGui and disable all of them that jsgme is warning you that are conflicting with MaGui's files

bye

sossenbinder 11-22-11 07:50 AM

Can u help me to get range, speed and AOB with AOB rings in AttackScope? I tried OLC-Gui and could manage it. But here the two scratches on first ring are different and it doesn´t work like OLC-Gui.

I saw there are 3 different zoom factors. it seams that x12 is working to get the range with rings.
> counting lines from top of the ship to waterline and then bring it to 90 at the ring. now look for mast in recmanual and see outer ring and get the range (all with x12 zoom)
? but how does this work with x1,5 and x6? What multiplier to count with?
? how to use the scratches (x) and (s) on ring one? when to use?

Same with AOB
> only works at x12 - what multiplier to use when at x1,5 or 6 zoom level?

i saw Markmans posting here:
http://www.subsim.com/radioroom/show...=157376&page=6
but the marks on the scale are different than in his final GUI

is there a manual which is explaining zoom levels (multiplier) and scratches on disc? i saw "manos optics.txt" - but this did not help me

Hope u can help
thx

makman94 11-23-11 05:27 AM

Quote:

Originally Posted by sossenbinder (Post 1791806)
Can u help me to get range, speed and AOB with AOB rings in AttackScope? I tried OLC-Gui and could manage it. But here the two scratches on first ring are different and it doesn´t work like OLC-Gui.

I saw there are 3 different zoom factors. it seams that x12 is working to get the range with rings.
> counting lines from top of the ship to waterline and then bring it to 90 at the ring. now look for mast in recmanual and see outer ring and get the range (all with x12 zoom)
? but how does this work with x1,5 and x6? What multiplier to count with?
? how to use the scratches (x) and (s) on ring one? when to use?

Same with AOB
> only works at x12 - what multiplier to use when at x1,5 or 6 zoom level?

i saw Markmans posting here:
http://www.subsim.com/radioroom/show...=157376&page=6
but the marks on the scale are different than in his final GUI

is there a manual which is explaining zoom levels (multiplier) and scratches on disc? i saw "manos optics.txt" - but this did not help me

Hope u can help
thx

Hi Sossenbinder,
have a look at post 413 of this thread

for all the rest that you are asking ,the answers are in Manos Optics.txt (read it again more carefully) and at the ''Broken TDC Attack Methods'' tutorials.

bye

slambi2 01-01-12 05:25 PM

Great mod! Thx! :)

makman94 01-01-12 07:48 PM

Quote:

Originally Posted by slambi2 (Post 1813688)
Great mod! Thx! :)

you are wellcome Slambi :up:
enjoy it

jaxa 01-07-12 03:20 PM

Is it really no chance for Widescreen for MaGUI F?

fitzcarraldo 01-07-12 07:38 PM

Quote:

Originally Posted by jaxa (Post 1817195)
Is it really no chance for Widescreen for MaGUI F?

+1...

Regards.

Fitz :salute:


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