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-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   [REL] SH4 effects (and more) for SH3 (https://www.subsim.com/radioroom/showthread.php?t=124207)

CapZap1970 02-12-08 07:21 PM

Quote:

Originally Posted by privateer
Start in a Harbor that suffers an Air Raid.
Hear the Sirens?
If not, you've found the first break.

It does break things, RacerBoy has said so,
I and many others have said so.

He said he'd adjust it after 2.01,
I said I'd assist if asked.

Freaking EC JUNKIES!!!
:rotfl: :rotfl:

Hi Privateer:
One question:
Can using v.2022 with GWX 2.0 be the cause that I can't hear the howling wind in the storms? if this is the case, how can I fix it? any help about this and other problems that you know for sure will happen will be very welcome
Thanks a lot for your help... :up:
CapZap

Madox58 02-12-08 07:37 PM

It could be.
I have not went through to see what RacerBoy changed
as compaired to 2.0
I only know what we changed and I know he had no way of knowing
what was changed.
Therefore the problems.
We added sounds, RacerBoys mod did not have them so the SH3.sdl
file in his mod will not have them.

We also modded a bunch of Library files that he may have referenced.
Those would also be ignored.

We did most of the things we did to
INCREASE load times,
DECREASE system overhead,
REDUCE system load,
REDUCE overall file sizes.

All the work I did in the affected areas has caused everyone doing mods
to re-vamp thier mods.

We aimed for faster loading times, better compatability for older systems,
and the best visuals we could give you within those specs.

For the most part?
I feel we did a great job.
And many modders can tell you we stand ready to advise and assist
them to convert thier mods.
All it takes is to ask.

CapZap1970 02-12-08 07:41 PM

So, what would you need to see in which ways it's affecting my game? Thanks a lot for you previous response, I twas really quick!!! :up:
Just in case, i am using GWX 2.0 + RB Effects 2.022 + some other mods like skins and Venatore's hauling wind sound file and Battle sound effects (can't remember who the author is). And just to mention it, I have no doubt you did not only a great job, but oustanding too!! :rock:
A final question, if modifications are possible to adapt 2.03 to work with GWX, would you advice to use it instead 2.022?
Thanks again for your kind help
CapZap

Madox58 02-12-08 07:51 PM

I have never looked at RacerBoys Mod.
I don't need to to know what needs adjusted.

It's actaully very little work needed to convert to 2.0
And then just a dash more for 2.01

A day MAYBE to adapt to 2.0
half hour to do the 2.01 convert.

I don't adjust others mods unless asked.
To many pitfalls there if you know what I mean.

Boris 02-12-08 07:54 PM

Quote:

Originally Posted by privateer
I have never looked at RacerBoys Mod.
I don't need to to know what needs adjusted.

It's actaully very little work needed to convert to 2.0
And then just a dash more for 2.01

A day MAYBE to adapt to 2.0
half hour to do the 2.01 convert.

I don't adjust others mods unless asked.
To many pitfalls there if you know what I mean.

http://i83.photobucket.com/albums/j2...ky/starsky.jpg

Do it.... do it, ok... do it

Madox58 02-12-08 08:51 PM

Quote:

Originally Posted by Boris
Quote:

Originally Posted by privateer
I have never looked at RacerBoys Mod.
I don't need to to know what needs adjusted.

It's actaully very little work needed to convert to 2.0
And then just a dash more for 2.01

A day MAYBE to adapt to 2.0
half hour to do the 2.01 convert.

I don't adjust others mods unless asked.
To many pitfalls there if you know what I mean.

http://i83.photobucket.com/albums/j2...ky/starsky.jpg

Do it.... do it, ok... do it

I can see that starting a whole new Cat Fight!!

I adhere to the SubSim modding Etiquettes.
Since I plan on asking no permission,
I plan on no work.

Maybe my own though.

ReallyDedPoet 02-12-08 08:58 PM

Quote:

Originally Posted by privateer


I adhere to the SubSim modding Etiquettes.


As it should be, nicely said privateer :yep:


RDP

Myxale 02-13-08 05:16 AM

Quote:

Originally Posted by reallydedpoet
Quote:

Originally Posted by privateer


I adhere to the SubSim modding Etiquettes.


As it should be, nicely said privateer :yep:


RDP

:up:

I agree! :yep:
This board hosts a great deal of talented modders and kaleuns and it would be a shame to make all this crumble!

This is one of the few boards that i love to visit!;)

As for converting...i say wait for the next GWX patch and of couse the permission of the modder!

Adriatico 02-13-08 10:00 AM

Just realised, from PM, that "Grey Wolf" 3Jane is a Lady modder...:oops:

Kindly ask - all the sailors to be gentle and polite with a Lady in Kriegsmarine:lol:

http://img216.imageshack.us/img216/6430/rosesln2.jpg

:roll: :oops: :roll: :oops: :roll:

K. Doenitz : Do not invite Kriegsmarine Ladies to your crew's favorite brothels at St.Nazeire, LaRochelle, ...etc.

Please, be gentle :smug: :roll: :smug: with a flowers among our modding community...

HundertzehnGustav 02-13-08 10:02 AM

Valentine day coming up, uh?
:smug: :D

3Jane 02-13-08 10:44 AM

Oh hell, I wouldn't call my self a modder. All I did was copy some files, I did no editing work. :doh: The credit goes entirely to the original work done by the creators of the mods from which the TGA files were 'borrowed'.

HundertzehnGustav 02-13-08 10:50 AM

yea yea... that sis how it all started for me five years ago.... CFS3, the golden days....

you got the bug now!

thehiredgun 02-13-08 11:04 AM

I'm in July 1940 having loaded up RB's SH-4 effects for sh-3 Version 2.022 into GWX2.0! Am i too early in the war to be seeing floating bodies ? I've attacked a ASW trawler & seen bodies"gunners"blown off the ship but none in the water,no blood,or flares etc. Or is something not working?

Julius Caesar 02-13-08 01:34 PM

Quote:

Originally Posted by thehiredgun
Am i too early in the war to be seeing floating bodies ?

:rotfl: :rotfl: :rotfl:

HundertzehnGustav 02-13-08 01:45 PM

holy ship what a question.

no, ma, you are too young. once you turn 21, they will become available in the "Graphic options" menu.

:rock: :rotfl:


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