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This feature has been in the works for some time, and while it still is not perfect, I think it's ready enough to be released in the upcoming release. I like it alot myself... :up:
http://sh4.skwas.net/s3d/insert_newchunk.jpg The controller definitions are a bit incorrectly categorized though, so in some cases a SH4 controller is also listed under SH3. Also, the greyed out chunks are not supported as of yet (due to unknown data, or I simply had no time yet)... Coming soon ;) |
recieve the following errors when attempting loading
trying to run dxwebsetup
the procedure entry point getversionfromfileA could not be located in the dynamic link library ADVPACK.dll then flashes again then an internal system error occurred. Please refer to DXError.log and Direct.X log in your windows folder to determine problem, |
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I can only guess now: - Since the API refers to the Ansi version, you may be using a REALLY old Windows (pre Win2000). If you do, stop here. S3D won't work. - Maybe you must update MSI Installer (http://www.microsoft.com/downloads/d...displaylang=en) - You installed x64 .NET version on a 32-bit Windows (but I guess the installer won't accept this) - You installed x86 .NET version on a 64-bit Windows (but I guess the installer won't accept this) Other than that, I really can't help you much further with the info you've provided me. You should actually be looking for info at the Microsoft support site. |
Screenshots of the newer version in the works look really........ addicting. :lol:
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All just to keep Ducimus modding :arrgh!:
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...that's why we like you! :lol: |
unable to cast...
http://aycu37.webshots.com/image/515...3849192_rs.jpg
I don't know why i can't import chuncks anymore, it does this everytime... help !! |
Hmm, there seems to be bug when 'replacing' chunk data that I've introduced since the 'debug' dialog in v0.7. I'll provide a fix with next release... You'll have to use the export with header, import with 'Insert' option until then. Thanks for notifying me!
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SOME ability to see the nodes or at least determin where they are would be so AMAZINGLY helpful.
If showing them on the ship is a problem, perhaps a simple "inspector" window that would show the X-Y, X-Z, Y-Z values as you move the cursor over the model? That way you needn't show the nodes, but instead, by moving the mouse around the user can easily determine the rough area to place the node. Like when the "info" panel in Photoshop shows the X/Y values of the cursor. tater |
tater, it isn't a problem as in problematic to implement. The main problem will be time, as I intend to put development down for a while once model import and model viewer are complete. I have been working on this for a year, and it's time for me to start work on some other things... That doesn't mean I will quit S3D all together, but I won't be actively developing it either for at least a few months. I need a break... ;)
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Right SKW!
Right and deserved break :yep: I hope that we do not leave right now after all this great work:sunny::sunny::sunny: Many many thanks :up: |
thanks for the best silent hunter mod tool ever :up:
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I understand completely. :)
tater |
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