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LOL.
The only problem with the floats on the CAs, etc, is that the game doesn't model recovery at all. So they can steam merrily along at 18 knots and have planes in the air all the time (vs having to come to a stop to recover planes). The only HUGE question comes from another discussion aorund planes that ducimus brought up. Are aircgroups made of planes, or squadrons. If the latter, even 1 is too many for the CAs, etc. The tenders could have that many, but they'd not all be in the air at once. A downside would be more swarms of aircraft, even if inappropriate. CAs didn't fly off their search planes to look for subs, so people will have more planes to dodge, and given the now faster TF speeds, any chance of a daytime end-around will fall to near zero since CAs are quite common. I wish there was more control over the way the game dealt with aircraft. |
they only seem to launch those planes when something is detected
they don't do it as a normal thing like the carrier planes IE Val's and Kate's. only when something is detected do they seem to send out the F1M's why I don't know but it was cool to see another type of plane used in the game.
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Really?
That is cool to know. Good find. tater |
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New Construction
Is this very cool sounding feature documented anywhere?
I was assuming it would be an option I could select when I was eventually offered a new boat by the game. But when I ended my 3rd patrol at Freemantle just now, I was simply handed a Gato and dumped at Pearl. No crew training missions at Groton, etc. Did I misunderstand the intent of this feature? If so, what do I have to do to get onto that path? If not, I must be doing something wrong... but what? TIA JD |
Is it just me or this the same for everyone, i just installed the TM 1.5 mod i start a new campaign Feb 1942 in the Dutch base head out to patrol, decide to wander near japan after objective complete and totally got hammered by aircraft i got about three quaters of the way from the dutch base to japanese waters and turned around and headed for home cause of the constant aircraft attacks sometimes in groups of 3, they NEVER stopped coming.
Next patrol im heading out there with unlimited batteries & air so when i get close to japanese waters i will shapeshift into a bloody modern sub and do the whole patrol submerge so i can avoid those aircraft. :roll: Is this a uber mod or something:hmm: Apart from the nasty air attacks, this mod seems to make SH4 run very smooth. :up: |
Air attacks are frustring the hell out of me as well. Probalem with dutch harbor, is theres an airbase, RIGHT next to it. Im gonna have to remove that i think. Another problem with airattacks, (and this is the frustrate the hell out of ducimus part), No matter what i do to them, shorten the range, tone down the airstrikes.cfg, whatever... they always do the same thing.
ONce daylight breaks, the first plane comes about an hour or two later. Seemingly spawning about 15-20KM away, and just flying criss cross patterns over your position. Dive, come up in an hour, and theres another one. I finally gave up, just left my periscope up, and the aircraft never quit. zip over goes one.. zip.. and another all ****ing day. What irks me about aircraft in this game, is when you consider you have working air radar the whole time, is they really serve no function at all except to annoy. Im almost 100% positive, that they DO NOT generate like they did in Sh3. In Sh3 they flew patrol patterns, so they might bump into you. These **********s spawn near you, and just buzz your posiition all damn day. I swear, id just love to remove all the damn airbases and call it good. Nothing i do, seems to tone down their frequency, although i have one last idea on a couple variables to inflate even more, and if that doesnt work.. screw it. |
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What about removing even more airbases so the the distance between them will be bigger ? Maybe not realistic, but I cannot believe that subs were attacked by planes day in day out (maybe when really close to Japan).. hmm.. this will not solve the spawn problem, but maybe get less airplanes. |
I don't use any of the BIG mods but I have tweaked some files to achieve
want I want too see in the game. He was a post I made about aircraft: http://www.subsim.com/radioroom/showthread.php?t=120538#12 I don't know what the big mods did to change that effect.... JIM |
On my Airstrike.cfg I changed to these values:
Atenuation Factor=15 Logic Steps Between Air Sessions=20 I don't see many airplanes anymore. I haven't been near Japan, though, since the changes. Been sent to the Marshall Islands and the Marianas Islands. If I get detected by one of those fishing boats or junks I start seeing planes but just change course and go standard speed for a while and loose the planes still looking for me on the old course. This might not work near Japan with all the available bases and possibly carriers. _____________________ |
>>Logic Steps Between Air Sessions=20
This ive already done. >>Atenuation Factor=15 This was next on my list of "things to experiment with". I know the default value for this is 10. |
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Let you know in a few hours. |
the more you increase the logic steps
the longer it takes for another plane to launch unless you are spoted then they send them out anyways. That is just for the patrol factor.
BTW I almost have the 100kg bombs for the planes working properly as soon as I am done I will post the new files and then planes can be loaded with them for like the fighters namly zero's and the us and Brit fighters. Someone is making new DDS files for me for the bombs they will all be black but with a color stripe on them to tell wich is which like a green stripe for 100kg bombs and yellow for 250kg bombs and a red stripe for the 500kg bombs and I am linking them to the corisponding bomb so you can see and tell what you changes to the planes look like and know it is working. |
M'kay, logic step = 40! :88)
I'm serious! :rotfl: |
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