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One of my biggest gripes so far, is that with the Post-Processing Filter turned on, the darker colored objects look black. Not dark. Black.
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:D |
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Thanks for the kindly introduction, you remind me why we started this website in the first place. cheers Neal |
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I'm feeling monitor-envy around here... :ping: |
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Here is how to see this - take a screenshot at 1600x1200. Then, take a screenshot at 800x600, and using Photoshop, resize it to 1600x1200. Notice how the '3d world' looks identical between the two images, and the only thing different is the gauges? That shouldn't be the case!! Now, using the SH3 'fix', do the same thing in SH3. Take a screenshot at 800x600 and resize it to 1600x1200, then another at true in-game 1600x1200. Notice how they look very different. The "true" 1600x1200 shot will look MUCH sharper. |
I read something here that say the resolution in settings stick at 1024*768, if you try to change it, it return to 1024*768.
http://i17.photobucket.com/albums/b6...0-14-46-22.jpg But in this screen posted by someone here we can clearly see it's in 1600*1200. Or maybe I just dream of the sticking 1024*768.... And if it's true we can put any resolution we want! |
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Did that, sadly no noticeable effect on the resolution issue. I think FR jumped,though.
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I can confirm I am unable to force FSAA on SH4 using an Nvidia application profile as I was able with SH3. I have not yet had time to play around with high resolutions.
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Yes, I canceled my pre-order because I am a "will not support lowres on my Dell2407 nut" but this is what is kind of my last hope for full resolution.
I have no SH4 to prove it but here is what is my basis 1.) In Previews I read much about the great graphics 2.) I also always read "be aware to have finest gfx card to see all candy" 2.) now people report it runs smooth even on mediacore system with all max 3.) resolution looks like upscaled 1024 with software blur Hmm, can it be that there was a last month decision to set "max_res_internal" to 1024 to be able to shoot for the "mass market" (like UBI-Marketing: "We want all candy without the prize. We cannot have SH4 only run smooth on 8800+ or 1950 systems with 2gigs. Development has to deliver that! yadda, yadda") Yes, I am burned, hahaha. I guess I have been in too many Marketing Meetings over the past years :) :) |
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It is this quote from the Features (Official Home Page) that annoys me. They fail on both audio and visual effects as far as I'm concerned. At this moment I feel SH3 gives me a far better immersive gaming experience! |
To recap:
At resolutions over 1024x768... 1. The 3D/Action section of the bridge and external views generally appears to be at a fixed resolution of around 1024x768. 2. The periscope view appears to have a slightly higher fixed resolution. 3. Any 2D screen such as the navigation map is at the set resolution (i.e. rendered correctly.) 4. Any 2D part of the screen such as menus are rendered correctly over the top of the poorly rendered 3D view. 5. There is some AA going on even at 1024x768 6. The problem doesn't appear to relate to the make or type of graphics card. 7. People with large high resolution 1680x1050+ screens will be the most affected. The original SH3 res fix does NOT currently work with SH4. There are no obvious user changeable entries in any config file to fix the problem. The question of resolution was quite a hot topic with SH3 since SH3 ran at a fixed resolution. It was promised that SH4 would not have this issue. No Dev or UBI official has commented thus far. |
I feel the reason for Ubi's silence is because, if and when they make a comment it will be something like...
"The resolutions are working as intended and are not broken, therefore there is nothing to fix." And saying that right now could lead to lost sales. Notice how they never answered the simple question of whether or not Anti-Aliasing would be supported in SHIV? Imagine if they had had the guts to simply come out and say, "No, Anti-Aliasing will not be supported". That would've actually taken some guts wouldn't it have? What they want to do right now is make sure they get all the money they can before they start telling people that they aren't going to fix the industry's very first 'upscaled resolution in order to fake a higher resolution' and whatever other issues they aren't going to fix. I hope I'm worng about that but that is my fear. What really irks me is that, indeed, they have not said word one about this yet. I feel they have had enough time to come on out of the bomb shelter and say something by now. |
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