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-   -   [REL] Open Horizons II (https://www.subsim.com/radioroom/showthread.php?t=189818)

vdr1981 03-09-14 11:54 AM

Quote:

Originally Posted by Trevally. (Post 2183729)
Update for v2.5 (eta - 1 week)
Just one more campaign to finish making the missions use MQK:yeah:

Very nice. Tnx!

RushTheBus 03-09-14 04:44 PM

What missions are you adding? :D

Silent Steel 03-10-14 01:50 AM

Quote:

Originally Posted by Trevally. (Post 2183729)
Update for v2.5 (eta - 1 week)
Just one more campaign to finish making the missions use MQK:yeah:

One more campaign :o
What and where?

Can't wait

Boomfunkmc 03-10-14 04:35 AM

1 Attachment(s)
Hey Trevally, how does these secondary objectives work to get them completed?:Kaleun_Periskop:

Here you can see I am out in the Atlantic during the "Atlantic Air Gap" mission in "Happy Times"

In the included screenshot, you can see I have an objective that needs to be completed outside of my assigned main objective.. How do you complete something like this? How close to the icon do you have to be? Here my objective says: Intercept the convoy, and sink at least two ships..

Dude.. What are the odds that a Convoy will come steaming past this little point in the middle of the Atlantic :hmm2: Naturally, I failed this objective.. It just suddenly disappeared from my map, and states failed..

Trevally. 03-10-14 05:13 AM

Quote:

Originally Posted by RushTheBus (Post 2183857)
What missions are you adding? :D

Just changing all the "sink" missions to "patrol" missions.
There will be no map marker with these - just the MQK ref

see here http://www.subsim.com/radioroom/show...7&postcount=99

Quote:

Originally Posted by Silent Steel (Post 2184005)
One more campaign :o
What and where?

Can't wait

I am not adding any new campaigns at this stage
I just have one more campaigns worth of missions to update:up:

Quote:

Originally Posted by Boomfunkmc (Post 2184034)
Hey Trevally, how does these secondary objectives work to get them completed?:Kaleun_Periskop:

Here you can see I am out in the Atlantic during the "Atlantic Air Gap" mission in "Happy Times"

In the included screenshot, you can see I have an objective that needs to be completed outside of my assigned main objective.. How do you complete something like this? How close to the icon do you have to be? Here my objective says: Intercept the convoy, and sink at least two ships..

Dude.. What are the odds that a Convoy will come steaming past this little point in the middle of the Atlantic :hmm2: Naturally, I failed this objective.. It just suddenly disappeared from my map, and states failed..

That mission has a 250km radius.
It should not be outside the patrol area (error) and I am fixing all of those errors with the next version.

You will see much more info with the new version with patrol radius and time stated:up:

Sjizzle 03-10-14 05:54 AM

Quote:

Originally Posted by Trevally. (Post 2184047)
Just changing all the "sink" missions to "patrol" missions.
There will be no map marker with these - just the MQK ref

see here http://www.subsim.com/radioroom/show...7&postcount=99



I am not adding any new campaigns at this stage
I just have one more campaigns worth of missions to update:up:



That mission has a 250km radius.
It should not be outside the patrol area (error) and I am fixing all of those errors with the next version.

You will see much more info with the new version with patrol radius and time stated:up:

whoop awesome job Travelly i am w8-ing for the OH II

=TFO=Katarn 03-10-14 07:02 AM

Wow Trevally that all sounds great!:rock:

Aktungbby 03-10-14 09:43 AM

welcome aboard
 
:Kaleun_Salute:HIDING! Your first post since joining!

Jimbuna 03-10-14 11:54 AM

Welcome to the surface Hiding :sunny:

Hiding 03-10-14 12:54 PM

Ave
 
Thank you all! Now I have questions torment!

Rowdy 03-13-14 12:26 AM

1 Attachment(s)
Quote:

Originally Posted by Silent Steel (Post 2183636)
I repeat my question;

Where from are you downloading?

This download isn't corrupt from here (Sweden), works just fine :hmm2:

My OHII file appears corrupt as well despite three download attempts in two days (see attachment).

It was downloaded from http://www.4sync.com/archive/cviT-lT..._parts_v2.html

The OHII v2.4 patch2 file obtained from the same source is error free.

Silent Steel 03-13-14 04:24 AM

Quote:

Originally Posted by Rowdy (Post 2185244)
My OHII file appears corrupt as well despite three download attempts in two days (see attachment).

It was downloaded from http://www.4sync.com/archive/cviT-lT..._parts_v2.html

The OHII v2.4 patch2 file obtained from the same source is error free.


Have you tried this one? http://www.subsim.com/radioroom/down...o=file&id=3337

Trevally. 03-13-14 12:02 PM

http://www.subsim.com/radioroom/pict...pictureid=6313


OHIIv2.5


added ID fixes by Serge
fixed issue with aeroplanes causing ctd when seen
added Gap's better dolphins
removed GrafZeppelin and used Bogue as clone
Added fix by sober to fix sobers chimney smoke
Added SkyBarons Leigh Lights
Added Illystrators fantastic MarineQuadratKarte mod - please see extra readme.txt in the docs
Quote:

"Hi, Captains!
MarineQuadratKarte - mod for navigation map.
The release consists of MarineQuadratKarte and additional mods.
Who uses mod IO-StrategicMap, installation of additional mods - Not required. I recommend installing mod ShapeTextures_NO.
Who not uses mod IO-StrategicMap, installation of additional mods - Required.
Mod MarineQuadratKarte install through JSGME in any order. Or a direct replacement Folders "Maps". First save Stock Folder "Maps".
Install OHII and any additional mods supplied in this pack AFTER StrategicMap.
Best Regards!
Illyustrator."
Reworked (with Serge - thanks Serge) all sink missions to patrol missions using the MQK system



thanks again to all those who give up their time and help with this mod
SkyBaron
Illyustrator
Sober
Gap
and huge thanks to Serge

:Kaleun_Cheers:

Sjizzle 03-13-14 12:06 PM

Quote:

Originally Posted by Trevally. (Post 2185407)
http://www.subsim.com/radioroom/pict...pictureid=6313


OHIIv2.5


added ID fixes by Serge
fixed issue with aeroplanes causing ctd when seen
added Gap's better dolphins
removed GrafZeppelin and used Bogue as clone
Added fix by sober to fix sobers chimney smoke
Added SkyBarons Leigh Lights
Added Illystrators fantastic MarineQuadratKarte mod - please see extra readme.txt in the docs
Reworked (with Serge - thanks Serge) all sink missions to patrol missions using the MQK system



thanks again to all those who give up their time and help with this mod
SkyBaron
Illyustrator
Sober
Gap
and huge thanks to Serge

:Kaleun_Cheers:

download link doesn't work :) and thx Trevally for this awesome mod

gap 03-13-14 12:13 PM

Thank you Trevally :yeah: :sunny:

Ready to add in campaign the new coastal observation bunkers / coastal searchlight platform / magnetic loop stations? :D

At the momement I have only one model for all of the above (the only difference will be sensors/equipments), but I plan to create a models for each unit (and maybe more than one model, to reflect the building style of the main nations). I think that if you place them in separate layers, it won't be hard replacing the generic unit with proper ones :hmm2:


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