Quote:
Originally Posted by sober
(Post 2178737)
If we could have the new turrets where the indicator loops were then there would be no travelling on the surface during the day or close to shore at night near these ports . Just something else to be aware of :rock:
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This is the plan. Pillboxes and coastal bunkers should surround the whole perimeter of Europe (no more patrolling coastal waters on surface), with higher density around ports where they should be equipped with searchlights and better visual sensors. :up:
As for magnetic loops, even though each sensor available in game has its shortcomings I still hope that we can find a proper way to emulate them. Relying only on visual sensors would make their detection too weak though (=no detection when submerged, reduced detection with fog, at night/dusk and on rough seas) :hmm2:
Quote:
Originally Posted by sober
(Post 2178737)
What happens if you make them a random unit ? Do they work underwater ?
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Never tried to place coastal guns underwater :hmmm:
Making them random shouldn't be needed. As long as we give them a wide assortment of sensors and we conceal them within the landscape, the player would never know which kind of defenses he is facing. Also consider that for our watch crew to detect them we should surface the boat, which is exactly what we should avoid anyway, knowing that there is an high probability of encountering enemy lookouts near ports. :03:
Quote:
Originally Posted by sober
(Post 2178737)
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Cool website. I remember having visited it the first time you posted its link in another thread. I would stick to the locations reported by it, if ever we manage to model those loops :up:
Quote:
Originally Posted by sober
(Post 2178737)
OT If you look at google earth , click on 1943 on the clock timeline on the top bar and go to Kiel .
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Good one! Pity that it doesn't disclose the position of the Graf Zeppelin (I think it wasn't any longer in Kiel by 1943) :)
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