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@TheDarkWraith
Did you read the PM I sent you regarding possible change to UBoot_Sensors.sim?:06: See [TEC]Adding Upgrade Packs for more info. |
@TDW... i did a long test to the last version... awsome mod in combination with irai - all the mod descriptions work like an swiss clock
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1. Sometime when plane is damaged pilot escape before explosion, 2. Sometime when plane is damaged pilot does not escape, 3. When plane is big (more crews than one) more parachutes are possible, |
Thanks for upgrade and the vid. Appreciate it.
Quite frankly, in reality there is one time, you will never see a parachute coming out of a plane, and that moment is when the plane has changed into a fireball. At that time all decision-makings relating to bail out or not are gone: technically and physically. Time tO bail out is when the plane is physically in a relative proper state and the worst case is near but has not yet arrived. So normaly you will see a eject 5 seconds before or much much earlier before a plane is exploding. And all ejected pilots drowns? C'mon that's not right. And how does it come that Captain Kirk with his laser-gun (phaser) is amongst the uboot-crew? |
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When airplane has more than one engine you'll see more parachutes. There is a parachute for every engine on the airplane. |
Will the old FX_Update_0_0_16_UHS_Fix file work with the new update?
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I must say, that your new damage/flooding model is master-stroke TDW;)
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I haven't seen an ejecting pilot yet, but after reading that pilots drown I wonder if you could see them underwater via periscope. Maybe someone with an AA testing mission could take a look on it (or TDW could tell if he had such a possibility in mind when adding this drowning feature ;)).
Another issue I want to address once more is the inaccurate diving depth. If you order periscope depth you end up floating around 10-11 meters instead of 13 meters. If you order 50m depth you end at 48m. Not that big of a deal (just order 2m more but you have to give every order on the depth gauge, so there's no working shortcuts for periscope or snorkel depth), but it get's very annoying over time to say the least. |
the anticipation is killing me, i can only imagine the sight a great war ship
watching her slip beneath the waves,going down by the head,her stern rising out of the water as the destroyers rush to my position....great times ahoy |
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Here let me show that it works for correctly calibrated dials. (As stated Mine are to my knowledge the only dials in SH5 that are done correct - stock and all other dials I've seen have the same error). Ok First Instance selecting depth via Dial. http://www.u-boot-hahd.com/ubootwebs.../SH5Dials2.jpg Now second Instance calling for a depth via a command ie: Pericope depth. http://www.u-boot-hahd.com/ubootwebs...4/SH5Dials.jpg The error works both ways - If you click the dial the cfg file is callibrated compared to the graphic dial to be a few degrees out hence the 2m depth error. Also the same is true for reverse when you order a depth the sub is actually reaching the correct depth - its just the dial is displaying what the depth should be - but due to the error in degrees , it just looks like its 2m out in depth. Hope that clears it up And any one with a UI please take note that your dials not just depth all need to be calibrated correctly. When I did my UI all stock dials had a few degrees error in them. ;) |
I have exactly this problem now too with your UI reaper7.
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I'll be releasing my next version soon :D. |
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FX Request
Would it be possible to add Deck Spray effect to Models?:06:
Below is Type-IXC40 example of Deck Spray MOD I made for SH4 using information gleanned from W_clear Atlantic MOD for SH4. (I did contact W_clear for permissions to use his idea's) A Type-VIIC would require adding aproximately 32 Nodes spaced 1.25-1.5 appart following hull outline and 0.01 above Waterline. http://www.subsim.com/radioroom/pict...pictureid=2911 Since all Type-VII models a very close in length/width. This MOD change can be optimized by making 1 SH5 Compatible DAT using SH5 Node ID's that contains all the deck spray nodes within a Parent Container Node. Then it may be possible to use this dat for all Type-VII models by creating 1 cfg#ds node per model at location 0, 0, 0. Maybe cfg#Z01 already equal to loaction 0, 0, 0? Also, because the Height Controller has min/max height control value's. The Deck Spray provide a bubbling effect as boat rises to the surface. http://www.subsim.com/radioroom/pict...pictureid=4026 |
@TDW
Maybe you have time to make smoked depth charges before release the new MO? |
Pink Oil Slicks
my oil slicks look like they have a second pink slick over them...is that normal? same as the pic in this thread
http://www.subsim.com/radioroom/showthread.php?t=182038 |
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