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-   -   [WIP] The Offical Post of The Surface Warfare Super-Mod (https://www.subsim.com/radioroom/showthread.php?t=144946)

Jimbuna 08-23-09 03:11 PM

http://img101.imageshack.us/img101/2772/thumbsupgv0.gif

ivank 08-24-09 06:03 PM

Warning picture heavy!!!!
 
To make up for the lack of a mod release I have decided to release some 'mouth watering' !amazing! pictures.

The following is not a prank, but actual pictures of Darkfish's newest SWSM add-on;

http://i194.photobucket.com/albums/z...161734_996.jpg
http://i194.photobucket.com/albums/z...161742_677.jpg
http://i194.photobucket.com/albums/z...161742_677.jpg
http://i194.photobucket.com/albums/z...161755_929.jpg
http://i194.photobucket.com/albums/z...161803_516.jpg
http://i194.photobucket.com/albums/z...161803_516.jpg
http://i194.photobucket.com/albums/z...161926_025.jpg
http://i194.photobucket.com/albums/z...161929_370.jpg
http://i194.photobucket.com/albums/z...161902_889.jpg
http://i194.photobucket.com/albums/z...165235_656.jpg

Yes, your eyes saw right! That is the new player controlled S38 Boot!!!!

Based on Mikhayl's s-boot

ivank 08-26-09 01:36 PM

WOW I thought the S-boot thing would be pretty cool

DarkFish 08-26-09 03:59 PM

they are, they're just a tiny bit small;)

I'll post some pictures of my own with a bit larger size
http://i525.photobucket.com/albums/c...bootNight1.jpg


http://i525.photobucket.com/albums/c...bootNight2.jpg
the amount of detail Mikhayl has put into this model is just amazing:yep:

also featuring a smoke generator:
http://i525.photobucket.com/albums/c...2/smokegen.jpg

polyfiller 08-26-09 06:26 PM

And another tantalising detail for the waiting public ..... we are in the process of adding and testing Darkfishes most excellent AI torpedoes to all the relevant DD's and Crusiers so the computer controlled ships will fire torpedoes at you (where they were historically fitted with them of course). It's really very effective. I just lost a Repulse class BC to a Shiratsuyu class DD (he stung me with 8 fish :o). Needless to say I took the little bugger down with me.

PL_Andrev 08-27-09 02:23 PM

Quote:

Originally Posted by ivank (Post 1158128)
To make up for the lack of a mod release I have decided to release some 'mouth watering' !amazing! pictures.

http://i194.photobucket.com/albums/z...161734_996.jpg

ivank, thank for you job but WHY THESE PICTURES ARE SO SMALL?

ivank 08-27-09 04:45 PM

Thanks!

And, I do not know why, but Vista is not letting me increase the size

polyfiller 08-28-09 06:20 PM

We now have AI controlled submerged submarines which fire torpedoes at you :D

Sledgehammer427 08-29-09 02:40 AM

3d progress, since you guys are dying to know. :haha:

I started work on the Bismarck.
the Bismarck you see in game is basically close enough to be refrenced as the Bismarck, but, of course, some things are far out of place. some things are soo....well, off, that its incredible.
the Bismarck you people will eventually use in the mod is not going to be a photorealistic reproduction. that will come later. the version you will use will be a blueprints-correct Bismarck. I would post pics of the work, but some of it is so hard to see the differences I am making, since they are so subtle. you wouldn't get it :D
this ones not so subtle though...
http://i391.photobucket.com/albums/o...gehammer46.jpg

ivank 09-01-09 08:23 PM

Any more pictures SH427

Sledgehammer427 09-02-09 03:19 AM

I'll slap on a working texture and post up the new Bismarck.

ivank 09-03-09 07:18 PM

Pictures?

Sledgehammer427 09-03-09 09:49 PM

http://i391.photobucket.com/albums/o...213255_375.jpg
Bismarcj under fire from a buttload of cruisers. Sorry for the wait, he looks strange because he is still using the original textures. I have made a new set of coords that make it really simple to give the whole ship a new paint scheme without things overlapping and so on

tomhugill 09-04-09 05:23 AM

Moar pictures!

ivank 09-04-09 06:50 AM

yes more pictures, and polyfiller needs to put his radar on him. the old one looks bad

ivank 09-07-09 07:23 PM

There has been a mixed debate within the team whether or not to go 100% historicaly accurate or not. Ships like the Tirpitiz, which spent most of the war in a harbour, would be boring. I wanted to know what the players would like.

100% accurate: stuck in base, no missions.
-or-
Semi-accurate: given missions that might have happen.

Trool323 09-08-09 04:02 AM

Quote:

Originally Posted by ivank (Post 1168136)
There has been a mixed debate within the team whether or not to go 100% historicaly accurate or not. Ships like the Tirpitiz, which spent most of the war in a harbour, would be boring. I wanted to know what the players would like.

100% accurate: stuck in base, no missions.
-or-
Semi-accurate: given missions that might have happen.

Well ivank, I say go with semi accurate because it's so much more fun. I mean the Tirpitz with a few turns to the left or the right in the war could of been a serious threat. PQ13 an artic convoy, could of been engaged by the Tirpitz and probably destroyed. But the germans were way to protective of her. I mean she probably would of seen certain doom much like the Bismarck, but at least give her a fighting chance. Like you said she just sat in the harbour untill the the planes came and destroyed her. What a S*** way to go.:shifty: Believe it or not that's why the Iowa was built so she could fight with the Tirpitz. Just imagine what that would have been like.

Jimbuna 09-08-09 01:42 PM

I always thought the Iowa class were built to deter the Imperial Japanese Navy from continuing work on their new treaty-violating designs :hmmm:

ivank 09-08-09 02:55 PM

Jimbuna: I think your right.

DarkFish 09-08-09 04:20 PM

Quote:

Originally Posted by ivank (Post 1168136)
There has been a mixed debate within the team whether or not to go 100% historicaly accurate or not. Ships like the Tirpitiz, which spent most of the war in a harbour, would be boring. I wanted to know what the players would like.

100% accurate: stuck in base, no missions.
-or-
Semi-accurate: given missions that might have happen.

I think you might have slightly misunderstood me so I'll clarify my opinion here. I do not want 100% accuracy either, that would be too boring (and besides, we're modding a game and not making a movie, if you want 100% accuracy that's the only way to go). I just want the campaign to be strategically historical. Being given missions like the real ships got. Not exactly the same and maybe a bit more of them, but missions like the ones given in reality.
Also I don't distinguish between the Tirpitz/Bismarck/Lützow/Gneisenau/Scharnhorst/any other battleship/battlecruiser. I'd go for only one BB career, which you can play using any of the above ships and be assigned generic missions of the kind that were given to battleships.
Like in september 1939 you are given an order to patrol the south atlantic, supply ships will be there and there, sink x tons of enemy merchant shipping etc. I don't necessarily want these missions to be historical, if only they fit into the historical context. So that you won't operate from Brest after februari 1942 etc as that didn't happen in RL either. And no what-if-scenario's like 'what if the Germans didn't retreat their fleet to Norway and kept on going on sorties in the south/mid atlantic' or 'Attack the D-Day invasion fleet'.

Any readers please post your opinion here, do you want a perhaps more exciting campaign containing lots of what-if-scenarios or do you stick with history?


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