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-   -   Library of Completed Ship Models (https://www.subsim.com/radioroom/showthread.php?t=97328)

bigboywooly 06-10-07 05:04 PM

Well Jim is a copper
So he should be easy to bribe
:rotfl: :rotfl: :rotfl:

In answer to your question Steed

Yes
:rotfl:

@ Woof
Parts are near completion but not all - cant rush these things
So carry on playing guys

STEED 06-10-07 05:06 PM

Quote:

Originally Posted by jimbuna
Quote:

Originally Posted by STEED
Quote:

Originally Posted by jimbuna
Quote:

Originally Posted by STEED
How about £500 will that do it. ;)

ROFLMAO :rotfl: :rotfl:

Nice one mate :up:

What is the world coming to when you can not bribe anyone these days, I don't know. :lol:

I'm certainly open to bribes :D As soon as the cheque clears I'll send you the beta files :up:

Just don't whisper a word to the Kpt. :dead:

I deal in Diamonds so much nicer than paper money. ;)

STEED 06-10-07 05:10 PM

Quote:

Originally Posted by bigboywooly
Well Jim is a copper
So he should be easy to bribe
:rotfl: :rotfl: :rotfl:

In answer to your question Steed

Yes
:rotfl:

@ Woof
Parts are near completion but not all - cant rush these things
So carry on playing guys

At last a straight answer for a moment I thought there was a full moon out tonight. :lol:

Cheers Wooly, you guys take your time getting it right. The wait will be worth it keep up the good work. :up:

Jimbuna 06-11-07 06:40 AM

@BBW

I've started a new thread over on The Den re: yesterdays TS photo ;)

@STEED

7 years minimum for perjury :cry:

A house in the Bahamas for bribery and corruption :D

melnibonian 06-11-07 07:56 AM

Quote:

Originally Posted by Alex
I'm just wondering... Why don't you send a PM to IABL asking for permission to include his work into this wonderful expansion ? :rock:
I think it would be good for all of us to see this merchant pack into GWX 1.04 when it's released, also I think all IABL's ships will have to be scripted in the campaign to appear (so it's going to be a lot of work after the release of GWX 1.04 for one of you GWX team members :hmm: )... So why not asking right now for the permission to take his work into GWX, even if it's going to affect the release date of the 1.04 update :p ?
No doubt it would be an honour for IABL to see his work appreciated by the GWX team, and also it's an AWESOME opportunity (more than 50 new ships :huh: ) you should catch, cause it's going to be the biggest new merchant pack ever released. :up:

Let me know what you think of it ! :p

It's a shame IABL takes so long to have his pack ready. I think it would be a fantastic addition for GWX, but as you can understand it is not possible for the whole update to depend on a single ship pack (no matter how great it is). My only fear with repsect to add the ships later on is with their damage model. If they're modelled in GWX-standards then it should be easy to add them. If not......

Alex 06-11-07 10:51 AM

First, thanks for replying, Mel' ! :up:

Quote:

Originally Posted by melnibonian
I think it would be a fantastic addition for GWX, but as you can understand it is not possible for the whole update to depend on a single ship pack (no matter how great it is).

I completely understand, I just thought you GWX dev team would take more time cooking the 1.04 update, then it would have been possible to wait for the release of this mod. ;)

Quote:

Originally Posted by melnibonian
My only fear with respect to add the ships later on is with their damage model. If they're modelled in GWX-standards then it should be easy to add them. If not......

:huh: !
Let's just hope it's going to be possible to have these ships in GWX someday... :(

STEED 06-11-07 10:57 AM

Quote:

Originally Posted by jimbuna
@BBW

I've started a new thread over on The Den re: yesterdays TS photo ;)

@STEED

7 years minimum for perjury :cry:

A house in the Bahamas for bribery and corruption :D

:rotfl: :rotfl: :rotfl: :rotfl: :rotfl:

Quagmire1975 06-17-07 11:08 AM

Quote:

Originally Posted by bigboywooly
Besides
Too late now to try and squeeze in another 50 merchants into GWX 1.04 at this stage

Crikey! Are there 50 ships in IABL's mod?:huh:

Boris 06-17-07 11:48 AM

Quote:

Originally Posted by Quagmire1975
Quote:

Originally Posted by bigboywooly
Besides
Too late now to try and squeeze in another 50 merchants into GWX 1.04 at this stage

Crikey! Are there 50 ships in IABL's mod?:huh:

Certainly seems that way...

GlobalExplorer 06-17-07 12:37 PM

Quote:

Originally Posted by melnibonian
Quote:

Originally Posted by Alex
I'm just wondering... Why don't you send a PM to IABL asking for permission to include his work into this wonderful expansion ? :rock:
I think it would be good for all of us to see this merchant pack into GWX 1.04 when it's released, also I think all IABL's ships will have to be scripted in the campaign to appear (so it's going to be a lot of work after the release of GWX 1.04 for one of you GWX team members :hmm: )... So why not asking right now for the permission to take his work into GWX, even if it's going to affect the release date of the 1.04 update :p ?
No doubt it would be an honour for IABL to see his work appreciated by the GWX team, and also it's an AWESOME opportunity (more than 50 new ships :huh: ) you should catch, cause it's going to be the biggest new merchant pack ever released. :up:

Let me know what you think of it ! :p

It's a shame IABL takes so long to have his pack ready. I think it would be a fantastic addition for GWX, but as you can understand it is not possible for the whole update to depend on a single ship pack (no matter how great it is). My only fear with repsect to add the ships later on is with their damage model. If they're modelled in GWX-standards then it should be easy to add them. If not......

We have tried to influence him since this thread started, i.e. almost 2 years ago. It seems he will stick to his original time plan, and that he does not move from that, which everyone must accept. So lets hope he will be finished before we are all dead.

As to inclusion in GWX and scripting, I am sure eventually people will do the necessary scripting etc to bring this mod into GWX. It would have been nicer if IABL had been in the team from the beginning, but these things appear simple only to the outsider. So I guess IABL prefers to work alone - I am very much like that myself.

bigboywooly 06-17-07 01:10 PM

Well the GWX RND is as random as can be now
When and if Iam ever releases the ship pack its just JSGME in and play
No scripting needed for them to be seen

Admittedly it would ne nice to have them sooner rather than later but thats Iams decision and we must respect that

I think a lot of ppl will stuggle to run the game with the extra 50 ships in
The more you add the longer the loads etc
But those with higher spec machines will see no problem
Indeed those with lower end will be able to add but just expect a lot longer load times

Especially as GWX adds another ** units
Oops

VonDos 06-17-07 03:15 PM

R.M.S. Queen Mary in Cunard colors
 
Hi! this is the time to release my first mod for silent hunter III:
R.M.S. Queen Mary in Cunard colors
Based on the wonderfull UBOAT234 work, this is a repaint work for the great ship.

http://immagini.p2pforum.it/out.php/..._cunardqm2.jpg
http://immagini.p2pforum.it/out.php/...0_cunardqm.jpg
http://immagini.p2pforum.it/out.php/...umaioliold.jpg

Download here, if do you want it ^_^
http://www.sendspace.com/file/kht8vl
(The download link is located below)

http://immagini.p2pforum.it/out.php/i169667_nppq.jpg

p.s. i'm also working to a Sh3Commander version, for have this skin from 1939 to march 1940 and the original "grey ghost" skin after.. work in progres, for now enjoy this..

UBOAT234 06-17-07 06:17 PM

Hi,

Good Work! :up:

Now we go to the another Queen :sunny::sunny::sunny:

Alex 06-18-07 04:37 AM

:sunny: :ping: :up:

Quagmire1975 07-16-07 09:28 PM

Bumping up.


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