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-   -   The Grey Wolves Supermod (official thread) (https://www.subsim.com/radioroom/showthread.php?t=90874)

BigDuke66 04-14-06 08:16 PM

You need all 6 parts and can then just copy them together to have the complete mod.

zzsteven 04-14-06 08:24 PM

Re: downloads 2, 4, & 6.
 
Quote:

Originally Posted by jhay
I cannot get downloads #2, 4, & 6 to run. When the game loads I get an error message. i.e. #2: "instruction at 0x00365df9 referenced memory at 0x00000070. Memory could not be read." Similar error messages for #'s 4 & 6. New, clean, updated install, using JSMGE & Sub Commander. I can run game with mods 1 (assuming that is the one called 'data'), 3 & 5. I have tried getting downloads from other sources, but same results. Any ideas?
A similar result with GW-NYGM. And I don't really understand what GW-NYGM is. Do I need it? Is it part of a required package?
Thank you for any assistance.

Did you follow the instructions in the Read Me First file?:
Grey Wolves Supermod joining and installation instructions


Please read all installation instructions BEFORE INSTALLING :O)


Here is how to merge them all.
1. On your desk-top create a new folder and title it "Grey Wolves Version 1.0" or whatever you like.
2. Unzip each dowloaded portion to your desktop.
3. Navigate into each portion and copy the "data" folder into the new folder on your desk-top that you created in step one.
4. When prompted to "overwrite" the data folder on subsequent copying from each portion click "Yes"
5. When you come to the folder listed as GW Documentation and optional mods DO NOT copy to the data folder. Simply paste this NEXT TO the "data" folder in the folder you created in step one.
6. You now have a JGSME Mod Enabler compatible folder. Simply copy the entire folder that you created in step one into C:/Program Files/Ubisoft/SilentHunterIII/Mods folder. (Note: if you do not have a "C:" drive use whatever drive is your usual.... for example: D:/Program Files/Ubisoft/SilentHunterIII/Mods folder.)
7. To install The Grey Wolves without using the JGSME Mod Enabler simply copy the "data" folders and "GW Documentation and optional mods" directly over the "data" folder in a CLEAN/NEW Installation of SH3 that has been patched to version 1.4b
The file pathway you will use is C:/Program Files/Ubisoft/SilentHunterIII/data
If you have performed this correctly you will be prompted to overwrite the "data" folder that resides there.

March 19th, 2006

Kpt. Lehmann

GW Project Manager

zz

panthercules 04-14-06 10:35 PM

Quote:

Originally Posted by geralt
Quote:

Originally Posted by panthercules
I took a quick look at scene.dat in pack3D, and I have no idea where to find the EarthRadius setting or how to change it :( (I've only used pack3D to do some simple skin-painting experiments on embedded .tga files - I have no idea how to deal with any of the other files/things inside those .dat files)...

to adjust the EarthRaidus value in scene.dat use TT's minitweaker, it's in the first category 'general enviromental data'

ad clouds, currently I'm using the 16km fix for IUB over GW (mentioned by snakech on page 18) and I have everything I need... clouds, storms, lightnings etc.

I tried loading up the IUB fix - but experienced 4 or 5 more days of no clouds at all - is this the kind of change you have to be in port to do? I did notice that the blue horizon bar seemed to be diminished, though not gone completely.

Also, I noticed all of a sudden that my boat is WAY harder to maintain at periscope depth now during a big wind/storm - I always experienced some some minor variations and you would think that it would be tough to hold it at that depth in high seas, BUT I'm having trouble staying with 6 or 8 meters of my intended depth and find myself spending lots of time down around 18-20m depth, even with a full green bar and fresh and qualified command room officers and crew and a speed of 2 -3 knots - where did that come from?

[edit] well, that was interesting - I just loaded back in to try to make it back to port, and lo and behold - CLOUDS again :)

Very weird - guess I'll stay out at sea and see what else happens. I did notice that the blue horizon band is still there at times though - mostly on sunny/clear days with unlimited (>8km) visibility.

BigDuke66 04-15-06 06:28 AM

Can anyone tell me how to get rid of the searchlights on merchants?

BigDuke66 04-15-06 06:33 AM

Oh and do planes use the Leigh Lights from 1942 on or already from the beginning?

irish1958 04-15-06 08:41 AM

search lights
 
BigDuke66,

I've noticed that when I sink a merchant that the search light goes out.

irish1958

BigDuke66 04-15-06 10:41 AM

Fine but I don't need them at all.
They a very unrealistic.
Maybe for single ships it would be OK but not for convoys that's for sure.

BigDuke66 04-16-06 06:53 AM

Another question.
How can I set the periscope magnification to back to normal?

CWorth 04-16-06 10:25 AM

Quote:

Originally Posted by BigDuke66
Another question.
How can I set the periscope magnification to back to normal?

Use Time Travellers Mini tweaker and edit the cameras.dat file.

Not sure what the default numbers are supposed to be though.

waldopbarnstormer 04-16-06 12:53 PM

Rapid share not working for me
 
Is there anywhere else i can get the trwaler patch as rapid share doesn't work for me?

arrow 04-16-06 03:47 PM

I cannot get torp doors to close (W doesn't work) ... is it a problem of stock SH3?

101Dixie 04-18-06 10:16 AM

I've tried following the install instructions posted above, but I can't unzip the files. When I try I get an error saying the file is either an unkown type or is damged. I'm using winrar too try and unzip it, is there a different program that I should use?

Kpt. Lehmann 04-18-06 01:09 PM

Quote:

Originally Posted by arrow
I cannot get torp doors to close (W doesn't work) ... is it a problem of stock SH3?

It is a problem with Stock SH3... however you can go into the conning tower and flip the switch(s) to close the torp doors there.

Kpt. Lehmann 04-18-06 01:53 PM

Quote:

Originally Posted by 101Dixie
I've tried following the install instructions posted above, but I can't unzip the files. When I try I get an error saying the file is either an unkown type or is damged. I'm using winrar too try and unzip it, is there a different program that I should use?

Check here.

http://www.subsim.com/phpBB/viewtopic.php?t=51435

Thanks for the help JCWolf

Vermin 04-19-06 06:54 AM

The Sky Is Falling In!
 
I have used the 16km light atmosphere option - but the sky iall black..... The sun is completely above the horizon... There are no clouds...

Is this normal or (likely) have I failed part A of following simple instructions...?

Scared of the dark...! :D

Vermin


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