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btw, I am in an S-Boat, north of Samar, about to get re-assigned to either a Davao setting, or a Halmahera setting, then sent toward Darwin, and eventually Surabaya, so I'll be in the same neighborhood in a few days. :salute: |
Yeah, love the fact that FOTRS has much larger ship roster. Btw, how do you stadimeter a light carrier? Last nite, I use the tallest master on a chiyoda, the distance computation is far off. However, when I use the deck on waterline then I come close. Either the master height is wrong or carrier is measured differently?
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I completed my first mission, but every time I get close enough to Pearl Harbor to dock and end patrol I get a CTD. If I select Dock- CTD, End Patrol-CTD. Even if I select continue mission the game goes on until I select another station- CTD. I am going to try to dock at Midway tonight and stay away from PH. I just want to finish this first patrol.
I do enjoy the mod and it may not be FotRS causing the CTD. Just wondered if anyone has experienced this. :hmmm: [EDIT] RESOLVED! I reloaded the Large Address Aware in the SH4 file and checked the box to use more than 2GB in memory. I docked without a CTD and started next patrol. |
Bug?
First of all, fantastic mod. Thank you! I may have found a bug, don't know if it's me or the game. I am playing the uboat campaign 1943 out of Batavia. First patrol June 22 1943 @ 15:06 in grid KA9554 after being told to sink 10000 tons of merchant. I spy the Sinclair headed course 324 at 7knts. I sink her with 1- IIg7e and 1-IIIg7e from 700yds 60°aob. She blows up with the first hit but immediately turns a green and red camo color, loses all detail, second hit she breaks in half and sinks. About the time she hits the ocean floor the games crashes.
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Really don't like people who play with map updates off, eh? I can ping a lone freighter, but not a war ship in a task force. If stadimeter not reliable, just have to miss a whole lot until I get surface to surface radar and then spend a long time calculating course and speed. Sad. |
Map contacts on or off, no matter. With map contacts off, I hit my sonar man to report the nearest contact, and the visual the same way, so that when the periscope goes up, I know where to look quicker. What I have found, even with a known-good mast height - of which, most of the ships in FotRSU have that - that where I place the scope in relation to the ship, and where I put the stadimeter in relation to that known-good measurement, has more influence on my "range" finding than anything else. With a Large Composite at 5500 yards away (known from doing map contacts on in another run on the same mission), my stadimeter reading will be anywhere from 4950 to 6200 yards. This is a mission with calms seas and calm winds, the ship on a known 090° course, and my boat on a known 000° course, driving a Porpoise 1st January, 1943. What I did find though, was that if I instead measured a couple of times consistently with the stack, I actually got more consistent results, though usually a little long, but never short. Measuring the angle on the bow and speed were slightly wilder, and knowing how fast the ship was going made confirmation much easier of course. I cannot find my "Measuring Stick", which was a little thing that the GWX devs made, but I'm going to guess that the 22.5m height of the NKLCS_Nagara might be a few feet tall, but of the three times I did shoot at it, the first time I was out in front with two, hit with two, one dud. The second was hit with three, all from the stack back and missed with the 3th, behind, no duds. Hit with 3, nice spread across the ship... all four detonated, but again, my biggest problem in this test was this:
https://i.imgur.com/WvgDPRJ.jpg and https://i.imgur.com/3w0cYes.jpg another circle runner... both of us sank... :o :har: - don't forget now, there is a "ShipsData.pdf" file in the Support folder that has info on the ships in a spreadsheet. I was shooting from about 1700 yards, and I usually try to get closer to the 1000 to 1200 yards mark, of which I would have definitely had more hits, and maybe no circle runners... :roll: :salute: |
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I got hit yesterday twice within an hour in the stern by IJN fish from DD's ... 85% damage to hull, minor damage to stern tubes no casualties. They even accidentally fished their own CV coming after me. Visually their fish did little damage to the CV. Far less than my MK 14's. QUESTION: Why did the MOD devs make the MK 14 renown cost zero but the MK 10 250 renown EACH!?!? |
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I got hit yesterday twice within an hour in the stern by IJN fish from DD's ... 85% damage to hull, minor damage to stern tubes no casualties. They even accidentally fished their own CV coming after me. Visually their fish did little damage to the CV. Far less than my MK 14's. QUESTION: Why did the MOD devs make the MK 14 renown cost zero but the MK 10 250 renown EACH!?!? I cam across a TASK FORCE NE of Surabaya. It had a Menaki DD with its hull keel level with the water. Way to high to hit with a fish. |
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Similar. If a known ship mast height in convoy, I take a couple stadimeter readings on said ship to get course and speed. I then set up a constant bearing attack and attack any ship that crosses my cross hair. Works great for convoys. With task forces with many escorts (cannot use active sonar) and uncertain mast heights (RFB), this does not work. I guestimate course and speed and try to move into position for constant bearing attack with wide spread from estimated range of 1000 yards or less. Still get hits, but not so many. If I spot a task force at a goodly distance (RFB), I try to match course and adjust speed till bearing is constant. From this estimate of course and speed, I then do an end run, move into position and set up constant bearing attack. Works, but takes a long time. If you can assure that only carriers have faulty mast heights, can adjust. Haven't actually run into a task force in FORTS, yet. |
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Jan 42 North East of Surabaya. Sargo class. Used all but one fish. Just hit a Kongo, Maya, and Taiyō. All sank. One IJN DD sank due to the other DD's firing fish at me. Fun watching those fish underwater through the periscope sail over the main deck. The engagement lasted about 5 hours. The Task Force are out there Michael ... sometimes it is knowing where to look and sometimes like this case just pure luck. What I will tell you I do every time is write down where I find them. Place, date and time. This particular one is 116.17 by 6.85 around 1200-1400, Jan 21 1942 |
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As to the cost of renown for the Mk10, that only happens when you are in a fleet boat after January 1942, and it's been discovered that the Mk 14 might not be doing so well... The S-boats get the Mk10s for "free". do you happen to know what date you saw that Menaki?? Any other ships you remember in the grouping? I can try and chase them down and maybe find them. Quote:
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Okay. Sounds like I will have to tolerate existing masts. Ya know, one of the good things about ISP version 2.8 are the flags. The author put accurate flags on the tallest ship masts. These were good because they were more than one pixel wide. They provide a dependable aiming point which does not grow and shrink as do the digital masts at ranges where they are only one or two pixels wide. I trust the aiming flags in ISP 2.8. Don't always hit, but can trust stadimeter. RFB mast heights came form the ONI handbooks, much of the data in which were wrong. Not much chance you could redraw ships to included aiming flag, though it would be nice. |
The one thing that peeves me on every mega mod, is most of them
assume you know what it does. I have FOTR, and TMO and the Documentation never mentions what these mods do. It's not very conducive to downloading. there's lots of instructions on using them (though that's not hard). If you have a mega mod, just describe what it does at the very beginning of your post. |
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