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:Kaleun_Salute: |
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Multiple UIs for SH5 with TDC and Automation |
Torpedo re-loading
Howdy all NUB here ....
I fire all 4 tubes or a salvo (what a thrill when they all hit) Tube one starts loading and it takes FOREVER and I cannot figure-out how to get 2,3,4 to start .... 2 seems to start after one is fired but again a Snail runs faster! There has to be a better way to reload .... TY |
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As for 2,3,4 - crew can only reload one torpedo at a time, so they will start other tubes when they finish currently reloading one. |
the only realistic solution to the tedious reload problem on all XII & IX Uboats: approx 1 hour(when not on silent run) was to get promoted to a type XXI Uboat with hydraulic reloading of 6 forward tubes!:yeah: I thought someone was developing a XXI mod for SHV?
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perhaps a wakeup call is in order....:hmmm:
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How do you take a screenshot in SH5 TWOS and
Where does it go? |
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:Kaleun_Salute: |
Thanks
The Berbster coming through again making it easy to clear up the water in my WOS install. Thanks so much for your compilations, and thanks to all the modders at sub sim for making these games so much better.
Edit: Hey, after over a decade I'm not a nub avatar any more. xD |
Had an issue with clearer water, but the fix is simple.
Clearer Water Visibility Options
https://www.subsim.com/radioroom/sho...&postcount=170 TheBerbster's thread correctly explains that you can use the JSGME to install: DynEnv v2.9 - 3.b Enhanced Visibility (medium) Or DynEnv v2.9 - 3.b Enhanced Visibility (high) Along with (Optionally) DynEnv v2.9 - 7. Clear Water Surface. However, there is a known problem with "DynEnv v2.9 - 3.b Enhanced Visibility (high)". The underwater particles will bug out and produce white squares making underwater a zero vis, glitched out, hell space. To fix this you need the patch "DynEnv v2.9 - No Underwater Impurity Patch". According to Gap, it should be loaded right after whichever Enhanced Visibility option you choose. It is not required for "medium" but it is required for "high". To summarize. At the end of your TWOS mod list you should add these mods (in this order) for clearer water: 1. DynEnv v2.9 - 3.b Enhanced Visibility (medium) (Impurity patch optional) OR (Not both) 1. DynEnv v2.9 - 3.b Enhanced Visibility (high) (Impurity patch mandatory) 2. DynEnv v2.9 - No Underwater Impurity Patch (If required or desired) 3. DynEnv v2.9 - 7. Clear Water Surface (Entirely Optional) Dynamic Environment is already a part of TWOS. "TWOS Env Settings - Brighter Nights" shares no files in common with these sub mods so the load order there does not seem to be an issue if you want that sub mod included with TWOS installed as well. (correct me if I'm wrong). Here is a link to the Dynamic Environment download where you can find the Impurity Patch link near the bottom, in Orange text at the time of this post. Make any other changes at your own risk. Dynamic Environment SH5 v 2.9 https://www.subsim.com/radioroom/dow...o=file&id=3975 |
Remove Bar
Hi, i don't know if it's the place for ask this.
i would like know if some of you know if it's possible to remove the fuels indicated Co2? and Baterry ? here : http://i.gyazo.com/5014ec096f293e4ee87921a63fba3526.png And second question : I would like stop automatical time estimate when i firing a torpedo because i want calculate alone this? is it possible ? http://img263.imageshack.us/img263/5073/cantopen.jpg |
FOV Field of View
My fellow Kaleuns, can someone tell my how i can change the field of View (FOV) specialy for First Person. I play in 3440x1440 an the view is extremly streched in first person mode. :hmmm:
Danke in advance |
Welcome back!
Spikos!:Kaleun_Salute: after a 6 year silent run!:up:
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It was a wrong value "HKEY_LOCAL_MACHINE\SOFTWARE\WOW6432Node\Ubisoft\S ilent Hunter 5\GameUpdate\installdir" in the Windows registry and TWD*.py scripts with GetSH5InstallPath function did not work properly. |
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