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-   -   Working on a new submarine sim: Sub Commander - advice needed! (https://www.subsim.com/radioroom/showthread.php?t=202304)

Tango589 03-05-15 06:12 AM

Hot diggity damn, this sounds even more awesome than I could have hoped!:salute:

Redrick 03-07-15 02:19 AM

Geoff, you are a beautiful person. I have played this for many hours over the months I have had it, but had no idea there was a planned 3D world.

I have work to do! I cannot just sit here, idling and praying for the coming releases!

dsawan 03-07-15 12:45 PM

eagerly awaiting this too as did not know there was a 3d world.

succerpunch 03-08-15 01:28 AM

Me' got a few suggestions:

1. Make crew automatically fight fires or the Fire Suppression System go on automatically.

2. Make nations status change over time for example: I play as South Africa (Where I stay) and say now some political thing happens then when I'm at sea I get a message saying all polish ships are hostile.

3. Make that nations get (sometimes) annoyed from your ship doing recon at there base thus leading to the political thing above.

4. A more user friendly sub editor. like no more .ini editing

5. The typhoon sub When the, I think its the heat exchanger or a Coolant pump when one of them get damaged I can't repair them.

6. Make a U-boat to play with if you play as Germany.

7. Make a plot coarse option.

You don't have to fix/implement these suggestions because these are just my opinion but it will be nice.

Nickvr628 03-10-15 12:34 PM

Wow
 
When that submarine simulator is finished. It will be like Artemis Bridge Simulator, but with submarines. In other words, heaven.

But imagine it with Oculus Rift! The possibilities are endless.:o

Aktungbby 03-13-15 03:20 AM

welcome aboard!
 
:Kaleun_Salute:Pwnzorlol & Redrick & Alfa15!

TheGeoff 03-13-15 06:24 AM

Quote:

Originally Posted by succerpunch (Post 2294787)
Me' got a few suggestions:

1. Make crew automatically fight fires or the Fire Suppression System go on automatically.

2. Make nations status change over time for example: I play as South Africa (Where I stay) and say now some political thing happens then when I'm at sea I get a message saying all polish ships are hostile.

3. Make that nations get (sometimes) annoyed from your ship doing recon at there base thus leading to the political thing above.

4. A more user friendly sub editor. like no more .ini editing

5. The typhoon sub When the, I think its the heat exchanger or a Coolant pump when one of them get damaged I can't repair them.

6. Make a U-boat to play with if you play as Germany.

7. Make a plot coarse option.

You don't have to fix/implement these suggestions because these are just my opinion but it will be nice.

Thanks for your suggestions - a few of these are planned, especially the diplomacy related ones. Also the ability to plot a course will be added eventually.


Quote:

Originally Posted by Tango589 (Post 2293993)
Hot diggity damn, this sounds even more awesome than I could have hoped!:salute:

Quote:

Originally Posted by Redrick (Post 2294506)
Geoff, you are a beautiful person. I have played this for many hours over the months I have had it, but had no idea there was a planned 3D world.

I have work to do! I cannot just sit here, idling and praying for the coming releases!

Quote:

Originally Posted by dsawan (Post 2294648)
eagerly awaiting this too as did not know there was a 3d world.

Thanks, and I'm glad you guys are as excited about the new game as I am!

Quote:

Originally Posted by Nickvr628 (Post 2295591)
When that submarine simulator is finished. It will be like Artemis Bridge Simulator, but with submarines. In other words, heaven.

But imagine it with Oculus Rift! The possibilities are endless.:o

I tried Artemis for the first time with a bunch of friends a few weeks ago, it's great fun. Hopefully my sim will create a similar atmosphere!

And no promises yet, but I see no reason why Oculus Rift support can't be included :)


On a related note, if anyone reading this lives in San Diego, Los Angeles, or Kaliningrad, Russia please send me a message.
I have a favour to ask! I can compensate you for your trouble.

Wojtek94 03-15-15 12:43 PM

2D version of Sub Commander is dead? Thats was just great...

TheGeoff 03-16-15 05:40 AM

No, it's definitely not dead! The development of Sub Commander is progressing a lot more slowly lately but I still have many more updates planned.

The focus of the next update will be the torpedoes. I've learned a LOT more about how these systems work from my research for the new simulator, and I plan to integrate that back into Sub Commander.

The magic auto-homing torpedoes will be replaced with a more realistic system, where:
  • Immediately after launch, the torpedo turns to a predefined bearing (either manually selected by the player before launch, or selected automatically based on your current target)
  • Once the torpedo has travelled more than a certain distance (also chosen by the player), the warhead and homing sensors will be armed. I plan to simulate both active and passive sensors.
  • Once the sensors switch on, the torpedo will enter a search pattern if it has been programmed to do so.
  • If the sensors detect a target, the torpedo will chase and attempt to destroy it. This means you must plan shots very carefully to avoid friendly fire or circular running torpedoes.

The system is still a work in progress, but I think it will really improve the game. One of the main complaints people seem to have about Sub Commander is how basic the combat system is, and I think this will help fix that nicely.

Decoys and countermeasures may also make it into the next update but I haven't started work on them yet.

Tango589 03-16-15 12:05 PM

Looking forward to the next release!:arrgh!:

Wojtek94 03-17-15 11:43 AM

Great news;) It is worth so much work which you do. Idea with the torpedo is cool but it will be still only shooting to the sitting ducks becouse enemy doesn't hunt for player. Just compare this to Aces of the Deep;) And finally stupid question-what with a donate? It is possible? Sorry for my bad english;)

Ps-what do you think about adding real time in game and few elements of AOTD campaign(data of hunted ships,cooperation with other submarines etc)?

TheGeoff 03-18-15 11:51 PM

Enemy ships do search for the player if you are detected, but I think the main problem is they give up too easily. At the moment they simply travel to the place where they last detected you, take a quick look around, then return to whatever they were doing. I'll try to make them search more intelligently in the future - using search patterns, cruisers launching ASW helicopters, etc.

I'm also planning to simulate the active sonar on enemy warships more thoroughly in a future update. Hearing the pings of enemy destroyers searching for you is a vital part of any sub sim :ping:

Real time mode is also planned - it will probably be added as an optional feature in the next update.

If you would like to make a donation, you can send it through Paypal to subcommandergame@gmail.com.
Thank you!

Wojtek94 03-20-15 06:24 PM

When can we expect new build? Just a moment ago I failed attack on convoy in AOTD(I waited for my first battleship-36000 BRT...). I'm not patient enough to attack battleships and wait for your game;)

Tango589 03-22-15 06:22 AM

Quote:

Originally Posted by Wojtek94 (Post 2299232)
When can we expect new build? Just a moment ago I failed attack on convoy in AOTD(I waited for my first battleship-36000 BRT...). I'm not patient enough to attack battleships and wait for your game;)

http://i298.photobucket.com/albums/m...589/y4gd6f.jpg

TheGeoff 03-23-15 10:18 PM

I don't have an estimate for the release of the next version yet - I'm really busy at the moment so progress on Sub Commander is pretty slow.

So far the new torpedo system is implemented and mostly working, but not much else has been added.


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